So you're wondering what those things I mentioned are? They're both from Skoff's game, like I said, and they're theories about how to play Mafia.
F1fth's law wrote:Step 1
People find the most ignorant, stupid, and otherwise funny reason to bandwagon someone random (i.e. "unreasonable")
Step 2
Person gets close to lynch and either:
a) people drop off the wagon; or else
b) push the wagon further.
If a) then go back to Step 1 and repeat for another player.
If b) proceed to Step 3.
Step 3
Now, with sufficient pressure applied to the subject and to the mob, one of three things happens:
a) pressure leads to inference of guilt in said subject, thus a "reasonable lynch" is achieved.
b) any given mob member's pushing piques the suspicion of the mob, bandwagon switches to him, thus a "reasonable bandwagon" is achieved.
c) evidence shows player to be innocent, which leads to two suboptions:
i. bandwagon ends, with no harm done, process repeats; or
ii. unreasonable lynch occurs, in which the hammerer becomes a "reasonable lynch" for tomorrow.
Thus, from unreason comes reason. From ignorance comes knowledge. And most importantly, day 1 is srs business.
Ditocoaf's Proposal wrote:A. Inherency: Any statement can be considered scummy, because any statement could normally be said by a scum player.
i. Mafia players are one thing, but pretending to be another.
ii. Any statement a townie would make, either to help the town or to prevent their own lynch, can be attributed to a scum's desire to be seen as town.
iii. Scum players will purposefully misinterpret a townie's words, attempting to start a bandwagon based on that interpenetration. Town players will accidentally misinterpret a townie's words, attempting to find scum.
B. Harms:
1) Any pro-town player can make a statement, and a scum player, or a mistaken townie, can misinterpret it, thereby causing a townie's lynch.
2) Players are forced to try to "go with the flow."
i. Scum players try to effect the game's outcome in order to win.
ii. Trying to effect the game's outcome can be interpreted as scummy, and is often assumed to be so.
iii. Since both townies and scum players want to avoid being seen as scummy, they will try to avoid being seen effecting the game's outcome.
iv. Instead of open debate about the best course of action, players have to avoid seeming attached to their own reasoning.
3) Players are caught in multiple "Catch-22's"
i. Continued from Harm 2 point iv: ...However, since scum will also want to avoid being seen as attached to their reasoning, "backtracking," or not sticking to your argument, will be seen as scummy. This forces players to attempt to walk the line between determined and wishy-washy.
ii. Players don't want to seem "too pro-town", because that seems desperate, but they don't want to seem too "indifferent", because that also can seem scummy.
iii. Being "lynch-happy" can be seen as scummy, and being anti-lynch can be seen as scummy. Players need to avoid being seen as either.
C. Proposal:
Currently, we often choose suspects based on status-quo logic: "That statement seems scummy because a scum player would say that." Instead, we should choose suspects based on proposal logic: "That statement would not normally be said by a town player."
D. Solvency: This line of reasoning is much less restrictive, and much more accurate.
i. Worth the wait: Even though opportunities for status-quo logic are much more frequent than opportunities for proposal logic, it is still worth the accuracy advantage. In fact, though situations where proposal-logic can be applied are currently rare, the increase in open, determined debate and discussion will likely increase the number of times scum will slip up and do something a townie wouldn't.
ii. Less Restrictive: We won't be caught in the catch-22's with this as the primary line of reasoning. Currently, we have to try and avoid anything that scum would do, which is most things. Under proposal logic, we would only have to avoid things that a townie wouldn't do, which make it so townies don't have to be careful at all.
iii. More Accurate. Most statements and actions in Mafia could be done by both a townie, and a scum player trying to act town. Going after a player who did something that could have been done by a scum player is not much better-off than a random lynch; we're forced to rely on "gut feelings" about those actions. We might catch scum, or a townie who accidentally stepped over an invisible line. However, if we went after a player who did something that a townie wouldn't do, we would only catch scum and really dumb townies.