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Gauging interest for Experimental mafia

Posted:
Fri May 30, 2008 3:22 am
by Skoffin
Allo. First of all, this is not a sign up. Okay? okay. So before anyone says TOO MANY GAMES GOING ON NOW ARGGHHHHH just remember that. I am aware that there are a few big games coming up now so I won't be putting mine up yet, but I have to do it soon or I likely won't do it at all. I want to see if people are still interested in seeing my Experimental game, which I announced a while ago, run afterall.
For the game I made up new roles, tweaked some preexisting ones and threw in some regular ones to balance it up. I intended it to be about 15 players but wounded up at about 30, but in all likely hood I will be cutting a few of those out as I'm not too interested in adding to the 'big mafia catastrophies' that seem to be occurring now.
So, if any of you still want the game to be run or would be interested in playing in it just let me know and I'll fix the roles up and find a appropriate date to start it.
Re: Gauging interest for Experimental mafia

Posted:
Fri May 30, 2008 3:26 am
by Neutrino
I is in (partly because Skoffin drafted me, but mostly because this looks interesting)
Re: Gauging interest for Experimental mafia

Posted:
Fri May 30, 2008 3:46 am
by nagerous
SKOFFFFFFFFIN.
Re: Gauging interest for Experimental mafia

Posted:
Fri May 30, 2008 3:48 am
by lord voldemort
depends on who plays and how good my role will be...
ie i defo want to be town and i defo want the old crowd playing at least most of them
and deadlines....if so then yes
Re: Gauging interest for Experimental mafia

Posted:
Fri May 30, 2008 3:54 am
by Skoffin
nagerous wrote:SKOFFFFFFFFIN.
What kind of answer is that? lord voldemort wrote:depends on who plays and how good my role will be...
ie i defo want to be town and i defo want the old crowd playing at least most of them
and deadlines....if so then yes
I want atleast half the players to be good players in my opinion (So I will be harassing the old crew such as Nark, kalish if he comes back in time etc) but I would prefer 2/3's to be vets but... I doubt that is likely now.
I keep to deadlines. If I say night actions in 24 hours then I put the scene in 24 hours regardless if people haven't sent them in or not.
But then, you're not invited anyway
Re: Gauging interest for Experimental mafia

Posted:
Fri May 30, 2008 4:02 am
by cena-rules
CAN I JOIN PRETTY LADY
Re: Gauging interest for Experimental mafia

Posted:
Fri May 30, 2008 4:17 am
by lord voldemort
Skoffin wrote:nagerous wrote:SKOFFFFFFFFIN.
What kind of answer is that? lord voldemort wrote:depends on who plays and how good my role will be...
ie i defo want to be town and i defo want the old crowd playing at least most of them
and deadlines....if so then yes
I want atleast half the players to be good players in my opinion (So I will be harassing the old crew such as Nark, kalish if he comes back in time etc) but I would prefer 2/3's to be vets but... I doubt that is likely now.
I keep to deadlines. If I say night actions in 24 hours then I put the scene in 24 hours regardless if people haven't sent them in or not.
But then, you're not invited anyway
you love me to much not to invite me
Re: Gauging interest for Experimental mafia

Posted:
Fri May 30, 2008 4:27 am
by got tonkaed
personally looking at the board right now, id just as soon start sign ups if i were you. A lot of games are getting close to done and there arent that many that are just getting going.
Re: Gauging interest for Experimental mafia

Posted:
Fri May 30, 2008 4:30 am
by Skoffin
got tonkaed wrote:personally looking at the board right now, id just as soon start sign ups if i were you. A lot of games are getting close to done and there arent that many that are just getting going.
There are two big games in signups right now and Grimm's and a few others still are going.
You're dead in most of your games, aren't you? 
Re: Gauging interest for Experimental mafia

Posted:
Fri May 30, 2008 4:36 am
by got tonkaed
Skoffin wrote:got tonkaed wrote:personally looking at the board right now, id just as soon start sign ups if i were you. A lot of games are getting close to done and there arent that many that are just getting going.
There are two big games in signups right now and Grimm's and a few others still are going.
You're dead in most of your games, aren't you? 
Im just saying, you pretty rarely have less than that in the signups. In a week probably youll have 5 games signing up and the few started up plus grimm.
Re: Gauging interest for Experimental mafia

Posted:
Fri May 30, 2008 5:55 am
by mr. incrediball
i wanna be in a skoffin gam! wooop!
Re: Gauging interest for Experimental mafia

Posted:
Fri May 30, 2008 6:47 am
by militant
I am still interested ^_^
Re: Gauging interest for Experimental mafia

Posted:
Fri May 30, 2008 8:28 am
by Anarkistsdream
PLEASE touch my special place, Skoffin!
Re: Gauging interest for Experimental mafia

Posted:
Fri May 30, 2008 8:49 am
by ga7
Skoffin wrote: If I say night actions in 24 hours then I put the scene in 24 hours regardless if people haven't sent them in or not.
So huge a lie
Depends if you tweak the game so that I win automatically.

Re: Gauging interest for Experimental mafia

Posted:
Fri May 30, 2008 11:02 am
by Ditocoaf
you know I've been on board for this since I started playing Mafia...
I may be one of the newer members, but I'm a _good_ noob.

Out of the three games I've finished, I won two, and was the last scum standing in the other (Asylum 2).
Re: Gauging interest for Experimental mafia

Posted:
Fri May 30, 2008 11:44 am
by Balsiefen
Oh aye, complicated mafias are always fun

Re: Gauging interest for Experimental mafia

Posted:
Fri May 30, 2008 1:03 pm
by Fircoal
why am I not invited yet.

Re: Gauging interest for Experimental mafia

Posted:
Fri May 30, 2008 5:09 pm
by Minister Masket
Balsiefen wrote:Oh aye, complicated mafias are always fun

Not so. Brain hurty.
Re: Gauging interest for Experimental mafia

Posted:
Fri May 30, 2008 5:20 pm
by fireedud
I would definately play.
Re: Gauging interest for Experimental mafia

Posted:
Fri May 30, 2008 5:28 pm
by F1fth
Yes, like I said I would.
Re: Gauging interest for Experimental mafia

Posted:
Mon Jun 02, 2008 7:18 am
by Macalester
How many of these threads will you write before you start it

Unfortunately I can't play

(as you already know) but good luck testing the roles out.
(PSSSSSST THE STAND)
Re: Gauging interest for Experimental mafia

Posted:
Mon Jun 02, 2008 10:19 am
by sam_levi_11
id play. i prefer new types of mafia gams instead of rehashed games
Re: Gauging interest for Experimental mafia

Posted:
Mon Jun 09, 2008 4:47 pm
by animorpherv1
I would, if you promised to last signups as long as I needed it.
Re: Gauging interest for Experimental mafia

Posted:
Tue Jun 10, 2008 10:27 pm
by Skoffin
ga7 wrote:Skoffin wrote: If I say night actions in 24 hours then I put the scene in 24 hours regardless if people haven't sent them in or not.
So huge a lie
Depends if you tweak the game so that I win automatically.

Okay then.. I put it up when I am ready, regardless whether missing actions or not. Better?
I was made to promise not to pre-determine a winner again!! animorpherv1 wrote:I would, if you promised to last signups as long as I needed it.
Um, wut?
Annnyway, complications people!
First Mac will be gone in a month, so if I want him to play I have to start the game soon.
Also my trials are closer then I thought, so I have to start it soon or I can't play it at all. So basically.. sign-ups in a few days! Good for the lot of you? it is? Great!
Sadly though, looking around the board, I don't imagine getting enough people. So looks like I will have to reduce the game size, this means removing some of the newer roles and such to re-balance it.
Re: Gauging interest for Experimental mafia

Posted:
Wed Jun 11, 2008 12:33 am
by Ditocoaf
Skoffin, you'll get enough people. Just do it.
