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Re: Gladiators Mafia - 15/15 - D1: Trouble in Vanilla Town

Postby crasp on Fri Oct 25, 2013 4:40 pm

Cump Sherman wrote:Been thinking about what I heard about the donut shop and the guy with big eyes. Doesn't Mike1962 have big eyes?

Call me old fashioned. How about Cump and the Crown both satisfy each others curiosity and then vote to lynch some body else. then somebody like me or Odug stupidly jumps on the bandwagon along with the other blue eyed boys. Only thing stopping me from a direct accusation is i cant work out what Odug said or did to get the chop. he had been almost silent until the crown forced him out.
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Re: Gladiators Mafia - 13/15 - D2: 1 up, 2 down

Postby mtamburini on Fri Oct 25, 2013 4:43 pm

Not claiming what you saw puts suspicion on you. Same with you crown. Now assuming both of you are townies we will lose a townie if we lynch either or. If you are both mob(possibility with third party) we will kill a mafia member. If one is mob and one is not we get a 50% chance of lynching the right guy. Having said that if someone is a cop and investigates mob boss he comes innocent as well. My prediction for this game anyways is there are 2 people in mob and one serial and the rest of us are townies with some of us having roles. We must have a cop amoung us. Anyone willing to claim ? With the large amount of people in this game there must be some doctor roleblocker here as well. If we find a scum we can roleblocker them and they cannot kill! And if we have a doc he can protect our cop as well at night while he investigates! Come on people lets get to claiming!
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Re: Gladiators Mafia - 15/15 - D1: Trouble in Vanilla Town

Postby mtamburini on Fri Oct 25, 2013 4:44 pm

crasp wrote:
Cump Sherman wrote:Been thinking about what I heard about the donut shop and the guy with big eyes. Doesn't Mike1962 have big eyes?

Call me old fashioned. How about Cump and the Crown both satisfy each others curiosity and then vote to lynch some body else. then somebody like me or Odug stupidly jumps on the bandwagon along with the other blue eyed boys. Only thing stopping me from a direct accusation is i cant work out what Odug said or did to get the chop. he had been almost silent until the crown forced him out.

Doug gave away his role by talking at night. Easy kill for the mob
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Re: Gladiators Mafia - 13/15 - D2: 1 up, 2 down

Postby Akamiro on Fri Oct 25, 2013 4:49 pm

mtamburini wrote:Not claiming what you saw puts suspicion on you. Same with you crown. Now assuming both of you are townies we will lose a townie if we lynch either or. If you are both mob(possibility with third party) we will kill a mafia member. If one is mob and one is not we get a 50% chance of lynching the right guy. Having said that if someone is a cop and investigates mob boss he comes innocent as well. My prediction for this game anyways is there are 2 people in mob and one serial and the rest of us are townies with some of us having roles. We must have a cop amoung us. Anyone willing to claim ? With the large amount of people in this game there must be some doctor roleblocker here as well. If we find a scum we can roleblocker them and they cannot kill! And if we have a doc he can protect our cop as well at night while he investigates! Come on people lets get to claiming!


Poor odds for us. 50/50. :sick:
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Re: Gladiators Mafia - 13/15 - D2: 1 up, 2 down

Postby TuffyLess on Fri Oct 25, 2013 4:50 pm

mtamburini wrote:Having said that if someone is a cop and investigates mob boss he comes innocent as well.


It would be nice to know what leads were generated during the N1 townie cop's investigation.?.
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Re: Gladiators Mafia - 13/15 - D2: 1 up, 2 down

Postby TheCrown on Fri Oct 25, 2013 6:10 pm

town cop must have found a townie or godfather mafia. Otherwise they should have spoke. It's ok guys, we'll hit a few townies now and then, it happens that way. But when we start hitting mafia, usually a few of them are exposed after.

My thoughts on Cump: He might be town, maybe a tracker or something... he tracked someone and got no good results. Or he's mafia. Or maybe he's confusing me with this "made up" story of donuts and hockey games, which really has nothing to do with actual mafia actions. Did he or did he not say he visited DB4? I know that he did not.

I'm ok with shifting gears for now and maybe looking to Wolfz. We need to pick a person and riddle them with questions so that we see if they are guilty or not. If the person doesn't answer questions sufficiently, we vote them to get them 2 votes away from being lynched so that they know we are serious and we expect answers. If still be evasive, then we take our chances and lynch.

With 15 people in this game, I assume the set-up was about 10 townies, 4 mafia, and 1 3rd party. We're going to hit a few towns, but we'll get our mafia... hopefully.
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Re: Gladiators Mafia - 13/15 - D2: 1 up, 2 down

Postby Cump Sherman on Fri Oct 25, 2013 7:09 pm

I think Mtamb found the solution. If anyone finds the fault to his suggestion, please speak up.
Again, he proposed the cop declare his role and the doctor can protect him. But the doctor doesn't have to declare his role - he just needs to protect the cop.
Then, we can proceed to get rid of the scumbags
And, I'm sure TC is going to speak up. He seems to object to a lot. So, TC, if you're objecting, it better be good. This ain't CC.
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Re: Gladiators Mafia - 13/15 - D2: 1 up, 2 down

Postby TheCrown on Fri Oct 25, 2013 7:19 pm

you all are ASSUMING we have a DOC. What if we don't? Then we lose our most powerful role.

I really think Cump is scum, but can't seem to get anyone else to see that. That brings us to Wolfz. Let me know when you guys want to pursue this.
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Re: Gladiators Mafia - 13/15 - D2: 1 up, 2 down

Postby TuffyLess on Fri Oct 25, 2013 8:14 pm

Im not convinced of Cump yet.
Wolf on the other hand though ... now Ill pursue that with ya.

Wolfy ... you've been doing some odd things as of late such as having little of depth in your words, few posts, and voting for yourself (of all the suicidal things to do).

Whats up man, can I recommend to you a councilor to talk things over?
All these unusual events in town lately - it can be understood if its got you all flustered. 8-[
Dont be shy ... whats on your mind?
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Re: Gladiators Mafia - 13/15 - D2: 1 up, 2 down

Postby Cump Sherman on Fri Oct 25, 2013 8:31 pm

Yea - TC, call me a liar when you know DB4 cannot comment on all this. You are just hoping you get a lynch before he returns.
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Re: Gladiators Mafia - 13/15 - D2: 1 up, 2 down

Postby TuffyLess on Fri Oct 25, 2013 8:34 pm

Cump Sherman wrote:Yea - TC, call me a liar when you know DB4 cannot comment on all this. You are just hoping you get a lynch before he returns.


Cumpy ... What would you say to lynching DB4 instead of you ... before he returns? :o
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Re: Gladiators Mafia - 13/15 - D2: 1 up, 2 down

Postby Bantam on Fri Oct 25, 2013 8:38 pm

Well I'm back and there is still confusion.
We have a number of accusations - Cump v TC - it relys on DB to answer some questions - not convinced as yet.
Then there is Wolfz - who says little and votes for himself ? - the more i read back the more everything is not as it seems.
I'll leave my vote for the moment - but can Wolfz give us some answers ?
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Re: Gladiators Mafia - 13/15 - D2: 1 up, 2 down

Postby Cump Sherman on Fri Oct 25, 2013 8:49 pm

Tuffy - if you had to lynch DB4 or me, take me. DB4's not here to defend himself. I will not throw him under the bus. But if that is your only choices from this total conversation, you should hold.
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Re: Gladiators Mafia - 13/15 - D2: 1 up, 2 down

Postby TuffyLess on Fri Oct 25, 2013 8:52 pm

Cump Sherman wrote:But if that is your only choices from this total conversation, you should hold.


Its not ... and I am - thx

*cough* Wolfy *cough*
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Re: Gladiators Mafia - 13/15 - D2: 1 up, 2 down

Postby TheCrown on Sat Oct 26, 2013 1:07 am

Wolfz going to end being kicked by the moderator for not playing.... I bet.

I said I would lay off Cump for now, if we pursue Wolfz. I still don't understand some things Cump said, and if it was made up or if he really visited someone with his power.

We could have the town cop (assuming there is one) go ahead and reveal who he is, and I'm sure the mafia would be afraid to waste a lynch on him assuming he could be protected or not... probably not worth the gamble for them. But.... we might catch a mafia claiming he's town cop because they might not know if we have one or not.. and we could easily catch mafia in a lie in that case.

I'm sorry if I'm seeing a lot of stuff here, but some actions are just setting off alarms in my head, even though most of you don't have any experience playing this game. I will try to slow my pointy finger down. ;)
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Re: Gladiators Mafia - 13/15 - D2: 1 up, 2 down

Postby TuffyLess on Sat Oct 26, 2013 1:12 am

TheCrown wrote:We could have the town cop (assuming there is one) go ahead and reveal who he is, and I'm sure the mafia would be afraid to waste a lynch on him assuming he could be protected or not... probably not worth the gamble for them.


...and there could be backups of town power roles too.
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Re: Gladiators Mafia - 13/15 - D2: 1 up, 2 down

Postby TheCrown on Sat Oct 26, 2013 1:21 am

true, true.
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Re: Gladiators Mafia - 13/15 - D2: 1 up, 2 down

Postby Cump Sherman on Sat Oct 26, 2013 8:43 am

I suggest we hold voting to lynch until DB4 returns. Maybe he's the cop.
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Re: Gladiators Mafia - 13/15 - D2: 1 up, 2 down

Postby crasp on Sat Oct 26, 2013 9:04 am

Why bother. You have already offered to be lynched. Way I see it we lynch you and find out your role. If its mafia then we move on and lynch DB. I your not better hope the docs handy and Db is less suspicious. Simples.
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Re: Gladiators Mafia - 13/15 - D2: 1 up, 2 down

Postby Ignoreme on Sat Oct 26, 2013 9:46 am

Could it be that those most eager to lynch are mob? Is it that killing off the townies, the mob wins?
Who is it that is always the most eager to lynch someone. And is that not the one we should be looking at?

Is this logic farfetched? :roll:
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Re: Gladiators Mafia - 13/15 - D2: 1 up, 2 down

Postby TheCrown on Sat Oct 26, 2013 9:54 am

If I was quiet, would anything be going on? I'm trying to keep the game interesting and going forward while you guys are learning it. O:)
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Re: Gladiators Mafia - 13/15 - D2: 1 up, 2 down

Postby Akamiro on Sat Oct 26, 2013 10:42 am

I went back and did more reading. As big a bully as Crown is...he DID catch cump in a lie.
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Re: Gladiators Mafia - 13/15 - D2: 1 up, 2 down

Postby WOLFZ71 on Sat Oct 26, 2013 12:29 pm

im not hiding just riding my bike around town. i thought we could vote for ourselves someone else did? i'm not sure about you guys might be ganging up on me :evil:
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Re: Gladiators Mafia - 15/15 - D1: Trouble in Vanilla Town

Postby Epitaph1 on Sat Oct 26, 2013 12:33 pm

VOTE COUNT

Akamiro - Sirius, mtamburini
Crown - Cump
Cump - Crown

With 13 alive, it takes 7 to lynch.
Deadline is in 11 days
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Re: Gladiators Mafia - 13/15 - D2: 1 up, 2 down

Postby Ignoreme on Sat Oct 26, 2013 2:30 pm

The crown says he wants to teach us....to kill? To lynch?
Is that what mobs do? Bad guys?
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