Page 1 of 4
		
			
				C9 Risk (Town wins)
				
Posted: 
Sun Sep 07, 2008 8:01 pmby pancakemix
				The chu tried something like this a while back, but it didn't work because hat scum were stacked and the map was too small. So I'm going to try it again. It works roughly like a normal mafia game, just with Risk. There's no day/night phases, and you just attack who you want to lynch. The two mafia are working together, obviously. I'll need 7.
1. / (Townie)
2. Ani (Scum)
3. Firth (Townie)
4. Kwan (Scum)
5. DE8 (Useless Cop)
6. Chu (Townie)
7. Sheep (Townie)
I'll also need map suggestions and settings, but the game will be freestyle regardless. Beyond that, standard rules apply.
			 
			
		
			
				Re: C9 Risk
				
Posted: 
Sun Sep 07, 2008 8:08 pmby /
				Sounds interesting, In please.
But I would need to hear a little more about how the game works before suggesting anything.
			 
			
		
			
				Re: C9 Risk
				
Posted: 
Sun Sep 07, 2008 8:15 pmby pancakemix
				/ wrote:Sounds interesting, In please.
But I would need to hear a little more about how the game works before suggesting anything.
Added.
 
			
		
			
				Re: C9 Risk
				
Posted: 
Sun Sep 07, 2008 8:21 pmby animorpherv1
				Achecne to show how much I suc at Risk? SURE!
			 
			
		
			
				Re: C9 Risk
				
Posted: 
Mon Sep 08, 2008 11:32 amby firth4eva
				In. Could we have a cop though?
			 
			
		
			
				Re: C9 Risk
				
Posted: 
Mon Sep 08, 2008 2:37 pmby kwanton
				Yes
			 
			
		
			
				Re: C9 Risk
				
Posted: 
Mon Sep 08, 2008 3:02 pmby pancakemix
				firth4eva wrote:In. Could we have a cop though?
Only with severe limitations.
 
			
		
			
				Re: C9 Risk
				
Posted: 
Mon Sep 08, 2008 4:48 pmby dittoeevee8888
				I guess so...since it sounds good...
Though you'll have to go into more specifics after game signups if you want me to understand...
			 
			
		
			
				Re: C9 Risk
				
Posted: 
Mon Sep 08, 2008 10:52 pmby Fircoal
				auto in. Besides I DESIGNED THE IDEA I SHOULDS BE IN!!!!
			 
			
		
			
				Re: C9 Risk
				
Posted: 
Tue Sep 09, 2008 4:27 pmby animorpherv1
				Why not choose AOR 3? A map that I could easily pwn all of youz on.
			 
			
		
			
				Re: C9 Risk
				
Posted: 
Tue Sep 09, 2008 8:35 pmby Fircoal
				I think it should be large and no gimmicks, but not World 2.1. Otherwise it'll probably fail. Also flat rate, these should give more time for diplomacy to appear.
			 
			
		
			
				Re: C9 Risk
				
Posted: 
Tue Sep 09, 2008 8:51 pmby /
				Well if it's going to be like risk, perhaps a map where everyone is close, but with separate borders might be ideal, such as New World, still I can't say unless there at least an outline of how our game is supposed to play out.
			 
			
		
			
				Re: C9 Risk
				
Posted: 
Tue Sep 09, 2008 9:02 pmby sheepofdumb
				I'll join. Sounds like fun.
			 
			
		
			
				Re: C9 Risk
				
Posted: 
Thu Sep 11, 2008 1:41 amby drake_259
				Fircoal wrote:I think it should be large and no gimmicks, but not World 2.1. Otherwise it'll probably fail. Also flat rate, these should give more time for diplomacy to appear.
flat rate would force people to attack, maybe no cards would work better,
 
			
		
			
				Re: C9 Risk
				
Posted: 
Sat Sep 13, 2008 6:33 pmby pancakemix
				Pick settings or I'll pick them for you.
In general, you're trying to figure out who is working with whom by seeing how they act on continents continents, who they attack, etc. Scum know who the other scum is, but townies are on their own, like normal. The "lynch" is just who you want to kill by eliminating. Eliminate the other group and your side wins. Beyond that, standard rules without a day or night.
			 
			
		
			
				Re: C9 Risk
				
Posted: 
Sat Sep 13, 2008 6:53 pmby animorpherv1
				I say we use Unlimited. It's a pain to not be able to do all the fortts you want.
			 
			
		
			
				Re: C9 Risk (Full! Settings needed)
				
Posted: 
Sun Sep 14, 2008 10:48 amby dittoeevee8888
				I think it should be Standard, Freestyle, Flat Rate, Chained, Sunny, with the map not being Feudal/any AOR, or New World.
Standard - no other setting really works besides terminator, and I don't think it's best here...
Freestyle - I forgot my reason, but I think I'll remember it eventually
Flat Rate - Process of elimination on this one, Escalating would be over too quickly, and No Cards usually encourages building until a point, where it just goes all down hill.
Chained - I think it gives a chance for mafia to screw up if not careful.
Sunny - You need to see the whole board to find evidence.
Not feudal/any AOR or New World [or circus maximus] - because it really doesn't give a chance for you to find out mafia, because normally, you have to end up all out killing them...
1 question though:
Is this a 1 game process, or is it something like, 1 game per day/night? Like after 1 person's killed, another game is set up and that's day 2? [and so on and so forth?]
			 
			
		
			
				Re: C9 Risk (Full! Settings needed)
				
Posted: 
Sun Sep 14, 2008 11:06 amby pancakemix
				dittoeevee8888 wrote:I think it should be Standard, Freestyle, Flat Rate, Chained, Sunny, with the map not being Feudal/any AOR, or New World.
Standard - no other setting really works besides terminator, and I don't think it's best here...
Freestyle - I forgot my reason, but I think I'll remember it eventually
Flat Rate - Process of elimination on this one, Escalating would be over too quickly, and No Cards usually encourages building until a point, where it just goes all down hill.
Chained - I think it gives a chance for mafia to screw up if not careful.
Sunny - You need to see the whole board to find evidence.
Not feudal/any AOR or New World [or circus maximus] - because it really doesn't give a chance for you to find out mafia, because normally, you have to end up all out killing them...
1 question though:
Is this a 1 game process, or is it something like, 1 game per day/night? Like after 1 person's killed, another game is set up and that's day 2? [and so on and so forth?]
I was only planning on one game total, since my prem goes on the 25th, but that idea isn't terrible.
 
			
		
			
				Re: C9 Risk (Full! Settings needed)
				
Posted: 
Sun Sep 14, 2008 1:48 pmby kwanton
				Whatever is fine with me
			 
			
		
			
				Re: C9 Risk (Full! Settings needed)
				
Posted: 
Sun Sep 14, 2008 5:38 pmby dittoeevee8888
				pancakemix wrote:dittoeevee8888 wrote:I think it should be Standard, Freestyle, Flat Rate, Chained, Sunny, with the map not being Feudal/any AOR, or New World.
Standard - no other setting really works besides terminator, and I don't think it's best here...
Freestyle - I forgot my reason, but I think I'll remember it eventually
Flat Rate - Process of elimination on this one, Escalating would be over too quickly, and No Cards usually encourages building until a point, where it just goes all down hill.
Chained - I think it gives a chance for mafia to screw up if not careful.
Sunny - You need to see the whole board to find evidence.
Not feudal/any AOR or New World [or circus maximus] - because it really doesn't give a chance for you to find out mafia, because normally, you have to end up all out killing them...
1 question though:
Is this a 1 game process, or is it something like, 1 game per day/night? Like after 1 person's killed, another game is set up and that's day 2? [and so on and so forth?]
I was only planning on one game total, since my prem goes on the 25th, but that idea isn't terrible.
 
Somebody else could make the games...
 
			
		
			
				Re: C9 Risk (Full! Settings needed)
				
Posted: 
Sun Sep 14, 2008 5:41 pmby pancakemix
				dittoeevee8888 wrote:pancakemix wrote:dittoeevee8888 wrote:I think it should be Standard, Freestyle, Flat Rate, Chained, Sunny, with the map not being Feudal/any AOR, or New World.
Standard - no other setting really works besides terminator, and I don't think it's best here...
Freestyle - I forgot my reason, but I think I'll remember it eventually
Flat Rate - Process of elimination on this one, Escalating would be over too quickly, and No Cards usually encourages building until a point, where it just goes all down hill.
Chained - I think it gives a chance for mafia to screw up if not careful.
Sunny - You need to see the whole board to find evidence.
Not feudal/any AOR or New World [or circus maximus] - because it really doesn't give a chance for you to find out mafia, because normally, you have to end up all out killing them...
1 question though:
Is this a 1 game process, or is it something like, 1 game per day/night? Like after 1 person's killed, another game is set up and that's day 2? [and so on and so forth?]
I was only planning on one game total, since my prem goes on the 25th, but that idea isn't terrible.
 
Somebody else could make the games...
 
Yeah, that could work out. Thing is, a good number here are not premium. They may not have room to play while another game is going on.
 
			
		
			
				Re: C9 Risk (Full! Settings needed)
				
Posted: 
Mon Sep 15, 2008 3:39 pmby animorpherv1
				Ditoo & Firc are premium. They can make games.
			 
			
		
			
				Re: C9 Risk (Full! Settings needed)
				
Posted: 
Mon Sep 15, 2008 6:21 pmby pancakemix
				animorpherv1 wrote:Ditoo & Firc are premium. They can make games.
I'm talking limits. 4 max. Might not be able to fit all at once.
 
			
		
			
				Re: C9 Risk (Full! Settings needed)
				
Posted: 
Wed Sep 17, 2008 4:14 pmby dittoeevee8888
				pancakemix wrote:animorpherv1 wrote:Ditoo & Firc are premium. They can make games.
I'm talking limits. 4 max. Might not be able to fit all at once.
 
Any approx. info on when this will start?
 
			
		
			
				Re: C9 Risk (Full! Settings needed)
				
Posted: 
Wed Sep 17, 2008 5:46 pmby pancakemix
				When I get settings, but I'll pick them myself if you guys don't hurry. You've got until Saturday.