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Anarkistsdream wrote:If you guys can't tell that Doom is being forced to post this drivel, you are fools...
Anarkistsdream wrote:If you guys can't tell that Doom is being forced to post this drivel, you are fools...
Army of GOD wrote:I mostly tried to chose people who I thought were scum, but I think I kept on choosing townies (I didn't know they were townies at the time).
Anarkistsdream wrote:If you guys can't tell that Doom is being forced to post this drivel, you are fools...
Anarkistsdream wrote:If you guys can't tell that Doom is being forced to post this drivel, you are fools...
Anarkistsdream wrote:If you guys can't tell that Doom is being forced to post this drivel, you are fools...
Maxleod wrote:Not strike, he's the only one with a functioning brain.
ga7 wrote:Seeing the setup I guess thanks LSU lol, I can't believe we made it with all the anti town... If Taco had screwed up even one investigation or failed a protection with his busdriving we'd have lost, kudos to him. AoG saved my ass too![]()
I think you did a good job Saf, but I definitely think the setup could have been a bit more tweaked for balance. Your idea of cult having an unadvised auto recruit was good, but then cult needed less useful power roles to balance that. Mafia had potentially two nks + a godfather (which I hope was not bulletproof to top it) which makes me think they only needed one. Bomb + Traitor were two extra threats for town (bombs usually are lynched so not very likely to hit scum), but else it was good town had so many protective roles with all this. Maybe I should have been a doc for both NKs and poison since there was only AoG left to protect a cop from NKs but that would have rendered him useless too. Anyway, I like that this kind of setup could have worked out for either side and I think overall the numbers made it fair with just a slight change like no town traitor. As for the execution, you did great and timely![]()
Also, lol @ Night 2
Maxleod wrote:Not strike, he's the only one with a functioning brain.
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