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[OFFICIAL] Stack the Deck mafia (4/12)Endgame: MAFIA WIN

PostPosted: Fri Oct 23, 2015 7:59 am
by Streaker
This will be the Official Game for November.

A 3.500 CC credit prize will be awarded to the mvp of the game, this will be a majority vote. MVP will be chosen from the winning team.

Please read the setup carefully, it's a little tricky but quite ordinary at the same time. If you have any questions post them in the thread or PM me.

The Setup:

-2 Mafia Goon (will not know who traitor is, unless they recruit him)
-1 Mafia Traitor (will know both other mafia goons)
-9 Town

The specs:

When signups finish, there will be a 72-hour interval in which mafia get to discuss in their QT. Here they will have to decide what powers they want for their team, and who will carry what power. A maximum of 3 power roles may be chosen:

-Bulletproof
-Role Cop
-JOAT (1 shot Strongman, 1 shot Ninja)
-Daytalk (passive ability)
-Recruit Traitor as Mafia Goon (this is an insta-use power and will recruit the Traitor as a mafia goon into mafia ranks prior to game start).

Town will start with 2 power roles, a cop and a bodyguard. For each power that mafia has chosen, an additional power will be given to Town. This will be randomly chosen from this list:

-Roleblocker
-Tracker
-Vigilante
-Innocent Child (reveal at start of day one)

Some additional notes:

-At the beginning of the game all town aligned players receive a "Vanilla Town" role. Once mafia has selected their abilities all town roles go out. This prevents claims of "received roles before/after mafia modifications".
-No player may receive more than one role/modification
-The mafia traitor becomes a goon when recruited. This means mafia is allowed to give him a power. However, the mafia traitor is a 1-shot bulletproof if not recruited. In this case, if he is the last remaining mafia, he will take over the factional kill.

In short, the 72 hours prior to game start are a bit out of the ordinary, the rest of the game will have a very normal flow.

Spots are limited, so sign up now!

Player list

-bosaardbeitje replaced by Epitaph1, start of D4.
-Endgame422, Vanilla Townie, killed N2.
-dakky21
-the white rose, mafia goon, lynched D1.
-MADmitch, vanilla townie, lynched D3.
-Marashu
-Anamainiacks, Vanilla Townie, killed N2
-TimWoodbury, Vanilla Townie, killed N1.
-WingCmdr Ginkapo
-ptlowe, Town Tracker, killed N1.
-rizky_biznezz
-Iron Butterfly, Town Vigilante, killed N3.

Reserves:
-Epitaph1
-HotShot53
-Metsfanmax

Re: [OFFICIAL] Stack the Deck mafia (0/12) TAKING SIGNUPS

PostPosted: Fri Oct 23, 2015 8:25 am
by bosaardbeitje
First!

Re: [OFFICIAL] Stack the Deck mafia (0/12) TAKING SIGNUPS

PostPosted: Fri Oct 23, 2015 8:35 am
by Endgame422
In please

Re: [OFFICIAL] Stack the Deck mafia (2/12) TAKING SIGNUPS

PostPosted: Fri Oct 23, 2015 10:28 am
by dakky21
also in... while this one starts, other will end I suppose

Re: [OFFICIAL] Stack the Deck mafia (2/12) TAKING SIGNUPS

PostPosted: Fri Oct 23, 2015 11:14 am
by the white rose
I would like to play, but can you describe the roles in more detail please.

Re: [OFFICIAL] Stack the Deck mafia (2/12) TAKING SIGNUPS

PostPosted: Fri Oct 23, 2015 11:16 am
by bosaardbeitje

Re: [OFFICIAL] Stack the Deck mafia (2/12) TAKING SIGNUPS

PostPosted: Fri Oct 23, 2015 3:55 pm
by madmitch
IN PLEASE

Re: [OFFICIAL] Stack the Deck mafia (2/12) TAKING SIGNUPS

PostPosted: Fri Oct 23, 2015 6:18 pm
by Marashu
What's really amusing is, this set-up was runner-up to what I want to run next. I'm in.

Re: [OFFICIAL] Stack the Deck mafia (2/12) TAKING SIGNUPS

PostPosted: Fri Oct 23, 2015 6:21 pm
by dakky21
I want a RPG mafia, where every post gives you XPerience and after X posts you can level up and get new abilities and powers :-D

Re: [OFFICIAL] Stack the Deck mafia (2/12) TAKING SIGNUPS

PostPosted: Fri Oct 23, 2015 7:11 pm
by Endgame422
dakky21 wrote:I want a RPG mafia, where every post gives you XPerience and after X posts you can level up and get new abilities and powers :-D

Expect something along these lines soon ;)
Likely around when political ends.
the white rose wrote:I would like to play, but can you describe the roles in more detail please.

Innocent child-Town player who is confirmed as town at gamestart(typically cannot vote)
Vigilante-Can kill one player each night
Tracker-Can follow one player and see who(if anyone)that player visits
Roleblocker-Blocks a players night actions
Bulletproof-Cannot be killed by normal killing actions
Role cop-Can investigate one player to determine what NAs they can use
Daytalk-Extra thread where scum can plan without town seeing their interactions
Strongman-Cannot be blocked from committing nightkill
Ninja-Cannot be tracked/watched while commiting nightkill

Re: [OFFICIAL] Stack the Deck mafia (2/12) TAKING SIGNUPS

PostPosted: Fri Oct 23, 2015 8:09 pm
by anamainiacks
Sounds cool (: count me in!

Re: [OFFICIAL] Stack the Deck mafia (2/12) TAKING SIGNUPS

PostPosted: Fri Oct 23, 2015 8:38 pm
by TimWoodbury
im in just hope i dont end up innoceant child seems like a bad role to get as its insta revelaed thus seems like a automatic night kill

Re: [OFFICIAL] Stack the Deck mafia (2/12) TAKING SIGNUPS

PostPosted: Fri Oct 23, 2015 9:20 pm
by Marashu
TimWoodbury wrote:im in just hope i dont end up innoceant child seems like a bad role to get as its insta revelaed thus seems like a automatic night kill

Like any role, depends what you do with it. Having someone confirmed town is good for the town, narrows down suspect list for lynch, town PRs don't need to use a night investigating that player, and if mafia tries to kill it, that's one free night for the cop and potential tracker.

Re: [OFFICIAL] Stack the Deck mafia (2/12) TAKING SIGNUPS

PostPosted: Sat Oct 24, 2015 1:47 am
by WingCmdr Ginkapo
TimWoodbury wrote:im in just hope i dont end up innoceant child seems like a bad role to get as its insta revelaed thus seems like a automatic night kill


Not necessarily, it also confirms the player as being zero threat to mafia. It depends how good they are at reading scum and pursuading others as to how much of a threat they are.

Streaker - I'll play/reserve/whatever

Re: [OFFICIAL] Stack the Deck mafia (2/12) TAKING SIGNUPS

PostPosted: Sun Oct 25, 2015 9:21 pm
by ptlowe
I'll play

Re: [OFFICIAL] Stack the Deck mafia (10/12) 2 SPOTS OPEN

PostPosted: Mon Oct 26, 2015 7:43 am
by Epitaph1
Put me down as a reserve for now.

Re: [OFFICIAL] Stack the Deck mafia (10/12) 2 SPOTS OPEN

PostPosted: Mon Oct 26, 2015 9:55 am
by rizky_biznezz
In please

Re: [OFFICIAL] Stack the Deck mafia (11/12) 1 SPOT OPEN

PostPosted: Tue Oct 27, 2015 9:51 pm
by Iron Butterfly
Ill take the slot

Re: [OFFICIAL] Stack the Deck mafia (12/12) TAKING RESERVES

PostPosted: Wed Oct 28, 2015 2:28 am
by Streaker
And with that, this game is FULL! I will be taking reserves until the 1st of November, at which time ALLIGNMENT pm's go out. After this, mafia will have 72 hours to discuss in their QT which, if any, powers they want.

After the 72 hours, ROLE pm's go out and the game will begin once at least half of the players have confirmed.
Any questions, ask here or PM me.

(Possibly postponed until 2nd of November, as my schedule is unclear the 1st)

Re: [OFFICIAL] Stack the Deck mafia (12/12) TAKING RESERVES

PostPosted: Wed Oct 28, 2015 9:12 am
by HotShot53
I'll reserve if you need a replacement at some point

Re: [OFFICIAL] Stack the Deck mafia (12/12) TAKING RESERVES

PostPosted: Wed Oct 28, 2015 10:57 am
by Metsfanmax
I'll reserve as well.

Re: [OFFICIAL] Stack the Deck mafia (12/12) STARTING NOV. 2N

PostPosted: Mon Nov 02, 2015 6:10 am
by Streaker
Allignment PM's are out, please confirm here.

Mafia now has 72 hours to decide, in their QT, on what powers they want. Based on this, the number of town power roles are decided.
After 72 hours, Role PM's go out and the game begins.

Re: [OFFICIAL] Stack the Deck mafia (12/12) STARTING NOV. 2N

PostPosted: Mon Nov 02, 2015 6:12 am
by the white rose
confirmed

Re: [OFFICIAL] Stack the Deck mafia (12/12) STARTING NOV. 2N

PostPosted: Mon Nov 02, 2015 6:16 am
by Marashu
confirming.

Re: [OFFICIAL] Stack the Deck mafia (12/12) STARTING NOV. 2N

PostPosted: Mon Nov 02, 2015 6:20 am
by madmitch
confirming