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C9 Risk (Town wins)

Posted:
Sun Sep 07, 2008 8:01 pm
by pancakemix
The chu tried something like this a while back, but it didn't work because hat scum were stacked and the map was too small. So I'm going to try it again. It works roughly like a normal mafia game, just with Risk. There's no day/night phases, and you just attack who you want to lynch. The two mafia are working together, obviously. I'll need 7.
1. / (Townie)
2. Ani (Scum)
3. Firth (Townie)
4. Kwan (Scum)
5. DE8 (Useless Cop)
6. Chu (Townie)
7. Sheep (Townie)
I'll also need map suggestions and settings, but the game will be freestyle regardless. Beyond that, standard rules apply.
Re: C9 Risk

Posted:
Sun Sep 07, 2008 8:08 pm
by /
Sounds interesting, In please.
But I would need to hear a little more about how the game works before suggesting anything.
Re: C9 Risk

Posted:
Sun Sep 07, 2008 8:15 pm
by pancakemix
/ wrote:Sounds interesting, In please.
But I would need to hear a little more about how the game works before suggesting anything.
Added.
Re: C9 Risk

Posted:
Sun Sep 07, 2008 8:21 pm
by animorpherv1
Achecne to show how much I suc at Risk? SURE!
Re: C9 Risk

Posted:
Mon Sep 08, 2008 11:32 am
by firth4eva
In. Could we have a cop though?
Re: C9 Risk

Posted:
Mon Sep 08, 2008 2:37 pm
by kwanton
Yes
Re: C9 Risk

Posted:
Mon Sep 08, 2008 3:02 pm
by pancakemix
firth4eva wrote:In. Could we have a cop though?
Only with severe limitations.
Re: C9 Risk

Posted:
Mon Sep 08, 2008 4:48 pm
by dittoeevee8888
I guess so...since it sounds good...
Though you'll have to go into more specifics after game signups if you want me to understand...
Re: C9 Risk

Posted:
Mon Sep 08, 2008 10:52 pm
by Fircoal
auto in. Besides I DESIGNED THE IDEA I SHOULDS BE IN!!!!
Re: C9 Risk

Posted:
Tue Sep 09, 2008 4:27 pm
by animorpherv1
Why not choose AOR 3? A map that I could easily pwn all of youz on.
Re: C9 Risk

Posted:
Tue Sep 09, 2008 8:35 pm
by Fircoal
I think it should be large and no gimmicks, but not World 2.1. Otherwise it'll probably fail. Also flat rate, these should give more time for diplomacy to appear.
Re: C9 Risk

Posted:
Tue Sep 09, 2008 8:51 pm
by /
Well if it's going to be like risk, perhaps a map where everyone is close, but with separate borders might be ideal, such as New World, still I can't say unless there at least an outline of how our game is supposed to play out.
Re: C9 Risk

Posted:
Tue Sep 09, 2008 9:02 pm
by sheepofdumb
I'll join. Sounds like fun.
Re: C9 Risk

Posted:
Thu Sep 11, 2008 1:41 am
by drake_259
Fircoal wrote:I think it should be large and no gimmicks, but not World 2.1. Otherwise it'll probably fail. Also flat rate, these should give more time for diplomacy to appear.
flat rate would force people to attack, maybe no cards would work better,
Re: C9 Risk

Posted:
Sat Sep 13, 2008 6:33 pm
by pancakemix
Pick settings or I'll pick them for you.
In general, you're trying to figure out who is working with whom by seeing how they act on continents continents, who they attack, etc. Scum know who the other scum is, but townies are on their own, like normal. The "lynch" is just who you want to kill by eliminating. Eliminate the other group and your side wins. Beyond that, standard rules without a day or night.
Re: C9 Risk

Posted:
Sat Sep 13, 2008 6:53 pm
by animorpherv1
I say we use Unlimited. It's a pain to not be able to do all the fortts you want.
Re: C9 Risk (Full! Settings needed)

Posted:
Sun Sep 14, 2008 10:48 am
by dittoeevee8888
I think it should be Standard, Freestyle, Flat Rate, Chained, Sunny, with the map not being Feudal/any AOR, or New World.
Standard - no other setting really works besides terminator, and I don't think it's best here...
Freestyle - I forgot my reason, but I think I'll remember it eventually
Flat Rate - Process of elimination on this one, Escalating would be over too quickly, and No Cards usually encourages building until a point, where it just goes all down hill.
Chained - I think it gives a chance for mafia to screw up if not careful.
Sunny - You need to see the whole board to find evidence.
Not feudal/any AOR or New World [or circus maximus] - because it really doesn't give a chance for you to find out mafia, because normally, you have to end up all out killing them...
1 question though:
Is this a 1 game process, or is it something like, 1 game per day/night? Like after 1 person's killed, another game is set up and that's day 2? [and so on and so forth?]
Re: C9 Risk (Full! Settings needed)

Posted:
Sun Sep 14, 2008 11:06 am
by pancakemix
dittoeevee8888 wrote:I think it should be Standard, Freestyle, Flat Rate, Chained, Sunny, with the map not being Feudal/any AOR, or New World.
Standard - no other setting really works besides terminator, and I don't think it's best here...
Freestyle - I forgot my reason, but I think I'll remember it eventually
Flat Rate - Process of elimination on this one, Escalating would be over too quickly, and No Cards usually encourages building until a point, where it just goes all down hill.
Chained - I think it gives a chance for mafia to screw up if not careful.
Sunny - You need to see the whole board to find evidence.
Not feudal/any AOR or New World [or circus maximus] - because it really doesn't give a chance for you to find out mafia, because normally, you have to end up all out killing them...
1 question though:
Is this a 1 game process, or is it something like, 1 game per day/night? Like after 1 person's killed, another game is set up and that's day 2? [and so on and so forth?]
I was only planning on one game total, since my prem goes on the 25th, but that idea isn't terrible.
Re: C9 Risk (Full! Settings needed)

Posted:
Sun Sep 14, 2008 1:48 pm
by kwanton
Whatever is fine with me
Re: C9 Risk (Full! Settings needed)

Posted:
Sun Sep 14, 2008 5:38 pm
by dittoeevee8888
pancakemix wrote:dittoeevee8888 wrote:I think it should be Standard, Freestyle, Flat Rate, Chained, Sunny, with the map not being Feudal/any AOR, or New World.
Standard - no other setting really works besides terminator, and I don't think it's best here...
Freestyle - I forgot my reason, but I think I'll remember it eventually
Flat Rate - Process of elimination on this one, Escalating would be over too quickly, and No Cards usually encourages building until a point, where it just goes all down hill.
Chained - I think it gives a chance for mafia to screw up if not careful.
Sunny - You need to see the whole board to find evidence.
Not feudal/any AOR or New World [or circus maximus] - because it really doesn't give a chance for you to find out mafia, because normally, you have to end up all out killing them...
1 question though:
Is this a 1 game process, or is it something like, 1 game per day/night? Like after 1 person's killed, another game is set up and that's day 2? [and so on and so forth?]
I was only planning on one game total, since my prem goes on the 25th, but that idea isn't terrible.
Somebody else could make the games...
Re: C9 Risk (Full! Settings needed)

Posted:
Sun Sep 14, 2008 5:41 pm
by pancakemix
dittoeevee8888 wrote:pancakemix wrote:dittoeevee8888 wrote:I think it should be Standard, Freestyle, Flat Rate, Chained, Sunny, with the map not being Feudal/any AOR, or New World.
Standard - no other setting really works besides terminator, and I don't think it's best here...
Freestyle - I forgot my reason, but I think I'll remember it eventually
Flat Rate - Process of elimination on this one, Escalating would be over too quickly, and No Cards usually encourages building until a point, where it just goes all down hill.
Chained - I think it gives a chance for mafia to screw up if not careful.
Sunny - You need to see the whole board to find evidence.
Not feudal/any AOR or New World [or circus maximus] - because it really doesn't give a chance for you to find out mafia, because normally, you have to end up all out killing them...
1 question though:
Is this a 1 game process, or is it something like, 1 game per day/night? Like after 1 person's killed, another game is set up and that's day 2? [and so on and so forth?]
I was only planning on one game total, since my prem goes on the 25th, but that idea isn't terrible.
Somebody else could make the games...
Yeah, that could work out. Thing is, a good number here are not premium. They may not have room to play while another game is going on.
Re: C9 Risk (Full! Settings needed)

Posted:
Mon Sep 15, 2008 3:39 pm
by animorpherv1
Ditoo & Firc are premium. They can make games.
Re: C9 Risk (Full! Settings needed)

Posted:
Mon Sep 15, 2008 6:21 pm
by pancakemix
animorpherv1 wrote:Ditoo & Firc are premium. They can make games.
I'm talking limits. 4 max. Might not be able to fit all at once.
Re: C9 Risk (Full! Settings needed)

Posted:
Wed Sep 17, 2008 4:14 pm
by dittoeevee8888
pancakemix wrote:animorpherv1 wrote:Ditoo & Firc are premium. They can make games.
I'm talking limits. 4 max. Might not be able to fit all at once.
Any approx. info on when this will start?
Re: C9 Risk (Full! Settings needed)

Posted:
Wed Sep 17, 2008 5:46 pm
by pancakemix
When I get settings, but I'll pick them myself if you guys don't hurry. You've got until Saturday.