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Re: Rolegift Mafia 2 Day Two: Fuzzy Minds and Fuzzy Handcuff

Postby spiesr on Fri Jul 13, 2012 6:27 pm

Yomiel wrote:I really don't know how trustworthy my result is, like I said from the beginning. I still think the best way to find out is to lynch LSU. Even if he turns out to be Town, the knowledge that the gift is not always accurate will benefit us in the long run.
Although, if the two cop gifts really are the same item then we won't be able to tell which is the sane one (if they have different sanities) unless the owner(s) reveals who he gifted...
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Re: Rolegift Mafia 2 Day Two: Fuzzy Minds and Fuzzy Handcuff

Postby Yomiel on Fri Jul 13, 2012 6:35 pm

We could kill both people investigated. LSU is our best bet today, though.
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Re: Rolegift Mafia 2 Day Two: Fuzzy Minds and Fuzzy Handcuff

Postby pancakemix on Fri Jul 13, 2012 6:40 pm

I mean, I have no reason to believe it unreliable at this time. Obviously, further testing is in order, and I'm not about to lynch a town result just to test and see if it's true.

Looking back, the flavor of the thing seems to suggest a complete toss-up on whether or not it's correct. I really can't say for sure.
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Re: Rolegift Mafia 2 Day Two: Fuzzy Minds and Fuzzy Handcuff

Postby Yomiel on Fri Jul 13, 2012 6:53 pm

No matter how much we discuss, it basically comes down to whether or not you want to kill LSU, which should help us with the role. He is already acting like Mafia.
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Re: Rolegift Mafia 2 Day Two: Fuzzy Minds and Fuzzy Handcuff

Postby jak111 on Fri Jul 13, 2012 8:40 pm

Rodion wrote:
jak111 wrote:
pmchugh wrote:
Yomiel wrote:Vote: Vodean


Reason for vote?


Reason for only questioning the newbie?


jak111 wrote:Aye, Yomiel is Yomiel. However, I find it odd for PMC to be eyeballing him out of everyone that voted for Vodean. THAT, is what I'm finding strange here.


It's also understandable that you would refrain from killing PMC since you gave him your gift and it's on your best interest to find out what it does as soon as possible. What I don't get is why you'd pick PMC of all people given that you expressed a certain degree of suspicion towards him back in D1.

Regarding your question, I could tell you right now. Or I could wait and potentially load my OMGUS machine gun to scorch people around. I think I'll wait. ;)


I can't go giving off why I have a town vibe from PMC, just that from past games with him, I get an itch when I'm certain he's on our side. The reason why I can't give it away, is because it's a personal feeling, and because I can use it in the future to aid my thought process.


Hensow wrote:I wonder why you didn't tell us before


Because, killing a townie off of a gut feeling is not the best thing even I want to think about. But it also gives me the chance to listen to people's thoughts about it without giving them a biased view. Say, there were supposed to be two kills the night before besides mine and someone got saved. It'd be nice to be able to put it out and say that there were two bad kill attempts if I claim my own.

Also, Rodion, I look forward to your answer. 2/2, that's luck, or.. <.< I think you know what I'm thinking.
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Re: Rolegift Mafia 2 Day Two: Fuzzy Minds and Fuzzy Handcuff

Postby thechuck51 on Fri Jul 13, 2012 10:26 pm

pancakemix wrote:I mean, I have no reason to believe it unreliable at this time. Obviously, further testing is in order, and I'm not about to lynch a town result just to test and see if it's true.

Looking back, the flavor of the thing seems to suggest a complete toss-up on whether or not it's correct. I really can't say for sure.


we have to test one of the cop roles today. We are better off testing the guilty claim first. If it is correct we can than make assumptions about the other cop role (probably naive or insane). If it is incorrect than I say whoever has it no longer gifts it since it can only hurt the town. We can then test the other cop role tomorrow (which could be sane, naive, or insane)
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Re: Rolegift Mafia 2 Day Two: Fuzzy Minds and Fuzzy Handcuff

Postby everywhere116 on Sat Jul 14, 2012 12:41 am

thechuck51 wrote:
pancakemix wrote:I mean, I have no reason to believe it unreliable at this time. Obviously, further testing is in order, and I'm not about to lynch a town result just to test and see if it's true.

Looking back, the flavor of the thing seems to suggest a complete toss-up on whether or not it's correct. I really can't say for sure.


we have to test one of the cop roles today. We are better off testing the guilty claim first. If it is correct we can than make assumptions about the other cop role (probably naive or insane). If it is incorrect than I say whoever has it no longer gifts it since it can only hurt the town. We can then test the other cop role tomorrow (which could be sane, naive, or insane)

The problem with this is that, assuming that PCM and Yomiel are correct that the cop roles use the same item, we have no way of telling the cop roles apart from each other unless who ever figures out that they give one of those roles comes out and claims. Testing Yomiel's claim today will tell us nothing about the sanity of the two cops that will come tommorrow.
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Re: Rolegift Mafia 2 Day Two: Fuzzy Minds and Fuzzy Handcuff

Postby TA1LGUNN3R on Sat Jul 14, 2012 2:16 am

everywhere116 wrote:
thechuck51 wrote:
pancakemix wrote:I mean, I have no reason to believe it unreliable at this time. Obviously, further testing is in order, and I'm not about to lynch a town result just to test and see if it's true.

Looking back, the flavor of the thing seems to suggest a complete toss-up on whether or not it's correct. I really can't say for sure.


we have to test one of the cop roles today. We are better off testing the guilty claim first. If it is correct we can than make assumptions about the other cop role (probably naive or insane). If it is incorrect than I say whoever has it no longer gifts it since it can only hurt the town. We can then test the other cop role tomorrow (which could be sane, naive, or insane)

The problem with this is that, assuming that PCM and Yomiel are correct that the cop roles use the same item, we have no way of telling the cop roles apart from each other unless who ever figures out that they give one of those roles comes out and claims. Testing Yomiel's claim today will tell us nothing about the sanity of the two cops that will come tommorrow.


Is it possible that somebody gives a gift that doubles another? I don't have my notes in front of me, so I'm too lazy to look up who gave gifts to whom, but I think it could be possible given that the two cop gifts are the exact same. (Assuming Yomiel isn't lying.)

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Re: Rolegift Mafia 2 Day Two: Fuzzy Minds and Fuzzy Handcuff

Postby jonty125 on Sat Jul 14, 2012 2:30 am

LSU Tiger Josh wrote:BTW Jonty you have nothing on me when it comes to scumminess and getting yourself lynched. Having it seen it in the past when you were town, I'm fairly sure that you ate a few paint chips growing up.


I don't get the paint chip reference :-s and anyhow, when was the last time I played mafia with you?

Sorry for the fluff post, just leaving the house, will return with a proper post.
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Re: Rolegift Mafia 2 Day Two: Fuzzy Minds and Fuzzy Handcuff

Postby Yomiel on Sat Jul 14, 2012 2:32 am

I only got one gift. Whoever gifted me knows they did so, so if they are Town, they know not to give the gift out anymore. And knowing that there is one working or not-working Cop role is useful. LSU is our best option.
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Re: Rolegift Mafia 2 Day Two: Fuzzy Minds and Fuzzy Handcuff

Postby TA1LGUNN3R on Sat Jul 14, 2012 3:23 am

jonty125 wrote:
LSU Tiger Josh wrote:BTW Jonty you have nothing on me when it comes to scumminess and getting yourself lynched. Having it seen it in the past when you were town, I'm fairly sure that you ate a few paint chips growing up.


I don't get the paint chip reference :-s and anyhow, when was the last time I played mafia with you?

Sorry for the fluff post, just leaving the house, will return with a proper post.


Old paint used to contain lead; lead can cause brain disorders because it damages nervous tissue.

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Re: Rolegift Mafia 2 Day Two: Fuzzy Minds and Fuzzy Handcuff

Postby Yomiel on Sat Jul 14, 2012 3:58 am

No new votes in a while. We can't give LSU time to work his way out of this. He's our best option right now.
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Re: Rolegift Mafia 2 Day Two: Fuzzy Minds and Fuzzy Handcuff

Postby jonty125 on Sat Jul 14, 2012 4:29 am

Yomiel wrote:I only got one gift. Whoever gifted me knows they did so, so if they are Town,


Why, that could be the sane cop gift?
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Re: Rolegift Mafia 2 Day Two: Fuzzy Minds and Fuzzy Handcuff

Postby Yomiel on Sat Jul 14, 2012 4:36 am

Not sure what you mean.
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Re: Rolegift Mafia 2 Day Two: Fuzzy Minds and Fuzzy Handcuff

Postby jonty125 on Sat Jul 14, 2012 4:40 am

Yomiel wrote:Not sure what you mean.


Bodged up the quote, let me try again

Yomiel wrote:I only got one gift. Whoever gifted me knows they did so, so if they are Town, they know not to give the gift out anymore.


You are saying that the person who gifted you last night, shouldn't give the gift out anymore. This could be the sane cop!! I can't see your logic.
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Re: Rolegift Mafia 2 Day Two: Fuzzy Minds and Fuzzy Handcuff

Postby Yomiel on Sat Jul 14, 2012 4:50 am

I said that in response to someone who thought learning about the role wouldn't come in handy, because we couldn't tell them apart.
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Re: Rolegift Mafia 2 Day Two: Fuzzy Minds and Fuzzy Handcuff

Postby LSU Tiger Josh on Sat Jul 14, 2012 9:43 am

Yomiel wrote:No new votes in a while. We can't give LSU time to work his way out of this. He's our best option right now.



Again you are trying to rush a bullshit lynch through. As others have pointed out there is no way to differentiate the two cop gifts out and I wouldn't want the gifters to be known at this point anyway since mafia would just cop them off. Without everyone present to explain what they got and help verify etc. no lynching should proceed yet especially with 4 days left.

Mod can you replace shield yet?

Jonty it was the sky rim game.
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Re: Rolegift Mafia 2 Day Two: Fuzzy Minds and Fuzzy Handcuff

Postby Yomiel on Sat Jul 14, 2012 9:45 am

You keep on proving that you're barely reading what's being posted. Killing you is the best move today. What's the point of having Cop roles if we just decide we can't trust them and don't even try to test them?-.-
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Re: Rolegift Mafia 2 Day Two: Fuzzy Minds and Fuzzy Handcuff

Postby LSU Tiger Josh on Sat Jul 14, 2012 9:57 am

You just keep on proving that you are tunneling on me. As I said earlier you should get a second result to see if it is indeed one that says more than just guilty. It would be different if you had used two investigations and gotten a town and scum which would determine sanity when we don't even know for sure that you are town. The cop ability was gifted to you and you want a speed lynch after trying to get a speed lynch last night at the deadline. That is scummy as hell and why I am voting you. Only scum benefit from speed lynched and encouraging mislynch after mislynch.
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Re: Rolegift Mafia 2 Day Two: Fuzzy Minds and Fuzzy Handcuff

Postby Yomiel on Sat Jul 14, 2012 10:15 am

I can only use the power again if the gift is given to me again. And it would be a waste to just investigate you twice, especially since there's a possibility that, even if the role doesn't work right, it will still show you as guilty. There's also the possibility that the role could be interfered with in some way. It's easier to just kill you, then the role can be kept to whomever has it.

You're the one acting like Mafia. Encouraging us to ignore the investigation and then waste it by using it on you again.
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Re: Rolegift Mafia 2 Day Two: Fuzzy Minds and Fuzzy Handcuff

Postby spiesr on Sat Jul 14, 2012 10:38 am

Yomiel wrote:You're the one acting like Mafia. Encouraging us to ignore the investigation and then waste it by using it on you again.
No, I am pretty sure he wants it to be used on someone else, so we can compare to two investigations. If that second were to also come up scum then this come is probably, but not certianly, not sane.
Yomiel wrote:I only got one gift. Whoever gifted me knows they did so, so if they are Town, they know not to give the gift out anymore. And knowing that there is one working or not-working Cop role is useful. LSU is our best option.
But, from a single result it is impossible to determine the sanity of a cop. Say, LSU gets lynched and comes up town, there are two possible cop sanities. Paranoid, basically useless, and insane, not useless provided we can properly identify it as such. Given the nature of the item in question, I supposed that we can't rule out random cop either, useless but difficult to prove.
TA1LGUNN3R wrote:Is it possible that somebody gives a gift that doubles another? I don't have my notes in front of me, so I'm too lazy to look up who gave gifts to whom, but I think it could be possible given that the two cop gifts are the exact same. (Assuming Yomiel isn't lying.)
Rodion received a "Doubler" gift last night. I think it doesn't effect him until he sends out gifts today though, as he had already sent out his gifts for last night before he would have received this one. He can let us know how it works for certain.
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Re: Rolegift Mafia 2 Day Two: Fuzzy Minds and Fuzzy Handcuff

Postby Yomiel on Sat Jul 14, 2012 11:33 am

Using it on someone else would be useless for the same reasons, plus the fact that we would still be in the same predicament. There's just too many issues.

If he turns out to be Mafia, even if we don't know for sure that the role is not random, at least we've killed a member of the Mafia. If he turns out to be Town, we get rid of a player who acts like Mafia, insults us, and learn that the role is essentially useless.

Are you against lynching him?
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Re: Rolegift Mafia 2 Day Two: Fuzzy Minds and Fuzzy Handcuff

Postby jak111 on Sat Jul 14, 2012 12:07 pm

everywhere116 wrote:
thechuck51 wrote:
pancakemix wrote:I mean, I have no reason to believe it unreliable at this time. Obviously, further testing is in order, and I'm not about to lynch a town result just to test and see if it's true.

Looking back, the flavor of the thing seems to suggest a complete toss-up on whether or not it's correct. I really can't say for sure.


we have to test one of the cop roles today. We are better off testing the guilty claim first. If it is correct we can than make assumptions about the other cop role (probably naive or insane). If it is incorrect than I say whoever has it no longer gifts it since it can only hurt the town. We can then test the other cop role tomorrow (which could be sane, naive, or insane)

The problem with this is that, assuming that PCM and Yomiel are correct that the cop roles use the same item, we have no way of telling the cop roles apart from each other unless who ever figures out that they give one of those roles comes out and claims. Testing Yomiel's claim today will tell us nothing about the sanity of the two cops that will come tommorrow.


Noted for skimming majorly. The person who sent the gift will know to NOT send it again if LSU is town. People suggesting we wait for two results would require one or both cops outing themselves, for they'd have to confirm they sent it to Yomiel D1 and whoever D2.

I'm not sure if it's because of who Yomiel is, but half of you aren't playing like you would in a normal game. We have a cop investigation guys, we gotta test the sanity or risk getting bad results for the next few days (Which wouldn't be good on our part). Everyone is complaining about not being able to tell the two apart, well, the gifter will know whether or not to send it out again.

But seriously, any more bs toward Yomiel just because you didn't like the first 1-2 games with him, I'll scrape your name from my games. That's unfair to the newbie and definitely not very mature.

LSU Tiger Josh wrote: and that probably 75% of the players in this game would NOT have given Yomiel a gift after originally wanting to not play with them. That is what is pissing me off.


LSU Tiger Josh wrote:I also have my doubts on you getting gifts with your recent "history" I don't really know anyone here that would want to gift you something on day 1 until you've proven to be helpful other than a pushy impatient brat. I repeat that Yomiel is NOT the cop but claims to have received that as a gift last night after proving to be a math genius during the daytime multiple times while trying to get poor Vodean lynched.


So, it's pissing you off that someone gifted Yomiel and that he used that gift on you. CAN it bud. Posts like these are what are making me wanting to test the sanity on you even more. I think you may truly be mafia with stooping this low in the game.
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Re: Rolegift Mafia 2 Day Two: Fuzzy Minds and Fuzzy Handcuff

Postby spiesr on Sat Jul 14, 2012 12:45 pm

jak111 wrote:I'm not sure if it's because of who Yomiel is, but half of you aren't playing like you would in a normal game. We have a cop investigation guys, we gotta test the sanity or risk getting bad results for the next few days (Which wouldn't be good on our part). Everyone is complaining about not being able to tell the two apart, well, the gifter will know whether or not to send it out again.
I admit that Yomiel being the one to bring forward this investigation has a non-trivial impact on my assessment of it. After his stunt in CYOC mafia he is pretty much the only player in this game who I could see as actually lying about action. (Either as a scum of town player.) With anyone else I would be able to immediately dismiss the possibility as too insane of a move. With Yomiel however I can't fully eliminate that worry. He probably isn't lying, but he might be. His ridiculous impatience and insistence on completing the lynch as fast as possible before we have a chance to properly look at all the angles isn't helping me trust him any either.
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Re: Rolegift Mafia 2 Day Two: Fuzzy Minds and Fuzzy Handcuff

Postby Rodion on Sat Jul 14, 2012 12:51 pm

Nobody took the bait to vote me! So sad! :cry:

Anyway, Jak:

/ wrote:He was soon dragged away, leaving nothing but some pink fur, and the scorched remains of a book.

aage, town roleblock gifter has been killed!


jak111 wrote:??? (The non mentioned gift): Book of bad poetry.


I find it particularly interesting that the poetries are so bad that they lead its readers to suicide. It's like a bad Werther. ;)
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