Commander9 wrote:safariguy5 wrote:I'm ready with the PM, if we can get commander to go along with it. We have some time left before deadline, but not that much that we can afford to wait much longer.
At this point, I don't think we have enough time to do both a proper lynch and DK, so one is all that we can go for now.
Fastposted by evil.
The only more or less claimed town role besides me is chap, and he's roleblocked for tonight. Ideally, I'd want to use that on him, as he can target 5 people at a time, but if I pick someone else, I risk giving it to mafia, letting them have possibly more information depending on who targets who at night.
As I've already stated, I believe that claim and I would hate for this to happen - but I can't stop you sending that PM and it doesn't look like people are buying this (I am almost 100% sure that some people behind this are scum who are just trying to pick on an easy target). Even if you will still send this NK, I will think that you are *most likely* town, but I think we are making a mistake and we should at least let her prove her role.
I've already mentioned people who I believe would be much better to pressure.
Agreed, and it's not an optimal situation, but given that she's given us the role and power, it really does look like it's a pretty weak role, so even if she isn't lying, it shouldn't be a big loss for town.
I just find it odd how Vio seems to be vacillating between claiming her power is weak and claiming her power is strong.
Let's look at the claimed JOAT Powers
1. Investigate
2. Protect
3. Block
4. Kill
Ok, so if she targets mafia, 3 out of the 4 powers are useful. Investigation should yield a guilty result, blocking the mafia member could potentially block the NK, and killing the mafia member takes care of the problem entirely.
If she targets town, then 2 of the abilities are useful, 1 ability is neutral, and 1 ability is detrimental. Investigating a townie is useful for clearing townies later. Protecting a townie could save them from a NK. Blocking a townie maybe neutral depending on the powers that townie has (would have no effect on me for example, could hurt doc protections and cop investigations). And of course, killing a townie is bad.
So at any given night, there's at least a 50-50 percent chance of doing something helpful, and I can't understand why the possibility of a NK would deter you from potentially saving someone, blocking a NK, or finding out alignment of someone.