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derfderf34 wrote:almost all or all of these were before my claim
captainwalrus wrote:His cult could probably have about 5 by now.
Suspect is right, you appear tp have miscounted the nights the same way sheep did when he made his fake claim. Does that mean anything? Probably not. Although you could be a blue cult member and purposely miscounted in order to make us think that you are not. This train of though however, is extremely weak and rather WIFOMy so it really shouldn't be taken overly seriously.Suspect101 wrote:if they get 1 each night, blue cult has 4 members
spiesr wrote:captainwalrus wrote:His cult could probably have about 5 by now.Suspect is right, you appear tp have miscounted the nights the same way sheep did when he made his fake claim. Does that mean anything? Probably not. Although you could be a blue cult member and purposely miscounted in order to make us think that you are not. This train of though however, is extremely weak and rather WIFOMy so it really shouldn't be taken overly seriously.Suspect101 wrote:if they get 1 each night, blue cult has 4 members
Now down to business. We need to evalute derfderf's claim and his scummyness and decide if he should be lynched. Are we under any sort of deadline yet?
If we are not sure what to do about derfderf we could have ace or / kill him tonight. Although if he is a cult leader that would be not that good of an idea.
My current opinion is as follows. He certianly appears scummy, but, if you allow me to meta game a bit, he is like this in alomst all his games. As for his claim, it appears somewhat unbalanced. However, it doesn't seem like the knid of thing he would make up to fake claim. This is why I haven't voted for him just yet.
Suspect101 wrote:unvote
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
spiesr wrote:Suspect, although I thought your reasons for your action were fairly obvious, captain walrus's reaction shows why you should always explain your votes and unvotes...
Suspect101 wrote:spiesr wrote:Suspect, although I thought your reasons for your action were fairly obvious, captain walrus's reaction shows why you should always explain your votes and unvotes...
As I did unvote, since he is at L-1, and did not want walrus (who could be cult as well) to be able to pile on a bandwagon inconspicuously and lynch who could be an innocent derf. It is not as obvious as it may seem I am afraid.
This is what I mean:
I am fairly confident that derf is cult, but that can be confirmed in a few different ways, not just through a lynch. He can also be investigated, which he has not been to this point as far as I know.
If we kill derf and he is actually a flipper flopper, we lose two town rolls instead of one because the town will lose one to recruitment tonight anyways. With three of us able to investigate/kill cult only, that gives us a 25% chance of catching a blue cult member.
So right now we are at this:
1 RED, 4 BLUE, 1 GREEN, 8 TOWN
If Derf is cult, tomorrow it will be (assuming that no one else finds blue)
1 RED, 4 BLUE, 1 GREEN, 7 TOWN
But if Derf is town and we lynch him:
1 RED, 5 BLUE, 1 GREEN, 6 TOWN
That puts blue in the driver seat and us on our heels.
If derf is either town/cult and there is no lynch:
1 RED, 5 BLUE, 1 GREEN, 7 TOWN
Blue gains a member, but town still stays ahead. That gives us two nights of investigation without having to worry about the blue cult on our heels.
So. I vote no lynch.
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
captainwalrus wrote:We got the leaders of the green and red cult, one by lynch and one by a power role. There is the blue cult which is left and that is the strongest. We know of a few cult and town roles. There are 2 investigators one for red and one for blue (the green one was killed.) However, one of them (ace) is now also a gereen cult killer (a person who kills for cult) but cult killers can't kill town (or at least that is what the former red cult killer told us and we have no reason to suspect otherwise.) The other investigator is Suspect who can investigate blue. He can kill a blue cult member, investigate someone to see if they are blue cult, and cannot be recruted by blue cult.
Stroop can explain his role but he is town.
Derfderf acts suspicious and has been on and inflated avery bandwagon thus far. He has claimed that he is a flip-flopper which means that if he is recruted by one cult he actualy goes to a different one and is able to see all the members of the cult that origonaly tried to recruit him. I think that seems far fetched and he is at L-2 right now.
There are a lot of people lurking and some prodds have gone out. I suspect some of the lurkers are cult buddies with derfderf and are trying to not seem like they are defending him incase he is cult but they don't want to go so far as to lynch their own cult member.
At this point it is pretty much town vs blue cause we know all the green and red people and they sort of work for us.
THis isn't really all that compleat but just ask anything you want to know.
LSU Tiger Josh wrote:1 penguin we can't have night until we come to a consensus on a lynch.
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
LSU Tiger Josh wrote:1 penguin we can't have night until we come to a consensus on a lynch.
suspect no lynch doesn't do that much good as it will ENSURE that blue gets another recruit tonight. we need to try to get a lynch to try to get the last leader(blue's). After the lynch, I would suggest that the psychologist that can protect up to 3 people a night protect myself and any other 2 claimed townie type roles while any of the "only cult killer" roles investigate me as I am truly town.
Stroop wrote:norsemsn1066 wrote:What's the deal with Suspect101 and ace? I need some Cliff notes please.
Ace claims to be the last green cult member. He apparently has a killing role, but he can only kill cult leaders (more or less confirmed by sheepofdumb and / on day 3).
Suspect101 replaced kagetora. He's likely the blue cult investigator (don't be fooled, it's a town role...). Since we still haven't killed any blue cult members, Suspect is a great source of info.
Sort of correct. To go to night, we need to have a majority vote to lynch someone, a majority vote to not lynch, or a deadline to expire. Right now there is no deadline, so day will only end when a majority is reached.Suspect101 wrote:From reading past other games, we do not need a lynch to go to night.
His claim was vanilla townie.Suspect101 wrote:and why would the psychologist protect you over anyone esle, what was your claim?
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