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Political Mafia -- Liberals Win

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Most Valuable Player

Poll ended at Thu Sep 03, 2015 9:19 pm

got tonkaed
0
No votes
Iron Butterfly
0
No votes
dazza2008
0
No votes
dakky21
0
No votes
madmitch
1
6%
Endgame422
0
No votes
Streaker
0
No votes
virus90
0
No votes
JamesKer1
0
No votes
HotShot53
0
No votes
Epitaph1
7
41%
NoSurvivors
4
24%
BGtheBrain
0
No votes
Ragian
0
No votes
/
3
18%
Army of GOD
2
12%
 
Total votes : 17

Re: Political Mafia -- D1, The Session Begins (16/16)

Postby Metsfanmax on Mon Aug 03, 2015 11:04 am

BGtheBrain wrote:Mod question: We can change votes during this 24 hours, correct?


Yes, votes may be changed at any time. What matters is where your vote lies at the end of the voting period.

Remember that this is a plurality vote: whoever has the most votes will be lynched.
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Re: Political Mafia -- D1, The Session Begins (16/16)

Postby Iron Butterfly on Mon Aug 03, 2015 11:31 am

Metsfanmax wrote:
BGtheBrain wrote:Mod question: We can change votes during this 24 hours, correct?


Yes, votes may be changed at any time. What matters is where your vote lies at the end of the voting period.

Remember that this is a plurality vote: whoever has the most votes will be lynched.


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Re: Political Mafia -- D1, The Session Begins (16/16)

Postby Metsfanmax on Mon Aug 03, 2015 11:44 am

OFFICIAL VOTE COUNT:

JamesKer1 (9): Streaker, virus90, Army of GOD, Ragian, BGtheBrain, got tonkaed, HotShot53, dazza2008
got tonkaed (4): dakky21, JamesKer1, Endgame422

JamesKer1 is presently set to be lynched. Vote ends at 01:51 CC Time (approximately 13 hours from now). Unvotes and discussion are permitted, but all votes should be in bold red font.

Yes, the vote count is accurate.
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Re: Political Mafia -- D1, The Session Begins (16/16)

Postby BGtheBrain on Mon Aug 03, 2015 12:14 pm

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Re: Political Mafia -- D1, The Session Begins (16/16)

Postby dakky21 on Mon Aug 03, 2015 12:28 pm

BGtheBrain wrote:Nice knowing ya jamesker


You're not supposed to be typing anything, and do the count, there are 9 votes for James but only 8 of them voted. Same for libs. Libs can still get 9 votes and be tied with Cons.

Quickedit per rules: I see now discussion is permitted. Then, we can still talk I guess.
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Re: Political Mafia -- D1, The Session Begins (16/16)

Postby Epitaph1 on Mon Aug 03, 2015 12:31 pm

Discussion is permitted.

So, dazza's vote got moved to JamesKer and there are only 8 people listed on James Ker.

Conservatives have some serious voting firepower.
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Re: Political Mafia -- D1, The Session Begins (16/16)

Postby Metsfanmax on Mon Aug 03, 2015 12:32 pm

dakky21 wrote:You're not supposed to be typing anything


I realize that I said "no discussion" in the OP, but I don't like restricting you all from playing the game the way you want unless there's a very good reason for it, so I've reversed my decision on that one.
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Re: Political Mafia -- D1, The Session Begins (16/16)

Postby got tonkaed on Mon Aug 03, 2015 12:33 pm

Epitaph1 wrote:Discussion is permitted.

So, dazza's vote got moved to JamesKer and there are only 8 people listed on James Ker.

Conservatives have some serious voting firepower.


We humbly ask you to consider what I believe is a very fair offer.

Cons and Friends of the Cons - if Epi shoots a lib, please change your votes to /. If not, I am ok with a decent shot at what presumably might be a double voter for the libs.
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Re: Political Mafia -- D1, The Session Begins (16/16)

Postby NoSurvivors on Mon Aug 03, 2015 12:37 pm

vote GoT
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Re: Political Mafia -- D1, The Session Begins (16/16)

Postby Army of GOD on Mon Aug 03, 2015 12:40 pm

got tonkaed wrote:
Epitaph1 wrote:Discussion is permitted.

So, dazza's vote got moved to JamesKer and there are only 8 people listed on James Ker.

Conservatives have some serious voting firepower.


We humbly ask you to consider what I believe is a very fair offer.

Cons and Friends of the Cons - if Epi shoots a lib, please change your votes to /. If not, I am ok with a decent shot at what presumably might be a double voter for the libs.

why /?

I have a suspicion that you're not actually conservative but a third party lyncher who wins the game if you vote on a successful lynch of /...
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Re: Political Mafia -- D1, The Session Begins (16/16)

Postby dazza2008 on Mon Aug 03, 2015 12:42 pm

Double voter and a vote stealing thingie. Nice. Who is left to vote?
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Re: Political Mafia -- D1, The Session Begins (16/16)

Postby got tonkaed on Mon Aug 03, 2015 12:42 pm

Good question.

/ and I have the same role as leaders of our parties.

We don't have night actions, but we do have one rather useful ability, we get an updated list of who is in our party every day phase. This is why I am ok with asking not to be protected, because if I die, all we lose from a tactical perspective is who might switch to our side or who we might lose. It isn't as important as say a shooter or a doc or a recruiter.

Having said that though, if we don't hit a double voter (which would be great if we did), I think we benefit a bit from them not knowing if a player flips to our side. They also don't know if one of our players flips, so we can keep our friends of the con party protected if we have to lynch one of our own at some point.

just my thoughts on it.
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Re: Political Mafia -- D1, The Session Begins (16/16)

Postby BGtheBrain on Mon Aug 03, 2015 12:48 pm

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Re: Political Mafia -- D1, The Session Begins (16/16)

Postby Ragian on Mon Aug 03, 2015 12:49 pm

Epitaph1 wrote:Discussion is permitted.

So, dazza's vote got moved to JamesKer and there are only 8 people listed on James Ker.

Conservatives have some serious voting firepower.

Vote along the conservatives, mate. Have you not read my offer?

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Re: Political Mafia -- D1, The Session Begins (16/16)

Postby Army of GOD on Mon Aug 03, 2015 12:55 pm

I wonder if instead of a double voter, one of the votes is an anonymous third party...
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Re: Political Mafia -- D1, The Session Begins (16/16)

Postby Epitaph1 on Mon Aug 03, 2015 1:17 pm

got tonkaed wrote:
We don't have night actions, but we do have one rather useful ability, we get an updated list of who is in our party every day phase.


So, if I kill/vote with the cons today, who will the cons be tomorrow? Between BG's claim and this, it looks like you mofos are going to be a rotating cast of characters.

And given the cons voting firepower, I'm wondering what the libs have up their sleeves. . .
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Re: Political Mafia -- D1, The Session Begins (16/16)

Postby dakky21 on Mon Aug 03, 2015 1:34 pm

Epitaph1 wrote:
got tonkaed wrote:
We don't have night actions, but we do have one rather useful ability, we get an updated list of who is in our party every day phase.


So, if I kill/vote with the cons today, who will the cons be tomorrow? Between BG's claim and this, it looks like you mofos are going to be a rotating cast of characters.

And given the cons voting firepower, I'm wondering what the libs have up their sleeves. . .


We got inactives now when streaker conservative speaker casted the vote.
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Re: Political Mafia -- D1, The Session Begins (16/16)

Postby got tonkaed on Mon Aug 03, 2015 1:36 pm

Well truth be told I don't know how much movement there would be. I think it is safe to assume BG has a shot at moving, but I don't necessarily believe people are just going to switch.

My initial hunch is that there is probably a role who recruits players to their party, which obviously is the important one. That would be a big win for us to take out. That may not be true, but it is the easiest mechanic i can think of.

Otherwise I don't believe there is necessarily players moving willy-nilly. Hence if we go up 2 roles and clearly have our act together as far as players with their actions, we become a pretty strong horse to back.

We would be happy to have you aboard.
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Re: Political Mafia -- D1, The Session Begins (16/16)

Postby virus90 on Mon Aug 03, 2015 2:22 pm

i suggest we dont split up, it is a risk i am not comfartable taking.
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Re: Political Mafia -- D1, The Session Begins (16/16)

Postby BGtheBrain on Mon Aug 03, 2015 2:27 pm

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Re: Political Mafia -- D1, The Session Begins (16/16)

Postby got tonkaed on Mon Aug 03, 2015 2:37 pm

BGtheBrain wrote:
virus90 wrote:i suggest we dont split up, it is a risk i am not comfartable taking.

no way we split votes

Epi shoots /
Epi votes jamesker

Or

He doesnt shoot anyone or vote and can remain the hottest girl at the prom.


The BG point plan is an excellent one or Epi to follow. It should be considered as of now PLAN A.

Say yes to PLAN A Epi.
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Re: Political Mafia -- D1, The Session Begins (16/16)

Postby dazza2008 on Mon Aug 03, 2015 2:56 pm

Be a man Epi and shoot a conservative.
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Re: Political Mafia -- D1, The Session Begins (16/16)

Postby Epitaph1 on Mon Aug 03, 2015 3:11 pm

dazza2008 wrote:Be a man Epi and shoot a conservative.


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Believe it or not, I'm not dragging out my vote for shits and giggles. It seems asinine to vote against the conservatives seeing how they can drop 9 votes right now. But to match that power, I can't imagine the libs NOT having something to counter it. It just better not be a 1 shot day vig of their own. I understand that the other 3p (or more?) might be with them, but still, they've got some kinda extra voting abilities.
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Re: Political Mafia -- D1, The Session Begins (16/16)

Postby got tonkaed on Mon Aug 03, 2015 3:21 pm

We actually out campaigned the libs today if it matters Epi.

They clearly have some abilities as well but I think this is kind of one of those things were you can hit them with a really hard blow d1.

I am not sure this is the type of game that is supposed to mass claim d1, but since the Libs started it, i don't have too much regret.
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Re: Political Mafia -- D1, The Session Begins (16/16)

Postby Army of GOD on Mon Aug 03, 2015 3:21 pm

plan a: when plan b isn't an option
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