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Re: CYOC Mafia [12/15] D2: Hide In Plain Sight

Postby pancakemix on Wed Jul 04, 2012 10:31 pm

Vote Count

/ - 1 (Neb)
Squirrel - 1 (Yoshi)

With 12 alive it takes 7 to lynch. You have until You have until 12:01 AM ET (GMT-04:00) on July 9th to reach a decision.
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Re: CYOC Mafia [12/15] D2: Hide In Plain Sight

Postby jonty125 on Thu Jul 05, 2012 9:42 am

Iron Butterfly wrote:others such as Jonty have pushed for the Edoscil version.


Hey, that's what I thought happened, I'm willing to accept I'm wrong, and that it isn't edoc referred to in the scene.

Mr. Squirrel wrote:This game is getting extremely confusing. I'm going to try to make a more full post with everyone's roles outlined and the information we have for certain. Give me a few hours...


I can accept that things can crop up but this was 13 hours ago, slightly more than a few Mr. S. I wait with bated breath.
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Re: CYOC Mafia [12/15] D2: Hide In Plain Sight

Postby Mr. Squirrel on Thu Jul 05, 2012 4:49 pm

jonty125 wrote:
Mr. Squirrel wrote:This game is getting extremely confusing. I'm going to try to make a more full post with everyone's roles outlined and the information we have for certain. Give me a few hours...


I can accept that things can crop up but this was 13 hours ago, slightly more than a few Mr. S. I wait with bated breath.

Sorry, had a little bit of a issue that I needed to get figured out.

Player List
1. / - Psychic flavor cop
2. Safariguy5 - lyncher/killswitch
3. spiesr - bulletproof/bodyguard/bomb thing
4.Iron Butterfly
6. Tails
7. jonty125
8. DoomYoshi
12. Nebuchadnezer
13. Mr. Squirrel
14. ShaggyDan
15. Jak - Anti-lyncher/killswitch ninja
16. Shield

Other suspected, but not claimed roles:
Busdriver
2nd lyncher/killswitch

The Night Scene:

A dark silhouette crept its way towards a home, with intent to kill the inhabitant. A large man loomed nearby, but the interloper was willing to risk passing him. Suddenly, the dimensions twisted, and the intruder, sneaking past the armed guard, only tied up his victim instead.

The only thing that I find confusing about this scene is the "dimensions twisted" part. The more I read it, the less convinced I am that this was a busdriver. It seems like I was the target, but his action was somehow lessened so that it only roleblocked instead of killed. If PCM put an enhancer in this game, perhaps there is some sort of anti-enhancer who targeted the killer.

As for the third party conundrum, it really doesn't seem to affect most of us townies. If they want to settle it on their own, thats fine. They don't control the lynch. And since / has confirmed one of them as third-party, I'm not too worried that this is some sort of ballsy scum ploy.

I think the worst part of this day is that we lost edocsil before we could figure out what he did last night. Every little bit of info helps.

Jonty, sorry if this post wasn't super enlightening, but it was mostly intended just to get myself (and anyone else confused) up to speed. To be honest, I'm not entirely sure where to go from here. Tails seems to have a scummy feeling about yoshi, but for me to suggest following that would be construed as OMGUS. :roll:

No matter what though, we really need to knock out some scum. We've lost 4 townies now and still have no decent leads.
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Re: CYOC Mafia [12/15] D2: Hide In Plain Sight

Postby Mr. Squirrel on Thu Jul 05, 2012 4:52 pm

One more thing just occurred to me. Does it seem strange to anyone else that Safariguy is a lyncher but not told who he is lynching? Seems like a pretty bastard role if you ask me. He is basically just hoping the other one gets randomly lynched. Jak has all but confirmed that he can investigate these killswitches, but that still leaves safariguy screwed in the end.
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Re: CYOC Mafia [12/15] D2: Hide In Plain Sight

Postby jak111 on Thu Jul 05, 2012 5:38 pm

Mr. Squirrel wrote:One more thing just occurred to me. Does it seem strange to anyone else that Safariguy is a lyncher but not told who he is lynching? Seems like a pretty bastard role if you ask me. He is basically just hoping the other one gets randomly lynched. Jak has all but confirmed that he can investigate these killswitches, but that still leaves safariguy screwed in the end.


Well with your list Mr.S I think I can sorta give us a few options for the next 2 days if the town is willing to listen.

2. Safariguy5 - lyncher/killswitch
4.Iron Butterfly
6. Tails
7. jonty125
8. DoomYoshi
12. Nebuchadnezer
13. Mr. Squirrel
14. ShaggyDan
15. Jak - Anti-lyncher/killswitch ninja
16. Shield

With 2 confirmed/trusted people out of the way we are left with 10 people. If what Saf is saying is true, one of these 10 people is another 3rd party role (Unless the other killswitch is a mafia, which I'm not really ready to rule out just yet). But there are 8 unclaimed left. With a game this size I think people can agree that perhaps 3 mafia are out there? That'd give us 3/8 of hitting mafia today (Which is pretty high, almost 50%) However, if we take from what Saf says, the chance we hit non town is 4/8 or 1/2.

With this information in place is there anyone who wishes to make our chances of hitting scum/other killswitch higher?

Which also brings me to another point.. Saf, you still never told me what a killswitch does exactly, what am I up against here now that I'm outed in trying to find this other one?
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Re: CYOC Mafia [12/15] D2: Hide In Plain Sight

Postby Iron Butterfly on Thu Jul 05, 2012 6:06 pm

spiesr wrote:
DoomYoshi wrote:Perhaps it is outrageous. If the kill was directed at the bodyguard's target, I don't understand why spiesr is still alive. Any clarification spiesr?
Give me a little more credit than that. As a top tier body-guard I am bulletproof and will kill anyone who tries to kill my target. The would be killer in the scene managing to allude me is why I assumed he must have been an assassin.


So far the only person who meets the description of the night scene is Jak. He has stated he is Ninja. He has stated he can sneak. he needs to kill specific targets to win.
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Re: CYOC Mafia [12/15] D2: Hide In Plain Sight

Postby jak111 on Thu Jul 05, 2012 6:14 pm

Iron Butterfly wrote:
spiesr wrote:
DoomYoshi wrote:Perhaps it is outrageous. If the kill was directed at the bodyguard's target, I don't understand why spiesr is still alive. Any clarification spiesr?
Give me a little more credit than that. As a top tier body-guard I am bulletproof and will kill anyone who tries to kill my target. The would be killer in the scene managing to allude me is why I assumed he must have been an assassin.


So far the only person who meets the description of the night scene is Jak. He has stated he is Ninja. He has stated he can sneak. he needs to kill specific targets to win.


I can promise it wasn't me, the character description is wrong and off. Besides that, my role does not allow me to kill, only detect if they're a killswitch or not.
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Re: CYOC Mafia [12/15] D2: Hide In Plain Sight

Postby / on Thu Jul 05, 2012 6:55 pm

Mr. Squirrel wrote:One more thing just occurred to me. Does it seem strange to anyone else that Safariguy is a lyncher but not told who he is lynching? Seems like a pretty bastard role if you ask me. He is basically just hoping the other one gets randomly lynched. Jak has all but confirmed that he can investigate these killswitches, but that still leaves safariguy screwed in the end.

I would think it means the goal is for killswitch B to make jak lynch saf first and visa versa, then their own death would be irrelevant since they won?

I have some doubt he's being entirely forthcoming however, since the mod said roles are made BEFORE alignment, it doesn't make sense for roles to be thoroughly fit together like this, all of these kill switches probably have their own tailored roles besides.
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Re: CYOC Mafia [12/15] D2: Hide In Plain Sight

Postby Mr. Squirrel on Thu Jul 05, 2012 7:10 pm

/ wrote:
Mr. Squirrel wrote:One more thing just occurred to me. Does it seem strange to anyone else that Safariguy is a lyncher but not told who he is lynching? Seems like a pretty bastard role if you ask me. He is basically just hoping the other one gets randomly lynched. Jak has all but confirmed that he can investigate these killswitches, but that still leaves safariguy screwed in the end.

I would think it means the goal is for killswitch B to make jak lynch saf first and visa versa, then their own death would be irrelevant since they won?

But that's really no better. By claiming, saf made himself a target. Trying to get jak to help brings him just as close to death as victory.
jak111 wrote:Well with your list Mr.S I think I can sorta give us a few options for the next 2 days if the town is willing to listen.

1. Safariguy5 - lyncher/killswitch
2.Iron Butterfly
3. Tails
4. jonty125
5. DoomYoshi
6. Nebuchadnezer
7. Mr. Squirrel
8. ShaggyDan
9. Jak - Anti-lyncher/killswitch ninja
10. Shield

With 2 confirmed/trusted people out of the way we are left with 10 people. If what Saf is saying is true, one of these 10 people is another 3rd party role (Unless the other killswitch is a mafia, which I'm not really ready to rule out just yet). But there are 8 unclaimed left. With a game this size I think people can agree that perhaps 3 mafia are out there? That'd give us 3/8 of hitting mafia today (Which is pretty high, almost 50%) However, if we take from what Saf says, the chance we hit non town is 4/8 or 1/2.

3/16 mafia seems a bit low if you ask me. There's a chance we could be at mlylo right now if there's four. That being the case, we should be aiming for scum, not your other killswitch. Frankly, helping you does nothing for the rest of us.
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Re: CYOC Mafia [12/15] D2: Hide In Plain Sight

Postby safariguy5 on Thu Jul 05, 2012 7:32 pm

I just said lyncher because it's the closest "standard" role I can think of that would describe a killswitch. Basically, killswitch is a hybrid lyncher/survivor role. The other killswitch must die and I must survive until Day 5. If I can't get rid of the other killswitch by Day 5, then both of us die and neither of us wins. I assume the other killswitch is trying to get me killed as well.

I suppose the advantage here is that at least I'm claimed, so hopefully town/mafia night kills won't be targeting me. With any luck, the other guy gets killed at some point between now and Day 5. Course, if jak needs to take both of us out to win, then I'm boned, but at least I have a slightly better shot of winning now that / outed me as third party.
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Re: CYOC Mafia [12/15] D2: Hide In Plain Sight

Postby jak111 on Thu Jul 05, 2012 9:07 pm

safariguy5 wrote:I just said lyncher because it's the closest "standard" role I can think of that would describe a killswitch. Basically, killswitch is a hybrid lyncher/survivor role. The other killswitch must die and I must survive until Day 5. If I can't get rid of the other killswitch by Day 5, then both of us die and neither of us wins. I assume the other killswitch is trying to get me killed as well.

I suppose the advantage here is that at least I'm claimed, so hopefully town/mafia night kills won't be targeting me. With any luck, the other guy gets killed at some point between now and Day 5. Course, if jak needs to take both of us out to win, then I'm boned, but at least I have a slightly better shot of winning now that / outed me as third party.


Aye, don't forget if that by Day 4 we don't lynch this other one or he doesn't get night killed that I will be gunning for you as well.

As for the statement that / made, you're very wrong. Not saying you're not thinking, but, you're not seeing this as a double edge sword. You say this does not concern town, when it very much does. We don't need to be aiming for this other 3rd party, but he's out there and it wouldn't hurt taking him out if we find him. You're saying it doesn't effect town. Wrong. It effects town very much. Think about it, we're two 3rd parties here and we're sided with town for our own benefit. You do not want to lose 2 extra 3rd party votes against 1 that may decide to side with Mafia. This is no threat, but do not pin our problem so lightly, because as long as he is out there and unknown, he is a problem to the both of us and you.

Now, before you so kindly put down what I was trying to suggest. Is that out of the 8 left there is most likely FOUR non townies, perhaps more.. Either way, we have a good shot at hitting a scum/non town if you put our problem into your equation.
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Re: CYOC Mafia [12/15] D2: Hide In Plain Sight

Postby spiesr on Thu Jul 05, 2012 9:41 pm

jak111 wrote:As for the statement that / made, you're very wrong. Not saying you're not thinking, but, you're not seeing this as a double edge sword. You say this does not concern town, when it very much does. We don't need to be aiming for this other 3rd party, but he's out there and it wouldn't hurt taking him out if we find him. You're saying it doesn't effect town. Wrong. It effects town very much. Think about it, we're two 3rd parties here and we're sided with town for our own benefit. You do not want to lose 2 extra 3rd party votes against 1 that may decide to side with Mafia. This is no threat, but do not pin our problem so lightly, because as long as he is out there and unknown, he is a problem to the both of us and you.
Unless some of the collection of third parties who want each other dead have some abilities that can inflict harm upon the town, the town has no interest in lynching any of them. You guys will just have to sort it out on your own. Unless we are in a situation where we find you likely to side with the scum you simply aren't a concern. Fortunately, with you claimed win conditions all at odds with each other you won't be forming a third party voting block which could pose a threat to a town victory.
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Re: CYOC Mafia [12/15] D2: Hide In Plain Sight

Postby pancakemix on Thu Jul 05, 2012 11:26 pm

Suddenly, a voice bellowed from the blue:

Day 2, Post #2.

Tailgunner. I did not kill Yomiel. The death scene of Edoc clearly shows that he killed Yomiel. Although, I can't fault Edoc for the kill...

As for third parties, I would leave them all alone for now. My one problem is this...while they should go along with town for now, I'm unclear how the heck they actually eliminate each other. Which means, I don't know what they will do when day 4 rolls around, and they are all still alive...how the heck do they kill each other, now that they are outed? Can either of you confirm how you are able to eliminate your targets?

So, I think we've narrowed down the mathematics of what's left...where does that leave us? I initially thought / was scummy for his jump on edoc. Safariguy then jumped his vote...I now see why...being third party, he's hoping for lynching the other killswitch...he'll bandwagon on anyone.

Given that / is a role cop, and that someone else trusted him to give him additional investigations, I'm going to UNVOTE. I think we need a role cop available, and we can test him as we go on.

However, that leaves me with few options. A couple of players have done small things that bother me, but nothing overly scummy. So, let's start with who I will NOT vote...
Player List
1. / - Psychic flavor cop - seems to be townish, even though he jumped on edoc.
2. Safariguy5 - lyncher/killswitch - leave the 3rd party alone for now.
3. spiesr - bulletproof/bodyguard/bomb thing - Seems to be town.
12. Nebuchadnezer - Snootchie Bootchies.
15. Jak - Anti-lyncher/killswitch ninja - leave him for now...although the ninja part scares me.

Who I would vote:
4. Iron Butterfly - would vote
6. Tails - would vote
7. jonty125 - would vote
8. DoomYoshi - would vote
13. Mr. Squirrel - would vote
14. ShaggyDan - would vote
16. Shield - would vote.

At this point, I'll hold my vote. I have no good case to present at this point...

Snootchie Bootchies

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Re: CYOC Mafia [12/15] D2: Hide In Plain Sight

Postby safariguy5 on Thu Jul 05, 2012 11:34 pm

I reread my role PM, and no, I do not have any night actions or anything that will allow me to kill my target. Of course, I don't have to personally kill the killswitch, the other guy simply has to die. So I can think of several ways that guy could be killed.

And I have no reason to side against town, whatever it takes to get the other killswitch, I will do.
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Re: CYOC Mafia [12/15] D2: Hide In Plain Sight

Postby ShaggyDan on Fri Jul 06, 2012 1:03 am

I agree with neb's list of potential candidates for votes (but sub out my name for his from my POV of course). The cop and bodyguard are not cleared but the risk vs. reward is too great. I'm getting town reads off both, / was accurate twice and forthcoming with the info, and lynching a protective role at this stage seems foolish.

If noone objects we could all put forward our man FOS from the list and proceed from there. I hope to have time to do a full re read and ranking of the 7 within the next day or two. At the very least will have my main suspects worked out.

And although it is not a main priority, I find it very hard to believe saf has no actions, and I don't like the idea of trusting third party at all when they could easily be lying about roles, actions and win conditions. That said it seems like something that has to wait at this stage.
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Re: CYOC Mafia [12/15] D2: Hide In Plain Sight

Postby ShaggyDan on Fri Jul 06, 2012 1:05 am

The point about third party wasn't just aimed at Saf, but at all third party we might encounter in the game.
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Re: CYOC Mafia [12/15] D2: Hide In Plain Sight

Postby Iron Butterfly on Fri Jul 06, 2012 1:39 am

ShaggyDan wrote:I agree with neb's list of potential candidates for votes (but sub out my name for his from my POV of course). The cop and bodyguard are not cleared but the risk vs. reward is too great. I'm getting town reads off both, / was accurate twice and forthcoming with the info, and lynching a protective role at this stage seems foolish.

If noone objects we could all put forward our man FOS from the list and proceed from there. I hope to have time to do a full re read and ranking of the 7 within the next day or two. At the very least will have my main suspects worked out.

And although it is not a main priority, I find it very hard to believe saf has no actions, and I don't like the idea of trusting third party at all when they could easily be lying about roles, actions and win conditions. That said it seems like something that has to wait at this stage.


I agree 100%

Its 238 am I just wanted to check the game. Ill give my FOS tommorow.
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Re: CYOC Mafia [12/15] D2: Hide In Plain Sight

Postby jak111 on Fri Jul 06, 2012 2:08 am

safariguy5 wrote:I reread my role PM, and no, I do not have any night actions or anything that will allow me to kill my target. Of course, I don't have to personally kill the killswitch, the other guy simply has to die. So I can think of several ways that guy could be killed.

And I have no reason to side against town, whatever it takes to get the other killswitch, I will do.


From what I'm taking in from the town, they will not help us. So when Day 4 rolls around I guess we're on our own to win.

From the list, I'm more prone to lynch:

Tails
DoomYoshi
Shield

Those are the three I'd put on the block today.
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Re: CYOC Mafia [12/15] D2: Hide In Plain Sight

Postby Mr. Squirrel on Fri Jul 06, 2012 6:32 am

safariguy5 wrote:I reread my role PM, and no, I do not have any night actions or anything that will allow me to kill my target. Of course, I don't have to personally kill the killswitch, the other guy simply has to die. So I can think of several ways that guy could be killed.

And I have no reason to side against town, whatever it takes to get the other killswitch, I will do.

I think we should make this a competition. Since its you vs the other killswitch, fight to not get lynched. Whichever of you two creates the better cases and leads to the most lynches of scum will stay alive D4. Better start working. :D
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Re: CYOC Mafia [12/15] D2: Hide In Plain Sight

Postby DoomYoshi on Fri Jul 06, 2012 7:40 am

Ok, deadline is upcoming. Any particular reason I am on your list jak?

List:
Spiesr
Mr. Squirrel
DoomYoshi

(see, I can randomize stuff too).

Anyways, I have no significant leads for today Unvote. At this point any agreement we can reach on a lynch will be hasty and ill thought out. Due to the possibility that we might be getting close to MYLO, I don't want to vote no lynch though.
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Re: CYOC Mafia [12/15] D2: Hide In Plain Sight

Postby jonty125 on Fri Jul 06, 2012 10:01 am

I wouldn't say we're at MYLO. 8 vs. 4 mislynch leaves us at 6 vs.4

Jak, saf, what happens when you win; do you endgame?

Neb, can you explain your reasons for why you will vote each of us?
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Re: CYOC Mafia [12/15] D2: Hide In Plain Sight

Postby jak111 on Fri Jul 06, 2012 11:38 am

DoomYoshi wrote:Ok, deadline is upcoming. Any particular reason I am on your list jak?


Just a feeling. The other two, because I haven't noticed Tails that much and neither have I noticed Shield really all that much. (out of the 8 people who are unknown). So 3/8 people for me picking is just coincidence that you're one of the 8 and that my gut is never right when I'm around you X3.

However, to answer Jonty, as far as I know, I stay in the game until Endgame. I'll ask for clarification on a bit tonight :)
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Re: CYOC Mafia [12/15] D2: Hide In Plain Sight

Postby jonty125 on Fri Jul 06, 2012 12:49 pm

jak111 wrote:
DoomYoshi wrote:Ok, deadline is upcoming. Any particular reason I am on your list jak?


Just a feeling. The other two, because I haven't noticed Tails that much and neither have I noticed Shield really all that much. (out of the 8 people who are unknown). So 3/8 people for me picking is just coincidence that you're one of the 8 and that my gut is never right when I'm around you X3.

However, to answer Jonty, as far as I know, I stay in the game until Endgame. I'll ask for clarification on a bit tonight :)


Why not now?
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Re: CYOC Mafia [12/15] D2: Hide In Plain Sight

Postby Iron Butterfly on Fri Jul 06, 2012 2:12 pm

Mr. Squirrel wrote:
jonty125 wrote:
Mr. Squirrel wrote:This game is getting extremely confusing. I'm going to try to make a more full post with everyone's roles outlined and the information we have for certain. Give me a few hours...


I can accept that things can crop up but this was 13 hours ago, slightly more than a few Mr. S. I wait with bated breath.

Sorry, had a little bit of a issue that I needed to get figured out.

Player List
1. / - Psychic flavor cop
2. Safariguy5 - lyncher/killswitch
3. spiesr - bulletproof/bodyguard/bomb thing
4.Iron Butterfly
6. Tails
7. jonty125
8. DoomYoshi
12. Nebuchadnezer
13. Mr. Squirrel
14. ShaggyDan
15. Jak - Anti-lyncher/killswitch ninja
16. Shield

Other suspected, but not claimed roles:
Busdriver
2nd lyncher/killswitch

The Night Scene:

A dark silhouette crept its way towards a home, with intent to kill the inhabitant. A large man loomed nearby, but the interloper was willing to risk passing him. Suddenly, the dimensions twisted, and the intruder, sneaking past the armed guard, only tied up his victim instead.

The only thing that I find confusing about this scene is the "dimensions twisted" part. The more I read it, the less convinced I am that this was a busdriver. It seems like I was the target, but his action was somehow lessened so that it only roleblocked instead of killed. If PCM put an enhancer in this game, perhaps there is some sort of anti-enhancer who targeted the killer.

As for the third party conundrum, it really doesn't seem to affect most of us townies. If they want to settle it on their own, thats fine. They don't control the lynch. And since / has confirmed one of them as third-party, I'm not too worried that this is some sort of ballsy scum ploy.

I think the worst part of this day is that we lost edocsil before we could figure out what he did last night. Every little bit of info helps.

Jonty, sorry if this post wasn't super enlightening, but it was mostly intended just to get myself (and anyone else confused) up to speed. To be honest, I'm not entirely sure where to go from here. Tails seems to have a scummy feeling about yoshi, but for me to suggest following that would be construed as OMGUS. :roll:

No matter what though, we really need to knock out some scum. We've lost 4 townies now and still have no decent leads.


OK here are my insights. I quoted this because I was to lazy to draw up a list.

I just realized somthing about the night scene that we over looked.

A dark silhouette crept its way towards a home, with intent to kill the inhabitant.A large man loomed nearby, but the interloper was willing to risk passing him. Suddenly, the dimensions twisted, and the intruder, sneaking past the armed guard, only tied up his victim instead.

We have been assuming the large man in the red part is the same as the armed gaurd(Spiesr) in the blue part. Perhaps the large man is responsible for the "demension shift. Perhaps the large man used a NA on the killer which made his kill into a block. By blocking Spiesr would not deliver a kill blow. WIFOM. Maybe. It does read different when assuming there are 3 peopl in the scene. We have no idea about how the poweres work but if we have learned anything it is that some are pretty funky and outside the norm.
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Re: CYOC Mafia [12/15] D2: Hide In Plain Sight

Postby Iron Butterfly on Fri Jul 06, 2012 2:22 pm

Now my FOS.

I am deeply suspicious of the third party claims. Jak said he has a sneaking ability and the night scene has a killer sneaking by the "large man." For now two are outed even though we may not know all their powers or if they have other motives.

Who I beleive, Spiesr, squirrel, /, Jak, Safari, Shaggy, Myself. Neb.

Who I FOS- Tails, Jonty, Doom, Sheild

Some in the first group are by no means clear in my book for a variety of WIFOM reasons but overall I feel they are telling truth.

The second group people may not all be mafia or guilty but their game play suggests they are laying low.
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