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jfm10 wrote:TrafalgarLaw01 wrote:Ok, I was staying quiet to see what else eveyone else were thinking.
But now there are 4 votes on me. I would not like to make a full claim yet if I can avoid it. but I will say I'm town.
As I said I understood why I got the votes as i clearly said some nonsense for not understanding the Arsonist role so it came as dumb. But I honestly was and still am trying to get real info so we can figure out scum and 3p. Homer J. but speciallly jm1 votes on me are super sus. like jm1 doesn't even say anything.
putting you at L2 makes you speak ..
[color=#FF0000]unvote traf[color=#FF0000]
Now i thought earlier that Max was waiting for that Sonic vigilante kit but somehow I have Charle to be getting it. Can you clear this up for me please Charle?
Charle wrote:jfm10 wrote:TrafalgarLaw01 wrote:Ok, I was staying quiet to see what else eveyone else were thinking.
But now there are 4 votes on me. I would not like to make a full claim yet if I can avoid it. but I will say I'm town.
As I said I understood why I got the votes as i clearly said some nonsense for not understanding the Arsonist role so it came as dumb. But I honestly was and still am trying to get real info so we can figure out scum and 3p. Homer J. but speciallly jm1 votes on me are super sus. like jm1 doesn't even say anything.
putting you at L2 makes you speak ..
[color=#FF0000]unvote traf[color=#FF0000]
Now i thought earlier that Max was waiting for that Sonic vigilante kit but somehow I have Charle to be getting it. Can you clear this up for me please Charle?
What I meant earlier was that there could be a possible 3 kills per night. One from scum, one from Arsonist (3P) and one from Vigilante (town), but there was only one kill, meaning either the doc could save the kill from scum, or Arsonist and the role blocker could have pressed the right buttons. Maybe Vigilante held back his power for now until he is sure he will hit scum. We also could have some info from the cop in a way if we are on the wrong route to lynch a known townie. (this also now answer Ragain's question as to why D2 is different, it is because we potentially should have more info than on D1).
Loose Canon wrote:So the way I read it is jfm;
Released pressure on Traf somewhat when Traf initially got to 3 votes by voting max.
Released pressure on max by unvoting and switching to Traf.
Released pressure on Traf to claim if forced to buy unvoting Traf, and now presumably switching his vote pressure to either max again or Charle.
It's got me suspicious of jfm.
jfm10 wrote:unvote Traf
Maxleod wrote:Not strike, he's the only one with a functioning brain.
Maxleod wrote:Not strike, he's the only one with a functioning brain.
strike wolf wrote:jfm10 wrote:unvote Traf
What info did Traf give that's worth unvoting for though? Rag is right. If we're all going to be satisfied to unvote from L2 when a player declares themselves town without any other evidence then scum don't have a reason to feel pressure from a lynch bandwagon.
Ragian wrote:@traf, L-2 is the players asking you to claim. All info given to Town will also go to scum. Heck, they already know who is town and who is not.
@jfm, what are you saying about your vote?
@charle, we simply just disagree. With no lynch D1, we have no more info D2 as a collective. Sure, an investigative role could have hit scum, but it's unlikely. Just like a D1 lynch.
I find traf, charle, and homer suspicious right now. I don't like (but there might be real life reasons for it) the lack of participation from a fair few players. Get in here, peeps. Participation is key.
I think Loose is town, and I think jfm is confusing.
Ragian wrote:If I were Son!c in anyone else's game, I'd start guessing at why there's a reset of the priming thing. Is he forced to prime the scum team, important town roles, or, ironically, the arsonist?
*insert gif with tinfoil hat*
TrafalgarLaw01 wrote:Hmmm interesting.
Well Firefighter that is not the worst role to lose as town as the arsonist can also burn mafia and mostlikely would have not got any info, so not bad night overall...spacially cause there was jsut 1 dead, that means that the arsonist did not get a kill so either he decided not to move, which does not make much sense as a 3P would like to get player count low asap or he was blocked (Maybe the Jailkeeper). Not sure if there are other roles that block actions in this setting.
Loose Canon wrote:There's an element of Charle playing dumb here re the arsonist.
And there's an element of Traf playing dumb but also helpful here re the arsonist.
To me Trafs play is the more suspect.
I said I was probably going to vote Strike early on D2 as a potshot on a possible mafia.
I'm thinking re Strike would he really go tit for tat N1 kill on EW - or would other players be more likely to go for EW N1 - with the added bonus if fingers pointed at Strike re an EW kill.
I've gone a bit cooler on Strike and a bit warmer on Traf as a potshot possible mafia.
vote Traf
kongming3 wrote:
I find Traf's opening post D2 to be very strange. He clearly has some level of knowledge about arsonist as a role given his experience, the information given and discussed this game, and that he's familiar with Docs not saving Arsonist kills. Yet, he gets the first post of the day and immediately sets the narrative that because the arsonist didn't get a kill they therefore didn't move or must have been blocked? Ignoring or conveniently "forgetting" the fact that the entire mechanic of the arsonist is setting up delayed kills? It seems far more likely that the arsonist simply used the night to prime more people to setup for a future night mass killing. And your reasoning of arsonist wanting quick early kills doesn't hold water either. The 3P wants to kill everyone and be the last one standing as fast as possible yes, but priming four people and killing them all on the fifth night takes a lot fewer nights than priming one killing one priming one killing one and so on. Hiding among 10 people to avoid crossfire until you can kill a whole group is also a lot easier and safer than being one of 4 left and dying to mafia or town lynch while you still need two full nights to set back up a primed and ignitable target.
Vote Traf
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