by Rodion on Sun May 01, 2011 9:34 pm
I see your point.
I agree that 2 recruiters in the same cult is extremely unlikely (and it would not explain why apparently only 1 was recruited on N1).
I also agree that mafia probably had only 1 hunter and he is dead. Then you argued the conclusion that the only hunter left is certainly town, which is possible, perhaps likely.
Let me just add that, if KA is some sort of game breaking and "unrecruitable by normal means" (like you assumed) role, then it would be only fair to give the cult a shot at finding you. That said, it's possible the cult had 1 recruiter and 1 hunter (there were 2 cult ppl in N1 flavor). That's not really "2 recruiters", but 1 recruiter and 1 guy that had to find KA to get the "big bonus" I'm assuming KA provides.
I'm not sure the mod gave the cult its own hunter (perhaps the cult's chance of getting KA lied on recruiting a hunter first and then having him find KA) and, even if he did, the town one might have gotten there first for whatever reason.
This is not me saying you're cult, but I can't guarantee you're town either. I think you're probably town, but it's not 100% yet.
About "them". There are at least 3 parties on this game: town, mafia and cult. If one of these parties recruit KA and mention "them". they can be mentioning either one of the other 2 parties (or both altogether), so I'm not assuming anything there.
About powers, am I right to assume that you didn't get powers upon (supposedly) joining the town, but your existence gives new powers to the hunter that found you (the old one being "looking for you")? Do you have your own set of powers or do you just "enable" the hunter to get his powers? I'm not forcing you to answer as I have no idea on how these powers work and if their revealing would be beneficial or harmful to the town. You know (at least in part) about the powers, so you can judge and tell us if you think it's beneficial.