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Re: [Official] Team CC Mafia (Day 4) A Mishit. But a Bad One

Postby Rodion on Wed May 25, 2011 3:35 pm

Commander9 wrote:If this is dead, I personally would like to find out everyone's roles.


You nasty rolefisher! Let's lynch you and ignore all your former contributions because that's what has to be done! ;)
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Re: [Official] Team CC Mafia (Day 4) A Mishit. But a Bad One

Postby shieldgenerator7 on Wed May 25, 2011 3:47 pm

I mean seriously, this thread has had no activity for 4 days. Do nights usually last that long?
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Re: [Official] Team CC Mafia (Day 4) A Mishit. But a Bad One

Postby Victor Sullivan on Wed May 25, 2011 4:49 pm

Well, I know TheSaxlad hasn't been very active in the forums, either. Just give it time.

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Re: [Official] Team CC Mafia (Day 4) A Mishit. But a Bad One

Postby Mr. Squirrel on Wed May 25, 2011 5:03 pm

It's gonna look really bad if an [official] game gets abandoned......
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Re: [Official] Team CC Mafia (Day 4) A Mishit. But a Bad One

Postby strike wolf on Wed May 25, 2011 9:01 pm

IF it gets too bad I can take over temporarily. I'd give it a bit more time though. How long has night lasted?
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Re: [Official] Team CC Mafia (Day 4) A Mishit. But a Bad One

Postby safariguy5 on Wed May 25, 2011 9:02 pm

strike wolf wrote:IF it gets too bad I can take over temporarily. I'd give it a bit more time though. How long has night lasted?

Around 4-5 days now I think.
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Re: [Official] Team CC Mafia (Day 4) A Mishit. But a Bad One

Postby Victor Sullivan on Wed May 25, 2011 9:10 pm

I sent TheSaxlad a PM. Let's try to hold off from doing any "intervention" until I hear back from him.

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Re: [Official] Team CC Mafia (Day 4) A Mishit. But a Bad One

Postby TheSaxlad on Thu May 26, 2011 1:12 am

This game is not being abandoned. Ive let it run because im still waiting for a night action from a player. I have my last Philosophy Exam this morning. After that If I still haven't got it I will assume that he/she doesnt want to put in a night action and will go to day phase.

My Exams end today so this game should now zip along :) at least I will try to make it that way :)
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Re: [Official] Team CC Mafia (Day 4) A Mishit. But a Bad One

Postby TheSaxlad on Thu May 26, 2011 5:11 am

Day 5 Scene

The night was quiet. Investigations, doctors and recruiters were all busy, but tonight it seemed the killers were not.
One of the investigators had spied a recruiter and was just about to run and tell the town when another man in a black greatcoat stood behind him.

“You don’t want to do that.” He said “Come and be taught”.

With that he led the investigator off into the darkness of the alleyway.

Day 5 Go.
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Re: [Official] Team CC Mafia (Day 5) Silent Night, but not H

Postby Streaker on Thu May 26, 2011 6:10 am

Goooooooooooooooooooo town, kick some ass! ZING!
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Re: [Official] Team CC Mafia (Day 4) A Mishit. But a Bad One

Postby jimfinn on Thu May 26, 2011 8:27 am

jonty125 wrote:I am not saying that the cult has 2 recruiters, I was suggesting that someone could be on the cult's side looking for you and you alone and when they found you they would become a Vanilla Cultie.


jonty125 wrote:
Commander9 wrote:
jonty125 wrote:FOS commander, not to sure on his defense.

Interested in providing any reasons?


If you were a town vig I would have expected results by now, also if there was a mafia hunter then why couldn't there be a cult hunter? In addition, you seem to be very secretive about what you are and what your not, and I don't buy your claim of 'I will turn into a VT'. It seems also too convienent.

These two quotes together give me strong cult vibes from jonty. He seems to be overly insistent that there is a cult hunter, which if he is the recruiter would be a great way to deflect attention away from the search for the main recruiter into a search for the hunter (especially if there really is one). Also, when cult is making significant progress in taking over the town, he is urging the town vig to shoot, which would reduce numbers and accelerate a potential cult win.
vote:jonty
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Re: [Official] Team CC Mafia (Day 3) Mason No More!

Postby jimfinn on Thu May 26, 2011 8:31 am

jonty125 wrote:Unsure about revealing who am I just yet, could cause me to become the mafia's #1 target.

Also, this softclaims a town PR, but has a twinge of irony to it. The cult recruiter would also be mafia's #1 target
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Re: [Official] Team CC Mafia (Day 4) A Mishit. But a Bad One

Postby jonty125 on Thu May 26, 2011 9:43 am

jimfinn wrote:
jonty125 wrote:I am not saying that the cult has 2 recruiters, I was suggesting that someone could be on the cult's side looking for you and you alone and when they found you they would become a Vanilla Cultie.


jonty125 wrote:
Commander9 wrote:
jonty125 wrote:FOS commander, not to sure on his defense.

Interested in providing any reasons?


If you were a town vig I would have expected results by now, also if there was a mafia hunter then why couldn't there be a cult hunter? In addition, you seem to be very secretive about what you are and what your not, and I don't buy your claim of 'I will turn into a VT'. It seems also too convienent.

These two quotes together give me strong cult vibes from jonty. He seems to be overly insistent that there is a cult hunter, which if he is the recruiter would be a great way to deflect attention away from the search for the main recruiter into a search for the hunter (especially if there really is one). Also, when cult is making significant progress in taking over the town, he is urging the town vig to shoot, which would reduce numbers and accelerate a potential cult win.
vote:jonty


I was in doubt of whether commander was really a town vig as if I was town vig there would have been a few people I would have been suspicious of being cultie or mafia.
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Re: [Official] Team CC Mafia (Day 5) Silent Night, but not H

Postby safariguy5 on Thu May 26, 2011 12:49 pm

So let's look at the numbers breakdown for town vs cult. 12 players alive, 3-4 of them are cult. That makes it either 9-3 or 8-4. However, it looks like we lost another investigative role of some sort to the cult, making investigations harder to come by. I would caution the vig to be careful and not rush into a DK too quickly as the odds still are very good that you'd hit town instead of cult.
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Re: [Official] Team CC Mafia (Day 5) Silent Night, but not H

Postby Commander9 on Thu May 26, 2011 12:59 pm

safariguy5 wrote:So let's look at the numbers breakdown for town vs cult. 12 players alive, 3-4 of them are cult. That makes it either 9-3 or 8-4. However, it looks like we lost another investigative role of some sort to the cult, making investigations harder to come by. I would caution the vig to be careful and not rush into a DK too quickly as the odds still are very good that you'd hit town instead of cult.


I'm 95% sure that there are more culties than you've just stated, which leads me being suspicious of that you're trying to conceal the true numbers and want to fool town to feeling much safer than it should be.
But... It was so artistically done.
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Re: [Official] Team CC Mafia (Night 1) A Hunter is Down

Postby safariguy5 on Thu May 26, 2011 1:07 pm

TheSaxlad wrote:Day 2

....

Back in the Bar (Also known as the General Discussions) 2 more men were sat at a table.

“So you want in”
“Yeah, but why me?”
“Cause your special. We’ll contact you soon”

The first man walked off leaving the other at the table absolutely astounded.


Day 2 Begins


The Night 1 Scene has 1 recruitment, but we're not sure of the numbers.

TheSaxlad wrote:
Three other shady people stood in an alleyway. Not speaking they wondered who else they would teach tonight...


Night 2 Starts.

Night will last 48-72 hours depending on how quickly actions come in.


The Beginning of the Night 2 Scene clearly states 3 cult members.

So they recruited someone on Night 2, it was Gilligan I think and he was lynched.

They recruited someone on Night 3, naxus, and he was DKed.

And they then recruited someone on Night 4, an investigative role we're told.

So that makes 4 cult members. I don't know how you got more than that unless there's some secret recruitment that hasn't been shown in the scenes.
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Re: [Official] Team CC Mafia (Night 1) A Hunter is Down

Postby jonty125 on Thu May 26, 2011 1:11 pm

safariguy5 wrote:
TheSaxlad wrote:Day 2

....

Back in the Bar (Also known as the General Discussions) 2 more men were sat at a table.

“So you want in”
“Yeah, but why me?”
“Cause your special. We’ll contact you soon”

The first man walked off leaving the other at the table absolutely astounded.


Day 2 Begins


The Night 1 Scene has 1 recruitment, but we're not sure of the numbers.

TheSaxlad wrote:
Three other shady people stood in an alleyway. Not speaking they wondered who else they would teach tonight...


Night 2 Starts.

Night will last 48-72 hours depending on how quickly actions come in.


The Beginning of the Night 2 Scene clearly states 3 cult members.

So they recruited someone on Night 2, it was Gilligan I think and he was lynched.

They recruited someone on Night 3, naxus, and he was DKed.

And they then recruited someone on Night 4, an investigative role we're told.

So that makes 4 cult members. I don't know how you got more than that unless there's some secret recruitment that hasn't been shown in the scenes.


Bother, I had just worked this out and then got fastposted (it took me 5 mins to check all the night scences)
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Re: [Official] Team CC Mafia (Day 5) Silent Night, but not H

Postby Rodion on Thu May 26, 2011 1:21 pm

1 - Jimfinn, Jonty claimed Clapper and flavour suggests Clapper to be pro-town. I don't think your theory of Jonty as the recruiter holds water unless someone counterclaims Clapper.

2 - Safari, I don't get why you suggested 9-3 OR 8-4. To me it looks like 100% 8-4 (2 starters + 4 recruited - Gilligan and Naxus killed = 4).

3 - Commander, you say there are "more culties" than what Safari stated. He said 3-4. I agree with "more than 3", but I would not say there are more than 4. Shed some light on your thoughts, please.
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Re: [Official] Team CC Mafia (Night 1) A Hunter is Down

Postby Commander9 on Thu May 26, 2011 1:23 pm

safariguy5 wrote:
TheSaxlad wrote:Day 2

....

Back in the Bar (Also known as the General Discussions) 2 more men were sat at a table.

“So you want in”
“Yeah, but why me?”
“Cause your special. We’ll contact you soon”

The first man walked off leaving the other at the table absolutely astounded.


Day 2 Begins


The Night 1 Scene has 1 recruitment, but we're not sure of the numbers.

TheSaxlad wrote:
Three other shady people stood in an alleyway. Not speaking they wondered who else they would teach tonight...


Night 2 Starts.

Night will last 48-72 hours depending on how quickly actions come in.


The Beginning of the Night 2 Scene clearly states 3 cult members.

So they recruited someone on Night 2, it was Gilligan I think and he was lynched.

They recruited someone on Night 3, naxus, and he was DKed.

And they then recruited someone on Night 4, an investigative role we're told.

So that makes 4 cult members. I don't know how you got more than that unless there's some secret recruitment that hasn't been shown in the scenes.


Day 1 - Sax implies that there are 2 culties.
Night 1 - a 3rd is recruited.
Night 2 - a 4th is recruited.
Night 3 - a 5th is recruited, but Naxus is day killed, so there are 4.
Night 4 - a 5th is recruited.

@ Rodion - why do you think that Clapper couldn't have been recruited? And all of you seem to be forgetting that there's another mafia player (Andy).
But... It was so artistically done.
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Re: [Official] Team CC Mafia (Day 5) Silent Night, but not H

Postby Rodion on Thu May 26, 2011 1:40 pm

You forgot Gilligan's death bringing it down to 4 culties again.

True, Clapper might have been recruited. But are we looking for cult goons or for the recruiter?

Andy antagonizes Lack. Lack is mafia. Ergo, Andy is town?
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Re: [Official] Team CC Mafia (Night 1) A Hunter is Down

Postby jonty125 on Thu May 26, 2011 1:42 pm

Commander9 wrote:@ Rodion - why do you think that Clapper couldn't have been recruited? And all of you seem to be forgetting that there's another mafia player (Andy).


Hey this may be at Rodion but I have something to say about this,

a) I'm clapper for those who forgot and I aren't cult
b) The Freedom Fighters (mafia) were trying to kill Andy so why would Andy be mafia?

Fastposted by Rodion
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Re: [Official] Team CC Mafia (Day 5) Silent Night, but not H

Postby Commander9 on Thu May 26, 2011 1:49 pm

You are right about Andy - my bad. Completely forgot that Sax reversed those two :lol: Just read the scene and it implies that mafia is no more. I'm actually considering whether we should do the full claim and try to find inconsistencies or improbabilities. (Unless someone has better leads/suggestions).
But... It was so artistically done.
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Re: [Official] Team CC Mafia (Day 5) Silent Night, but not H

Postby Mr. Squirrel on Thu May 26, 2011 2:52 pm

Commander9 wrote:You are right about Andy - my bad. Completely forgot that Sax reversed those two :lol: Just read the scene and it implies that mafia is no more. I'm actually considering whether we should do the full claim and try to find inconsistencies or improbabilities. (Unless someone has better leads/suggestions).

The problem with a mass claim is that it will give the cult faction the knowledge of who is good to recruit and who is not. While I would not mind claiming myself (seeing as my role is completely undesirable at this point), for our vig and any other power roles this will make them prime recruitment targets. If the cult wasn't so strong, I would agree wholeheartedly to a massclaim because we could out the 1 or 2 remaining members before they recruit our power roles. Because they are about 1/3 the town strength though, we could not kill them fast enough to stop them from recruiting our power roles. I think doing some old-fashioned scum hunting would be best at this point.

That said, with another investigator recruited, I'm not sure how many power roles we have left :?

So far we have this as far as recruitment goes:
Cult starts with 2.
Night 1: someone "special"
Night 2: Gilligan (now dead)
Night 3: Naxus (also dead)
Night 4: an investigator

So we are looking for someone who's attitude possibly changed from day 1 to day 2. Either that or someone who's attitude changed from days 1-4 and here on day 5. They would be our culties. The recruiter won't be quite so easy to find.
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Re: [Official] Team CC Mafia (Day 5) Silent Night, but not H

Postby Rodion on Thu May 26, 2011 3:07 pm

If I had to convince a chick in order to get her laid I'd probably call her "special". Doesn't necessarily mean she is. :lol:

Regardless, I have a question. Let's assume we find a cult goon. Do we kill him or let him live while searching for the recruiter?
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Re: [Official] Team CC Mafia (Day 5) Silent Night, but not H

Postby jonty125 on Thu May 26, 2011 3:08 pm

Rodion wrote:If I had to convince a chick in order to get her laid I'd probably call her "special". Doesn't necessarily mean she is. :lol:

Regardless, I have a question. Let's assume we find a cult goon. Do we kill him or let him live while searching for the recruiter?


Leave the cult goon to commander (if he has the ability still)
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