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[Official] D&D Mafia ~ Endgame

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Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby edocsil on Tue Aug 27, 2013 9:11 am

Jonty (4) ~ Newguy, Epitaph, tfo, stubbs
Mob (4)~ aage, newguy, DoomYoshi, jonty
No Lynch (2) ~ mob, rishaed

18 alive 10 to hang.

The two weeks are up, lets set a 48 hour deadline. Remember that the player (or no lynch) with the most votes will be hung.
Last edited by edocsil on Tue Aug 27, 2013 10:02 am, edited 1 time in total.
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Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby anamainiacks on Tue Aug 27, 2013 9:20 am

edocsil wrote:Jonty (5) ~ Newguy, anamainiacks, Epitaph, tfo, stubbs
Mob (4)~ aage, newguy, DoomYoshi, jonty
No Lynch (2) ~ mob, rishaed

18 alive 10 to hang.

The two weeks are up, lets set a 48 hour deadline. Remember that the player (or no lynch) with the most votes will be hung.

Pretty sure I unvoted... Yep, here we go, page 20:
anamainiacks wrote:
aage wrote:Jonty claims to be allied to town (n/l and g/n can win together) but his abilities don't exactly help town.

N/L is technically allied to anti-town as well, since he can win with E/L and E/N too. So it actually does make a lot of sense - his skills can be used to help whichever side he so chooses, or based on whoever he happens to choose as his target. Unvote.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Postby MoB Deadly on Tue Aug 27, 2013 10:04 am

Hm. Surprised to see 4 votes on me this morning. I think maybe I poorly phrased my post? I am at work now I wont be able to make a long rebuttle for a few hours but here is the tl;dr version

1) Other than my very first mafia game I don't think I have EVER advocated for a No Lynch on Day 1.
2) I think ideally for any game with 10+ players the MINIMUM is 2 claims and 1 lynch. (I said that was my plan earlier in the thread)
3) We had 2 power role claims, and a modkill on a power role
4) I am not going to lynch any of the claims today.
5) The game stalled.
6) I posted my intentions of a no lynch.... They were followed/agreed by C9 and Skillfull (but neither of them cast a vote)
7) I figured I would break the ice and cast a vote since people may have been nervous to do it (voting no lynch is normally perceived as scummy)
8) I put "Subject to Change" because I was hoping someone had a better plan / or contribution to make me change my mind. But I waited 7 hours after posting my no lynch intentions and no one posted anything. And in that 7 hours I decided it would probably take a "formed case" in order to change my vote.

If this doesn't explain things I can make a bigger post later today.. Feel free to ask questions
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Postby safariguy5 on Tue Aug 27, 2013 10:46 am

MoB Deadly wrote:Hm. Surprised to see 4 votes on me this morning. I think maybe I poorly phrased my post? I am at work now I wont be able to make a long rebuttle for a few hours but here is the tl;dr version

1) Other than my very first mafia game I don't think I have EVER advocated for a No Lynch on Day 1.
2) I think ideally for any game with 10+ players the MINIMUM is 2 claims and 1 lynch. (I said that was my plan earlier in the thread)
3) We had 2 power role claims, and a modkill on a power role
4) I am not going to lynch any of the claims today.
5) The game stalled.
6) I posted my intentions of a no lynch.... They were followed/agreed by C9 and Skillfull (but neither of them cast a vote)
7) I figured I would break the ice and cast a vote since people may have been nervous to do it (voting no lynch is normally perceived as scummy)
8) I put "Subject to Change" because I was hoping someone had a better plan / or contribution to make me change my mind. But I waited 7 hours after posting my no lynch intentions and no one posted anything. And in that 7 hours I decided it would probably take a "formed case" in order to change my vote.

If this doesn't explain things I can make a bigger post later today.. Feel free to ask questions

This post seems a bit like desperation to me. With the 48 hour deadline, it seems like Mob is trying to find every possible way to get vote pressure off himself. I note that at this point, he and jonty are the most likely candidates to be lynched. Now would be the time to claim (i.e. best way to get lynch pressure off) but he decides to go with the long defense post with a decent amount of Meta and statement of facts instead.

unvote vote Mob
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Postby skillfusniper33 on Tue Aug 27, 2013 11:11 am

safariguy5 wrote:
MoB Deadly wrote:Hm. Surprised to see 4 votes on me this morning. I think maybe I poorly phrased my post? I am at work now I wont be able to make a long rebuttle for a few hours but here is the tl;dr version

1) Other than my very first mafia game I don't think I have EVER advocated for a No Lynch on Day 1.
2) I think ideally for any game with 10+ players the MINIMUM is 2 claims and 1 lynch. (I said that was my plan earlier in the thread)
3) We had 2 power role claims, and a modkill on a power role
4) I am not going to lynch any of the claims today.
5) The game stalled.
6) I posted my intentions of a no lynch.... They were followed/agreed by C9 and Skillfull (but neither of them cast a vote)
7) I figured I would break the ice and cast a vote since people may have been nervous to do it (voting no lynch is normally perceived as scummy)
8) I put "Subject to Change" because I was hoping someone had a better plan / or contribution to make me change my mind. But I waited 7 hours after posting my no lynch intentions and no one posted anything. And in that 7 hours I decided it would probably take a "formed case" in order to change my vote.

If this doesn't explain things I can make a bigger post later today.. Feel free to ask questions

This post seems a bit like desperation to me. With the 48 hour deadline, it seems like Mob is trying to find every possible way to get vote pressure off himself. I note that at this point, he and jonty are the most likely candidates to be lynched. Now would be the time to claim (i.e. best way to get lynch pressure off) but he decides to go with the long defense post with a decent amount of Meta and statement of facts instead.

unvote vote Mob


I don't want to defend him but feeling the pressure is kinda expected since the person with the most votes gets lynched, not a majority in this game. If it was a majority before the deadline it would end. But at the deadline whoever has the most is dead. And he was tied for the most with jonty.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Postby MoB Deadly on Tue Aug 27, 2013 11:40 am

Can you explain "For different reasons" The Subject to change is why everyone else has casted their vote on me.
DoomYoshi wrote:I agree with the wagon, but for different reasons. I don't like apologetic voting. No need for "subject to change". We know you can change votes whenever you want.

vote MoB


anamainiacks wrote:(Him being a major proponent for the Jonty lynch doesn't make him any more 'town' though, so that doesn't strike me as a valid point.)


Really?? Where do you get this information?? I didn't even cast a vote to hear him claim, I didn't even want him to claim. I said I would be more inclined to vote DoomYoshi over jonty before he posted that he made a mistake. I just wanted more information from jonty's PM to gain more knowledge of the flavor/meta of this game

And that is also false because obviously I chose to go for no lynch over casting a vote on jonty. At this point you are just making things up animaniacks.

------------

I am very salty about this pressure because I believe it is unwarranted. I didn't put "Subject to Change" for any particular I just did it because I felt like it. Nothing more, nothing less.

I feel like multiple people were all thinking, "hm no lynch may be the best thing to do here" but I am taking all the heat because I cast my vote first simply because I was online yesterday.

If I have to claim I will claim, but to say I am frustrated would be an understatement.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Postby gregwolf121 on Tue Aug 27, 2013 11:56 am

vote no lynch i don't think MoB warrants a vote at this point, and i think that forcing more claims today will be detrimental to town, as we 2 live ones and a dead one, so yes mafia/sk/cult/whoever the bad guys are will have a time to perform their kills and what not, but at the same time i don't think we need to paint more targets for them than we already have.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Postby StubbsKVM on Tue Aug 27, 2013 12:14 pm

vote nolynch

I am not lynching MoB today.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Postby anamainiacks on Tue Aug 27, 2013 12:17 pm

Woah, hold your horses MoB, you're starting to skim and get all desperate, and that's not helping your case at all...

MoB Deadly wrote:Can you explain "For different reasons" The Subject to change is why everyone else has casted their vote on me.
DoomYoshi wrote:I agree with the wagon, but for different reasons. I don't like apologetic voting. No need for "subject to change". We know you can change votes whenever you want.

Yoshi explained his 'different reason' there. The wagon was forming because you voted for a No Lynch; Yoshi voted because you included 'subject to change'.


MoB Deadly wrote:
anamainiacks wrote:(Him being a major proponent for the Jonty lynch doesn't make him any more 'town' though, so that doesn't strike me as a valid point.)

Really?? Where do you get this information?? I didn't even cast a vote to hear him claim, I didn't even want him to claim. I said I would be more inclined to vote DoomYoshi over jonty before he posted that he made a mistake. I just wanted more information from jonty's PM to gain more knowledge of the flavor/meta of this game

And that is also false because obviously I chose to go for no lynch over casting a vote on jonty. At this point you are just making things up animaniacks.

My post there was in response to a quote by strike wolf. Do observe what he stated in his post (which I included in my post as well):

anamainiacks wrote:
strike wolf wrote:Not going to vote mob. He was one of the ones leaning most towards the Jonty lynch. His vote doesn't strike me as scummy it strikes me as him feeling like we weren't going to vote for the Jonty lynch so go with the other option.

(Him being a major proponent for the Jonty lynch doesn't make him any more 'town' though, so that doesn't strike me as a valid point.)

So, if anyone is making things up it's strike wolf.

Are you skimming scum?
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Postby rishaed on Tue Aug 27, 2013 12:19 pm

jonty125 wrote:unvote, vote MoB for the "subject to change", everyone knows you can change your vote, but you seem to be voting no lynch, waiting for someone else to provide a case.

And i go to vote no lynch then i come back and see this.... You basically quoted what doom said about the vote changing, if everyone knows it then why have it stated twice in the thread. The second half (in bold) is just not true. And seeing deadline is in a couple of hours this is either A. out of selfpreservation(?) with the attempt at not looking scummy at which I would have hopped on the NL/next largest wagon (not on a new one), or B. just blatant BW'ing/sheeping. I find this extremely scummy and telling on your part jonty. As much as you are verifiable in your role it seems your alignment is showing through right now. Major FoS on Jonty. You are where I'm starting tomorrow barring significant night actions.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Postby strike wolf on Tue Aug 27, 2013 12:25 pm

Admittedly I had forgotten that mob had been the one to propose no lynch.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Postby dazza2008 on Tue Aug 27, 2013 12:34 pm

I don't see much wrong with what MoB did to be honest. I don't really like that he voted a no lynch but under the circumstances I can see why kind of.

I still don't like Jonty's play and he hopped on that MoB wagon too easily for my liking. Vote Jonty
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Postby TheForgivenOne on Tue Aug 27, 2013 12:48 pm

I don't exactly trust Jonty's claim and based on his most recent post, i'm keeping it on him.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Postby DoomYoshi on Tue Aug 27, 2013 1:06 pm

FTR, in a NV game, no lynches are pretty crap. I suggested one once, because the roles all had cool elements and I didn't think it would be fair for the night to end early. However, we ended up lynching that day anyways.

Exposing 2 power roles is basically exposing 2 roles. This is DnD, there is going to be a lot of killing roles, so I don't see jonty's claim as particularly powerful. Watcher is normally a superstrong role but I am thinking that with all the different factions, the results he receives may be difficult to interpret correctly.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Postby Epitaph1 on Tue Aug 27, 2013 1:32 pm

I still don't trust jonty's claim for reasons I stated earlier (his abilities sound more akin to chaos rather than lawful). I believe it was Neb who pointed out that his unblockable kill could reek havoc if the cult manage to recruit him (N3 or later assuming he really has 2 commutes).

Also, I didn't find MoB's vote or "subject to change" comment to be a crime. I was under the impression that we would either lynch jonty or have a no lynch. With the deadline rapidly approaching, it's reckless to push for another claim (3rd or 4th depending if you count the modkill) with such little time to discuss it.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Postby MoB Deadly on Tue Aug 27, 2013 7:48 pm

The only thing I really have to add is that it was "my plan" the entire plan to get 2 claims and move from there. Hopefully toward a lynch if a role was suspect, if not I could see it getting stretched to possibly 3 claims. That brings me back to my first serious post of the game:

MoB Deadly wrote:So..... I don't really want to be the one to do this but time is always ticking and with such a large game it will be VERY hard to get enough momentum on a case for a lynch. I REALLY don't want us to sit idly for a week, then try to put random pressure with a bunch of inactive players on Day 1

1) Most standard mafias call for at least 2 claims. I think that is a minimum for a game this size.
2) Of course it depends on the claims, but ideally we want a lynch so we have SOME information to our advantage in future days


------------

anamainiacks wrote:Woah, hold your horses MoB, you're starting to skim and get all desperate, and that's not helping your case at all...


Sorry animaniacks. It was indeed Strike Wolf that said that, I apologize. Like I said I was at work during the day so I was reading posts while getting interrupted repeatedly. And I will admit I was frustrated/flustered that a wagon formed on me so quickly.

------------
DoomYoshi wrote:FTR, in a NV game, no lynches are pretty crap. I suggested one once, because the roles all had cool elements and I didn't think it would be fair for the night to end early. However, we ended up lynching that day anyways.

Exposing 2 power roles is basically exposing 2 roles. This is DnD, there is going to be a lot of killing roles, so I don't see jonty's claim as particularly powerful. Watcher is normally a superstrong role but I am thinking that with all the different factions, the results he receives may be difficult to interpret correctly.


I have been on completely different wavelengths with DoomYoshi all game long. I don't think there are many posts where I actually agree what he is saying.
1) First off, how can you assume it is a non-vanilla game? (but fine let's give you the benefit of the doubt there, because based on these claims, it could be viable)
2) But how can you assume the red portion? How can you assume there will be a lot of killing roles? Or even so, how can you classify a 1 time unblockable kill as not a strong role / or even a peculiar one?

----

To go with that, yes, you could be completely right. And that is the exact reason I am in favor of a No Lynch today and not lynching jonty. I want to see more claims later and see how his claim fares with the rest.

Im just gonna say that I am getting a hunch right now that jonty is supposed to DO something with that unblockable kill that he hasn't revealed to us. I may be right or I may be wrong, but I wont know on Day 1, so I don't think he should be killed for it.

Either way, the longer jonty stays alive, the more and more powerful his unblockable kill gets. If he is telling the truth that pressures the mafia to kill him early-to-mid game, so we can predict that and either save jonty or catch scum in the act while they do that. Let the scum try to kill jonty, I don't want to waste a lynch on him.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Postby MoB Deadly on Tue Aug 27, 2013 7:49 pm

MoB Deadly wrote:The only thing I really have to add is that it was "my plan" the entire time to get 2 claims and move from there. Hopefully toward a lynch if a role was suspect, if not I could see it getting stretched to possibly 3 claims. That brings me back to my first serious post of the game:


ebwop
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Postby Nebuchadnezer on Tue Aug 27, 2013 8:31 pm

Well, it seems we now have three choices.

1. Jonty - for his original scummy post saying that cult could be ?/good (or something other than E/C); people question his claim; bandwagoning MoB
2. MoB Deadly - for advocating a NL.
3. No lynch

1. Jonty was quick to jump on the MoB wagon. Here was his vote...the fourth vote in 5 posts...this was quick.
jonty125 wrote:unvote, vote MoB for the "subject to change", everyone knows you can change your vote, but you seem to be voting no lynch, waiting for someone else to provide a case.
Perhaps it was simply timing. Perhaps he's worried about saving himself.
2. I don't find MoB's "no lynch" vote particularly bad, given where we were, and the 3 posts supporting his "no lynch" theory. However, he should know what the reaction to a "no lynch" vote will get on these forums. I also found his defense rather odd and full of conjecture. His defense seemed more scummy to me than the "no lynch" vote.
MoB Deadly wrote:Hm. Surprised to see 4 votes on me this morning. I think maybe I poorly phrased my post? I am at work now I wont be able to make a long rebuttle for a few hours but here is the tl;dr version

1) Other than my very first mafia game I don't think I have EVER advocated for a No Lynch on Day 1.
2) I think ideally for any game with 10+ players the MINIMUM is 2 claims and 1 lynch. (I said that was my plan earlier in the thread)
3) We had 2 power role claims, and a modkill on a power role
4) I am not going to lynch any of the claims today.
5) The game stalled.
6) I posted my intentions of a no lynch.... They were followed/agreed by C9 and Skillfull (but neither of them cast a vote)
7) I figured I would break the ice and cast a vote since people may have been nervous to do it (voting no lynch is normally perceived as scummy)
8) I put "Subject to Change" because I was hoping someone had a better plan / or contribution to make me change my mind. But I waited 7 hours after posting my no lynch intentions and no one posted anything. And in that 7 hours I decided it would probably take a "formed case" in order to change my vote.

If this doesn't explain things I can make a bigger post later today.. Feel free to ask questions


3. I hate the No Lynch vote. Almost as much as I hate the day ending and the player with the most votes getting lynched. It allows scum to hide and never cast a vote to lynch. Anyone not voting is suspicious to me.

Given my #3, I can't vote no lynch. While I was not 100% satisfied with Jonty's claim originally, I was okay with leaving him alive. However, throw in his original slip of the cult being non E/C, and now his jumping on MoB's bandwagon, and I'm now leaning back to VOTE JONTY
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Postby DoomYoshi on Tue Aug 27, 2013 11:13 pm

My assumptions are based on edoc's meta. edoc hates playing in Vanilla games, so why would he set up one?

Also, the entire DnD system (especially 4th edition) is set up as a combat simulator. Roleplaying is the fun part but almost all roles have ways to hurt and maim other players.

To quote edoc:
edocsil wrote:
spiesr wrote:
edocsil wrote:Neb, I think we are going to shoot for killing in the night.
How confident are you that we will have someone capable of killing?


16 custom picked roles. Someone picked thing with a gun, knife, sword, or something. I bet the biggest issue was how to prevent them from all having a kill.


I will bet the biggest issue with this game was to prevent them from all having a kill.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Postby jonty125 on Wed Aug 28, 2013 2:50 am

Well I also jumped on the MOB wagon to save my own hide, as I was going to get lynched at deadline but that backfired. So I'll have to accept been lynched.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Postby StubbsKVM on Wed Aug 28, 2013 2:54 am

vote Jonty

Looks like this is on the table again.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Postby rishaed on Wed Aug 28, 2013 7:46 pm

It doesn't look like this is anywhere else but a Jonty lynch tonight. I will stick with my no lynch vote though, because I don't think in the time left 3 more votes to lynch jonty to end the day early (and hopefully the inactivity), are showing up, which makes it therefor futile. I will say that I don't agree with the current lynch, but that is outlined in earlier posts.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Postby safariguy5 on Wed Aug 28, 2013 9:06 pm

I think it's reasonably certain this would be a no vanilla game. Based on the setup and the multiple factions winning together, it seems clear that cross abilities would be necessary for balance. Also, since there are very few true "mafia" roles (chaotic evil) it would also make sense that we would have several different factions have killing abilities. I base this on the logic that some people may be unwilling to vote for a certain player because they can win with that player. This may lead to stalemates down the line with a lot of abstaining votes. Night kills will help break the deadlock.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Postby edocsil on Fri Aug 30, 2013 9:22 am

Jonty (7) ~ Newguy, Epitaph, tfo, stubbs, Dazza, Neb, Stubbs
Mob (5)~ aage, newguy, DoomYoshi, jonty, Saf
No Lynch (3) ~ mob, rishaed, Gregwolf

Jonty has been hung. Scene shortly.
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Re: [Official] D&D Mafia ~ D1 ~ 18/19

Postby edocsil on Fri Aug 30, 2013 9:40 am

Jamorin Lightouch just wanted to survive the conflict. However when he told his story to the adventurers at the tavern something seemed ... off ... about his story. Looking amongst themselves many of the more experienced adventurers realized that Lightouch's class didn't didn't really exist. They decided that he was likely a liar and were about to hang the gnome.

Roll a diplomacy check, you could just tell them the truth and stand some chance of winning.


*rattle*


*roll*


Well a 1 isn't going to do you much good. You drink the mysterious brew for courage, but something goes horribly wrong, your throat seizes and you can't speak for 10 minutes.



So the adventurers took out the now mute Gnome out back behind the tavern and lobbed off his head with someones sword.

Jonty ~ Jamorin Lightouch ~ Neutral/Chaotic Gnome Rogue JOAT has been killed.

It is now Night 1. 3 days for all actions.
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