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Maxleod wrote:Not strike, he's the only one with a functioning brain.
Maxleod wrote:Not strike, he's the only one with a functioning brain.
LSU Tiger Josh wrote:Simple right now we have one cop investigation done and depending on who the bandwagon goes on, they either can reveal themself on an innocent or remain quiet and gather more evidence on who is scum. By not doing a bandwagon, we allow the cop to hopefully give us two pieces of information tomorrow on who is scum or who is town rather than accidentally screwing the town up by taking out the cop or doc since more times than not town ends up killing off another town member rather than scum on random lynch day 1.
wercool wrote:ok that makes sence unvote no lynch
pmchugh wrote:You know all of this and the only reasonable explanation for this tactic is that your scum or a jester.
LSU Tiger Josh wrote:pmchugh wrote:You know all of this and the only reasonable explanation for this tactic is that your scum or a jester.
Actually I'm neither. Starting with a night action and no kill and then getting a 2nd one at the cost of one player chosen by the scum is quite a good tradeoff to me. a 1 for one trade starting in daytime not so much, but when we can clear 15% of the players with a 2nd innocent or else get one of the few scum in the game by taking a 2nd night I will take that trade anytime in a 12 player game.
Maxleod wrote:Not strike, he's the only one with a functioning brain.
pmchugh wrote:LSU Tiger Josh wrote:pmchugh wrote:You know all of this and the only reasonable explanation for this tactic is that your scum or a jester.
Actually I'm neither. Starting with a night action and no kill and then getting a 2nd one at the cost of one player chosen by the scum is quite a good tradeoff to me. a 1 for one trade starting in daytime not so much, but when we can clear 15% of the players with a 2nd innocent or else get one of the few scum in the game by taking a 2nd night I will take that trade anytime in a 12 player game.
First off we know f*ck all about the setup, might be insane cops, busdrivers, the mafia could kill off the cop. If anything like this happens then we are screwed game over, mafia win. And even if the cop succeeds then one extra townie is very little loss as a bigger % of players are ruled out.
In mafia you NEED info from the day, and if we just end it now then we gain nothing and rely entirely on luck.
Maxleod wrote:Not strike, he's the only one with a functioning brain.
What is up LSU? Are you are cop or something that is makes you sure of this strategy's success?LSU Tiger Josh wrote:Actually I'm neither. Starting with a night action and no kill and then getting a 2nd one at the cost of one player chosen by the scum is quite a good tradeoff to me. a 1 for one trade starting in daytime not so much, but when we can clear 15% of the players with a 2nd innocent or else get one of the few scum in the game by taking a 2nd night I will take that trade anytime in a 12 player game.
Anarkistsdream wrote:If you guys can't tell that Doom is being forced to post this drivel, you are fools...
ga7 wrote:DIY!
Actually, I'd normally disagree with LSU but there's two ways to look at it. I think the setting and the fact we had a Night 0 with no kills allowed makes it likely to have a lot of killers. I could picture a two-man mafia and a SK + a vig easily. So while we may lose power roles in the night, randomly wagonning right now and forcing to claim one or several townies would help the scum to pick their targets. I just don't trust the town to pick the right person at this point of the game, to me the most tempting lynch target would be wercool for sheer ineptitude so far, but the small line up makes me think that this kind of wagon has way higher odds of outing a power role when we don't really need to than to find scum. Another point that could be interesting is that if my theory of 3 scum is correct, seeing as we already had wagons, regardless of who gets killed we can get decent info on that.
In summary, in an ideal scenario where we could have only one NK per night, lynching someone now could be more beneficial. In a more likely scenario where the town's margin of manoeuver is thin, we are better off with taking it easy. Only thing that could change my mind right now is the presence of a day SK, which would be quite surprising at this point, but not impossible.
wercool wrote:wow, that sounds scummy. fos ga7
Maxleod wrote:Not strike, he's the only one with a functioning brain.
pmchugh wrote:![]()
So you reckon there could be 3 kills tonight and so we should no lynch? Who are you and what did you do with the real ga7?
And talking about we already have wagons, we have that info now so why wait till tomorow and the town could shrink by up to 3?
We have limited lynches here, so yes we should take care but we have to use them or else sit and pray as you guys seem to want to dowercool wrote:wow, that sounds scummy. fos ga7
lmao, i miss animo.
Anarkistsdream wrote:If you guys can't tell that Doom is being forced to post this drivel, you are fools...
My assumption for night zero's existence was that this game must have recruiting roles...ga7 wrote:The fact we had a Night 0 makes me think town needed it to even the odds. We can really use that advantage if we have more info both from potential night 1 kills and wagons (your point on this made no sense, we don't need the wagons to end in a lynch for them to be useful afterwards) and of course from the additional night actions.
The point is, small games can be lost very easily for town, we had a night 0 for some reason, and we don't know how bloody nights will be.
strike wolf wrote:It makes sense from the stand point that we don't want to lynch the wrong person but not on every level. If we simply just vote no lynch every day how are we supposed to get information for whom the cops should investigate? and lets say the cops investigation doesn't come up with a guilty party what evidence will we have to go on for tomorrow? I'm not saying let's rush to lynch the first person who seems slightly suspicious obviously but laying back and saying let's let any cops that we have in this game handle it without anything to go on is a poor strategy as well.
strike wolf wrote:IF we don't vote somebody out we don't lynch anybody. No matter how we disguise it that's basically what it turns into. Your move for a no lynch makes sense on the most superficial of layers but if we cannot use the information we get by questioning people's motives in the day time we have nothing to go on at night. This game is just like any other mafia game we will get no leads unless we press people into questioning their decisions when they say something suspicious and whether we come to a lynch at the end of the day or not, we at least give any town power roles more information to go by. Sitting around and voting no lynch on the first day will get us exactly the same thing it would give us in any other game...nothing but hoping that a cop comes by and reveals crucial information. A cop can only investigate one person a night and in a game this size as small as it may be the chances of him finding scum in either of the first two nights are against him.
vote:LSU Your logic does not hold water.
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