Additional Rules: 1. Mafia, Wolves and Masons may talk during night and day 2. When the Back-up Mason die before any of the Masons, then the Masons go without a backup (there is only one backup and at this stage, I am the only one knowing who he is)
PLAYER LIST: 1. DDS (Yes) Killed Night 3 by Wolves - Town Mason 2. Sonic (Yes) Lynched Day 3 - Mafia 3. Kong (Yes) Replaced by pmchugh 4. EW (Yes) Killed Night 2 by Mafia - Wolf 5. Devante (Yes) Killed Night 1 by Wolves - Vanilla Town 6. Loose (Yes) Killed Night 4 by Wolves - Town Mason 7. Strike (Yes) Killed Night 1 by Mafia - Vanilla Town 8. Ragian (Yes) Lynched Day 2 - Vanilla Town 9. Max (Yes) 10. Traf (Yes) Killed Night 2 by Wolves - Mafia 11. PepeAtila (Yes)
SUB 1. pmc
I will post in this blue colour, so please do not use the same in your posts.
Game start as soon as everybody confirmed they received and understand their roles.
Enjoy!!
Re: Charle's Friends & Enemies & Enemies & That Other Guy
Posted: Mon Aug 05, 2024 4:06 am
by Extreme Ways
Understood
Re: Charle's Friends & Enemies & Enemies & That Other Guy
Posted: Mon Aug 05, 2024 4:13 am
by SoN!c
Confirmed - gonna be a though ride figuring this out
Re: Charle's Friends & Enemies & Enemies & That Other Guy
Posted: Mon Aug 05, 2024 4:36 am
by DirtyDishSoap
Confirmed that i am once again, the SK.
Also, vote the Ragian for that time of the month again. That'll show you, ya putz!
Re: Charle's Friends & Enemies & Enemies & That Other Guy
Posted: Mon Aug 05, 2024 5:03 am
by Loose Canon
Role understood thanks Charle
Re: Charle's Friends & Enemies & Enemies & That Other Guy
Posted: Mon Aug 05, 2024 5:31 am
by Ragian
Role received and understood. Vote Son!c for obvious personal reasons.
Re: Charle's Friends & Enemies & Enemies & That Other Guy
Posted: Mon Aug 05, 2024 5:32 am
by PepeAtila
rol received.
Re: Charle's Friends & Enemies & Enemies & That Other Guy
Posted: Mon Aug 05, 2024 7:47 am
by strike wolf
Confirmed.
Re: Charle's Friends & Enemies & Enemies & That Other Guy
Posted: Mon Aug 05, 2024 7:51 am
by TrafalgarLaw01
Role confirmed
Re: Charle's Friends & Enemies & Enemies & That Other Guy
Posted: Mon Aug 05, 2024 8:46 am
by kongming3
Got it
Re: Charle's Friends & Enemies & Enemies & That Other Guy
Posted: Mon Aug 05, 2024 10:02 am
by Loose Canon
We have to lynch day 1 and every day. Does anyone disagree?
Re: Charle's Friends & Enemies & Enemies & That Other Guy
Posted: Mon Aug 05, 2024 11:41 am
by SoN!c
Loose Canon wrote:We have to lynch day 1 and every day. Does anyone disagree?
I looked up mafia wiki and looked for "best to play scenario's" based on mafia wiki stats on this scenario. I deleted that idea in the end because the game only starts when everybody has confirmed their role invite..
Only 9 confirmed sofar? So first we need to wait on everybody's confirmed status. That means waiting on Max too and whatever he wants to say
And the deleted idea was basically to ask EW what would be the best play here (having no PR). Last game lynching D1 turned out to be a bad idea so hearing EW and following EW seems plan? 7 to 11 chance EW is town and if he is not we will notice it when he posts something deviant perhaps? Also Lynching D1 means very blind (as good as random) odds that we will lynch on 4/11 odds hitting scum (very low chance)? Is not helping if we lynch town. We should hear very experienced players first is my idea. Though nut to crack here
Re: Charle's Friends & Enemies & Enemies & That Other Guy
Posted: Mon Aug 05, 2024 12:34 pm
by Devante
Confirmed
Re: Charle's Friends & Enemies & Enemies & That Other Guy
Posted: Mon Aug 05, 2024 1:43 pm
by Loose Canon
Charle , I presume there will be 2 night kills each night?
Can one or both of the scum factions opt not to kill though?
And what happens if Mafia player1 tries to kill Werewolf player1 AND Werewolf player1 tries to kill Mafia player1?
Re: Charle's Friends & Enemies & Enemies & That Other Guy
Posted: Mon Aug 05, 2024 2:11 pm
by Ragian
Sheesh...let us at least have a friggin' joke vote phase.
Re: Charle's Friends & Enemies & Enemies & That Other Guy
Posted: Mon Aug 05, 2024 2:41 pm
by SoN!c
Ragian wrote:Sheesh...let us at least have a friggin' joke vote phase.
Okay
Vote Max for still not saying whatever he wanted to say (not even saying "confirmed - i got it")
Re: Charle's Friends & Enemies & Enemies & That Other Guy
Posted: Mon Aug 05, 2024 3:11 pm
by Loose Canon
Ok rag
B Road is having a drink at the bar. A road walks in and takes it from him.
Motorway walks in punches A road then shouts out drinks all round on A road
Green tarmac walks in spits in Motorways drink and tells Motorway to buy him a double then go and sit next to B road.
B road asks Motorway why he let Green tarmac treat him like that.
Motorway says he won't mess with Green tarmac cos he's a cyclepath.
Re: Charle's Friends & Enemies & Enemies & That Other Guy
Posted: Mon Aug 05, 2024 3:28 pm
by Extreme Ways
SoN!c wrote:
Loose Canon wrote:We have to lynch day 1 and every day. Does anyone disagree?
I looked up mafia wiki and looked for "best to play scenario's" based on mafia wiki stats on this scenario. I deleted that idea in the end because the game only starts when everybody has confirmed their role invite..
Only 9 confirmed sofar? So first we need to wait on everybody's confirmed status. That means waiting on Max too and whatever he wants to say
And the deleted idea was basically to ask EW what would be the best play here (having no PR). Last game lynching D1 turned out to be a bad idea so hearing EW and following EW seems plan? 7 to 11 chance EW is town and if he is not we will notice it when he posts something deviant perhaps? Also Lynching D1 means very blind (as good as random) odds that we will lynch on 4/11 odds hitting scum (very low chance)? Is not helping if we lynch town. We should hear very experienced players first is my idea. Though nut to crack here
Why am I the designated person to ask?
In general, wrt no lynch day 1 (ESPECIALLY in a setup with no prs): theres always going to be 'higher chances' of voting a town out, if there isnt then mafia has won. Well, except in this case w/ werewolves I guess. Would you rather have a day 1 elim with some info into 2 nightkills, or no info at all into 2 nightkills? Everybody will say they are town, but the movement of people and who they are (un)aligning with is better info if you dont enter the day with a mindset of "pressure, but never eliminate".
With that being said, I dont like you shifting responsibility onto me when you've just hard carried town the previous game. vote sonic
Re: Charle's Friends & Enemies & Enemies & That Other Guy
Posted: Mon Aug 05, 2024 4:13 pm
by TrafalgarLaw01
Wait, so there are 3 Factions, right? Masons the good townies, Werewolfs and Mafia. Werewolfs and Mafia don't know the other faction members right? It can be 2 guaranteed kills on the night. but might not be a townie as factions cand hit each other I guess.
Re: Charle's Friends & Enemies & Enemies & That Other Guy
Posted: Mon Aug 05, 2024 4:36 pm
by Extreme Ways
TrafalgarLaw01 wrote:Wait, so there are 3 Factions, right? Masons the good townies, Werewolfs and Mafia. Werewolfs and Mafia don't know the other faction members right? It can be 2 guaranteed kills on the night. but might not be a townie as factions cand hit each other I guess.
Yeah but just in case people misread you: town is a faction, mason is a neighbourhood within town.
The two evil factions need to eliminate the other faction too, this game can technically end in a draw for all 3 factions.
Re: Charle's Friends & Enemies & Enemies & That Other Guy
Posted: Mon Aug 05, 2024 5:26 pm
by Devante
So if I have this understood right:
Mafia kills wolves and mason and draws or outvotes town they win
Wolves kill mafia and mason and draws or outvotes town they win
Mason and town kills wolves and mafia - Town wins
That right?
Re: Charle's Friends & Enemies & Enemies & That Other Guy
Posted: Tue Aug 06, 2024 12:51 am
by Charle
Ok, it is officially day (I will prod Max and if he still stay away I might ask pmc to stand in)
Have fun mothers!!
Re: Charle's Friends & Enemies & Enemies & That Other Guy
Posted: Tue Aug 06, 2024 12:53 am
by Charle
Loose Canon wrote:Charle , I presume there will be 2 night kills each night? Yes
Can one or both of the scum factions opt not to kill though? Yes
And what happens if Mafia player1 tries to kill Werewolf player1 AND Werewolf player1 tries to kill Mafia player1?
each one will die
Re: Charle's Friends & Enemies & Enemies & That Other Guy
Posted: Tue Aug 06, 2024 1:04 am
by Charle
Extreme Ways wrote:
TrafalgarLaw01 wrote:Wait, so there are 3 Factions, right? Masons the good townies, Werewolfs and Mafia. Werewolfs and Mafia don't know the other faction members right? It can be 2 guaranteed kills on the night. but might not be a townie as factions cand hit each other I guess.
Yeah but just in case people misread you: town is a faction, mason is a neighbourhood within town.
The two evil factions need to eliminate the other faction too, this game can technically end in a draw for all 3 factions.
Yes exactly. The masons are part of town, their only advantage is that they know who each other are and can talk day and night, but still part of town.
Yes, it is possible that we end up with 3 people, one from each faction and then it will be a draw.
Hint: When you look at the bottom of the "setup" page you will find history games and can see how others played this setup before
Re: Charle's Friends & Enemies & Enemies & That Other Guy
Posted: Tue Aug 06, 2024 2:29 am
by SoN!c
Charle wrote: Hint: When you look at the bottom of the "setup" page you will find history games and can see how others played this setup before
Yes, i saw that.. That history mentiones 3 games and all 3 of those games ended up the same way: town lost and on D1 there was (three out of three times).. a townie lynched.. Thats why i asked EW advice (knowing how experienced he is on other mafia forums), and after LC strongly asks to lynch on D1.
Loose Canon wrote:We have to lynch day 1 and every day. Does anyone disagree?