got tonkaed wrote:Rules/Opening Story post
Rules that I geniusly Forgot in the first post about this game....
1. I Got Tonkaed will be the Mod. Since ive set this up to confuse myself, dont be surprised if things are a little confusing, however, what i say is the rules and my ruilings are final. Roles are going to be given out semi-randomly.
2. Votes in Bold would be great and since this takes place in a dingy asylum lets put them in brown so as an example
Vote Got Tonkaed is a legit vote. If you vote without unvoting...it clearly wont count.
3. Dont edit, if you edit you will get a modkill or a warning see rule 1
4. You may discuss the game in the thread clearly, or wherever and with whomever your pm dictates you can. Dont talk to anyone outside of those parameters, if something changes ill let you know the new allowance for your charcter. Should you screw this up in some capacity, there will be some kind of formalized warning at a minimum.
5.As has been the case with some other games, you may if you would like quote your pm. However, I am convinced due to the way this game is set up, that this will be very bad for you. Role claiming probably wont hurt your cause, but citing your win condition will be allowed, but it will probably be bad for you in the long run.
6. Send in your night actions promptly please, unless your skipping it. Youll have 48 hours for night so dont waste too much time.
7. Keep the night spamming to a dull roar at best if i feel its getting out of hand ill modkill you without warning see rule 1 (overruled)
8. IF your dead, act like it and dont say anything of value to the game
9.Keep your pm and pay attention to it...everyone of you will have something specific to your role in all likelyhood, and if you violate a condition that i set before you, i will modkill you see rule 1. If you have questions feel free to ask them.
10. A majority of votes sends someone to the tranquility chair where they go to die. You can vote to no lynch to avoid this but you have 3 real life days or 72 hours to do so...if you fail to reach majority is a no lynch.
11. The scenes i write may or may not have pertient information....i put this cause i really dont know, depending on how the games going they might have tidbits in there, but if you spend your time trying to find my slip ups youll probably suffer for it.
12. Additional added note...the four different potions are referred to as potion A, potion b, potion c, and potion d....for those of you who need to know how to refer for them.
Asylums are a lot like trash dumps in that no one ever wants them to be put in their backyard. There is just something unsettling, when you can look over the horizon and realize how close you are to madness. Yet for some reason we never completely turn away, because as repulsed and repelled as we are, we never can quite get enough. With one eye we glance upon the horrors that reside within those halls, the other cast away in disgust.
In time though, people begin to accept that such places must be built, and that they must be built somewhere. People forget that they used to shudder at the site of building, after all these places are only buildings and surely the staff has everything under control on the inside. Eventually references are only made in passingā¦but sadly funding is only approved in passing as well. Much like society in general, people begin to forget about the asylum and forget about the dangers they used to believe could be going on insideā¦
Winter 1905 ā
Times were hard in Barrington Asylum but people found a way to make the best of difficult circumstances. The asylum was still relatively young, but already there was complaining among the staff about the absurdity of their mission. With around 1000 inhabitants and a skeleton crew of staffers, there were things that simply got missed. People went without their remedies, or more often, they went without in general. Staffers found it harder and harder to go to their job, seeing the hollowed out faces of the malnourished, diseased and dying. Those were the best cases though, because they were the ones who eventually were just going to fade away. It was the ones who the remedies didnāt always work for that were the dangerous ones, the ones who started to get angry when they were rounded up for daily care. There were other whispers amongst the patients about how things would soon change, how they were just not going to take it any longer. They were tired of the staff abuse and they just werenāt going to take it much longer.
It wasnāt that they were far from the truth either. The staff was abusive and it was clear that some members were beginning to take a little more delight in the fact that they had liberties in how they could treat the patients. Power was the currency in the asylum and they would do what it took to make sure they held on to it. Even some of the other staffers began, though most certainly in private, to wonder if some of their colleagues were going too far. It was becoming very clear that things were starting to teeter on the edge of stability at Barrington.
And then the snow began to fallā¦
