Conquer Club

[Official] D&D Mafia ~ Endgame

Housing completed games. Come take a walk through a history of suspicion!

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby strike wolf on Mon Aug 19, 2013 1:58 pm

If I had to guess I would probably say there are two scum factions. A loosely organized faction of lawful and neutral evils and a tightly wound group of chaotic evils. Considering that good neutral and evil lawfuls can all win together but good/neutral chaotics cannot win with chaotixc evil and vise versa, i would suspect that there probably an extra chaotic in the mix or Edoc balanced them to be a bit stronger individually than lawful to match strength. I would also not rule out a cult in chaos but given cults tendency to revert without their leader, I would think that isnt the case or edoc has changed the mechanism so that they would remain cult or some other balancing method.
Maxleod wrote:Not strike, he's the only one with a functioning brain.
User avatar
Cadet strike wolf
 
Posts: 8345
Joined: Fri May 19, 2006 11:03 pm
Location: Sandy Springs, GA (just north of Atlanta)

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby MoB Deadly on Mon Aug 19, 2013 2:07 pm

IIRC - edoc hates the premise of cults and people "switching alignments" because it ruins the premise of the game?
Is that correct or am I remembering someone else saying something like that.
Image
Art by: codierose | High Score: 2550
User avatar
Corporal 1st Class MoB Deadly
 
Posts: 2381
Joined: Sun Jan 11, 2009 2:07 am

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby TheForgivenOne on Mon Aug 19, 2013 2:14 pm

Alright, I was given this information, and Edoc said I could use it as I like (I really hope something doesn't happen to me). I can confirm that their is a cult in the game.
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Major TheForgivenOne
 
Posts: 5997
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby strike wolf on Mon Aug 19, 2013 2:18 pm

MoB Deadly wrote:IIRC - edoc hates the premise of cults and people "switching alignments" because it ruins the premise of the game?
Is that correct or am I remembering someone else saying something like that.


Youre probably thinking of me. *Stabs every cult member. Gets recruited abnd suicide bombs the United Cult Embassies.
Maxleod wrote:Not strike, he's the only one with a functioning brain.
User avatar
Cadet strike wolf
 
Posts: 8345
Joined: Fri May 19, 2006 11:03 pm
Location: Sandy Springs, GA (just north of Atlanta)

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby strike wolf on Mon Aug 19, 2013 2:25 pm

Sorry that last post was kind of extreme. Hope it didnt offend anyone.
Maxleod wrote:Not strike, he's the only one with a functioning brain.
User avatar
Cadet strike wolf
 
Posts: 8345
Joined: Fri May 19, 2006 11:03 pm
Location: Sandy Springs, GA (just north of Atlanta)

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby betiko on Mon Aug 19, 2013 2:28 pm

TheForgivenOne wrote:Alright, I was given this information, and Edoc said I could use it as I like (I really hope something doesn't happen to me). I can confirm that their is a cult in the game.


Can you elaborate? Was it in your role pm or is it after questioning edoc in private? I personally asked publicly my questions once i receive my role pm. Edoc did say in the role pm that we could ask him questions about the game mechanics though.

In this case, my guess would be that evil evil chaotic(s) are cult.. And maybe they can only recruit certain factions?

Maybe the 2 other evil factions are masoned a bit like separate scum groups... I don t know.
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby TheForgivenOne on Mon Aug 19, 2013 2:33 pm

betiko wrote:
TheForgivenOne wrote:Alright, I was given this information, and Edoc said I could use it as I like (I really hope something doesn't happen to me). I can confirm that their is a cult in the game.


Can you elaborate? Was it in your role pm or is it after questioning edoc in private? I personally asked publicly my questions once i receive my role pm. Edoc did say in the role pm that we could ask him questions about the game mechanics though.

In this case, my guess would be that evil evil chaotic(s) are cult.. And maybe they can only recruit certain factions?

Maybe the 2 other evil factions are masoned a bit like separate scum groups... I don t know.


Was in my role PM.
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Major TheForgivenOne
 
Posts: 5997
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby jonty125 on Mon Aug 19, 2013 3:14 pm

TheForgivenOne wrote:
jonty125 wrote:
Rodion wrote:Do realize, however, that there is a really tricky aspect of my case I have just decided to erase as it would effectively make my case fail (if you see it, try not to spoil it right away - I don't actually mind the case failing, but I wouldn't want to see the game stop again, so let's go with that for a while). Hope this can spur some discussion.


So you post a case, on betiko, vote him, and admit there is a flaw in your logic but aren't willing to share it? FOS Rodion, I don't like it.


He's simply trying to get the game going. Would you rather have it stall out?


No I wouldn't. And I feel my statment echoes what anamainiacks said but, if he posted the flaw in his logic, then we could judge how major a flaw it is, and it would also cause more discussion. Personally, I can't see what he has to lose by providing it (that been the flaw).


My opinions on alignments, is that N/N, are survivor VT's. E/C, resembles an SK, and I suppose there would have to be a group of E/?, as a mafia. Not sure what alignment the cult is but I guess they recruit people to their alignment, unlikely to be N/N me thinks because cults generally have some beliefs, maybe its like a pro town mason recruiter (or whatever that role is called) and the alignment is G/? (I'm leaning G/L but I only hypothesize).
War doesn't determine who's right; it determines who's left.
User avatar
Cook jonty125
 
Posts: 279
Joined: Mon Jul 20, 2009 12:48 pm

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby Rodion on Mon Aug 19, 2013 3:18 pm

anamainiacks wrote: Why would Rodion present the case while being conscious of its loopholes though?


Because presenting the "loophole" along with the case would make people go "since you've proven your case is flawed, there is nothing else left to be said regarding it". And then we'd backtrack to jokes about dwarven ales and rolling critical failures.

Epitaph1 wrote:re: Rodion's case on betiko. I didn't find betiko's vote to be particularly scummy but I need to re-read the gregwolf case build up to see if I can spot the loophole.


Don't fry your brain cells over that. The issue I came up with while writing the case (just like I realized the "case" on Betiko/MoB could also be applied to TFO) is that anyone agreeing with me and voting Betiko (or MoB/TFO) would be essentially doing the same thing they did, namely not finding their posts suspicious and then changing their minds after someone else started a possible wagon. It's like the Betiko voters were Betiko, while I was Safari and Betiko was Greg. (I hope most of you are still following :lol: ).

Since the game has succesfully evolved away from jokevote stage, unvote.

MoB Deadly wrote:Jester could make sense as well


I think they'd fit more the Chaotic/Neutral alignment.

Fastposted:

TFO, is the cult portrayed as an antagonist in your role PM? (I'd guess so, but Jonty suggested the possibility of a pro-town mason recruiter, so better have that analysed as well)
User avatar
General Rodion
 
Posts: 1380
Joined: Sun Jun 13, 2010 5:33 pm
Location: São Paulo, Brazil

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby TheForgivenOne on Mon Aug 19, 2013 3:29 pm

Rodion wrote:
anamainiacks wrote: Why would Rodion present the case while being conscious of its loopholes though?


Because presenting the "loophole" along with the case would make people go "since you've proven your case is flawed, there is nothing else left to be said regarding it". And then we'd backtrack to jokes about dwarven ales and rolling critical failures.

Epitaph1 wrote:re: Rodion's case on betiko. I didn't find betiko's vote to be particularly scummy but I need to re-read the gregwolf case build up to see if I can spot the loophole.


Don't fry your brain cells over that. The issue I came up with while writing the case (just like I realized the "case" on Betiko/MoB could also be applied to TFO) is that anyone agreeing with me and voting Betiko (or MoB/TFO) would be essentially doing the same thing they did, namely not finding their posts suspicious and then changing their minds after someone else started a possible wagon. It's like the Betiko voters were Betiko, while I was Safari and Betiko was Greg. (I hope most of you are still following :lol: ).

Since the game has succesfully evolved away from jokevote stage, unvote.

MoB Deadly wrote:Jester could make sense as well


I think they'd fit more the Chaotic/Neutral alignment.

Fastposted:

TFO, is the cult portrayed as an antagonist in your role PM? (I'd guess so, but Jonty suggested the possibility of a pro-town mason recruiter, so better have that analysed as well)


Yes, they are considered as an antagonist. They are a cult of evil dragon worship.
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Major TheForgivenOne
 
Posts: 5997
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby DoomYoshi on Mon Aug 19, 2013 4:02 pm

Flavor wise, cult isn't CE. There is nothing "Chaotic" about cults.
░▒▒▓▓▓▒▒░
User avatar
Captain DoomYoshi
 
Posts: 10728
Joined: Tue Nov 16, 2010 9:30 pm
Location: Niu York, Ukraine

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby betiko on Mon Aug 19, 2013 4:48 pm

I don t want to put tfo in trouble, but I wonder why his role mentions the cult.. It seems like he s the only one (other than cult guys i guess).

I m also keeping a theory for later: maybe he needs to be recruited by the cult and is winking at them/him by saying he knows the cult exists..
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby DoomYoshi on Mon Aug 19, 2013 4:52 pm

betiko wrote:I don t want to put tfo in trouble, but I wonder why his role mentions the cult.. It seems like he s the only one (other than cult guys i guess).

I m also keeping a theory for later: maybe he needs to be recruited by the cult and is winking at them/him by saying he knows the cult exists..


I am having strong deja vu of HP Lovecraft... anyone else?

So since Lawful and Chaotic CANNOT win together, it seems that Lawfuls outnumber Chaotics as our watcher isn't dead yet. From thence on, we should refer to Lawfuls as "town" to simplify discussions. Thus it is decreed.
░▒▒▓▓▓▒▒░
User avatar
Captain DoomYoshi
 
Posts: 10728
Joined: Tue Nov 16, 2010 9:30 pm
Location: Niu York, Ukraine

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby TheForgivenOne on Mon Aug 19, 2013 5:04 pm

betiko wrote:I don t want to put tfo in trouble, but I wonder why his role mentions the cult.. It seems like he s the only one (other than cult guys i guess).

I m also keeping a theory for later: maybe he needs to be recruited by the cult and is winking at them/him by saying he knows the cult exists..


It was mentioned in the PM that I'm the only one with this knowledge, and it said to use to my own discretion. Don't have a clue why I was given this information, and this was the only info that came with it.
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Major TheForgivenOne
 
Posts: 5997
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby MoB Deadly on Mon Aug 19, 2013 5:50 pm

That is BIG news from TFO. Even though he is probably at severe risk right now I think that information is priceless. Knowing there is a cult in the game, we can be sure that NO ONE can be trusted. Even people that are found "innocent" can be turned later. In the end I think it is more useful to know this information so we can all watch our backs
Image
Art by: codierose | High Score: 2550
User avatar
Corporal 1st Class MoB Deadly
 
Posts: 2381
Joined: Sun Jan 11, 2009 2:07 am

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby TheForgivenOne on Mon Aug 19, 2013 5:59 pm

MoB Deadly wrote:That is BIG news from TFO. Even though he is probably at severe risk right now I think that information is priceless. Knowing there is a cult in the game, we can be sure that NO ONE can be trusted. Even people that are found "innocent" can be turned later. In the end I think it is more useful to know this information so we can all watch our backs


I thought it'd be best to out it, as since it's out, there is really no point in killing me, unless they're mad bro. I saw everyone going around in circles with the SK/cult and thought i'd at least help clarify that there IS a cult.
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Major TheForgivenOne
 
Posts: 5997
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby strike wolf on Mon Aug 19, 2013 6:02 pm

Hmm...as weird as it sounds, I think I have to trust TFO on this. I mean it would be a huge gamble for him to come out with this information if he was cult. Especially as one of cult's biggest strengths is remaining hidden in the game without anyone knowing they exist as they steadily increase in number.

As far as Lawful outnumbering Chaotic, I was thinking the opposite for previously stated reasons, I think if one side has cause to out number the other it's chaotic however since chaotic evil cannot work with anyone outside their win condition that it would balance back out.

Now, would cult be lawful or chaotic? I could see arguments for both, I don't believe that cult is as law driven as another player made them out to be. However ultimately, yes they do seem to follow their own set of laws more than anything else so I would under those pretenses lean towards lawful however, this line keeps coming back to me from Edoc's intro to the game.

Chaotic/Evil are a nasty bunch and want to kill/subjugate everyone.


Now I'm sure between the bold the italics and the red everyone gets the word I am paying close attention to. My curiosity is questioning whether that subjugate is a hint at a recruitment ability within the chaotic evils. Obviously this is largely flavor speculation. However, I do feel it is relatively strong flavor speculation.
Maxleod wrote:Not strike, he's the only one with a functioning brain.
User avatar
Cadet strike wolf
 
Posts: 8345
Joined: Fri May 19, 2006 11:03 pm
Location: Sandy Springs, GA (just north of Atlanta)

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby MoB Deadly on Mon Aug 19, 2013 6:13 pm

Hey guys I found some information.......

First off. Sorry edoc, I didnt mean to put words in your mouth.... It was this PCM quote from Holiday Mafia that I remembered.
pancakemix wrote:2. I'm going to come forward and say that an alignment change would, in fact, be "gamebreaking". My reason for this that town and mafia, by their nature, should not be playing recruiters. To be more specific, a mafia member changed to town will immediately turn on his former scum-mates. If I cannot, in good conscience, allow that to happen, I cannot allow the opposite to occur either. No one would be able to trust anything, and that violates one my fundamental belief when it comes to designing games: there are some things that one should be able to trust.


----------------------------------------------------------------------

Anyway. I also found some more information in the Discussion Thread
viewtopic.php?f=609&t=193997&p=4245259&hilit=cult#p4245259

We must also take this info as a grain of salt. This was a discussion thread and we cannot assume anything. I am sure things changed as he rebalanced the game

edocsil wrote:I was bouncing around the idea of hosting another game once my summer classes are over, and perhaps running it by the mods as a Official Game. I was thinking a DnD based mafia (3.5e if you're a geek) of ~15 players. Each player would be a class and alignment, this may not make a ton of sense if you don't know how the alignment works, but basically it would remove the traditional town/scum roles (lawful, neutral, chaotic) and (good, neutral, evil) are the 2 alignment types

The majority of players would be (neutral, good), a modest number of (neutral, neutral) and a smaller group of (something, evil). The (neutral, good) can all win together and would be "town". The (lawful, good) and the (chaotic, good) would win with town but not with each other. (lawful, evil) and (neutral, evil) would represent the scum. (Chaotic, evil) would be something that could only win by itself. Some sort of solo dominator, SK, Cult, Arsonist, or other such thing is possible.

Basically lawful can't win with chaotic, and evil can't win with good, unless all good and evil living are lawful. Good and lawful players would not have to survive to win, so long as their WC was met before the game ended. The more "extreme" a role is the more powerful it would be. (Chaotic, good/evil) would both have powerful abilities, while (neutral, neutral) would have it's primary power in the vote and something to help them survive. (Lawfull, good/evil) would be somewhere in between in terms of power.

Class/race would just be for flavor primarily. Fighters behead people, sorcerers shoot lightning and shit, and dragons are fricken hard to kill.
Image
Art by: codierose | High Score: 2550
User avatar
Corporal 1st Class MoB Deadly
 
Posts: 2381
Joined: Sun Jan 11, 2009 2:07 am

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby MoB Deadly on Mon Aug 19, 2013 6:22 pm

So based on the underlined portion...
Image
I feel like that encompasses most of the mafia.

Very Very interesting that Good Lawful, can win with Evil Lawful and Evil Neutral.

And yet Neutral Chaotic cannot win with Evil Lawful.
Image
Art by: codierose | High Score: 2550
User avatar
Corporal 1st Class MoB Deadly
 
Posts: 2381
Joined: Sun Jan 11, 2009 2:07 am

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby DoomYoshi on Mon Aug 19, 2013 6:29 pm

strike wolf wrote:Now, would cult be lawful or chaotic? I could see arguments for both, I don't believe that cult is as law driven as another player made them out to be.


So I am now He Who Shall Not Be Named.
░▒▒▓▓▓▒▒░
User avatar
Captain DoomYoshi
 
Posts: 10728
Joined: Tue Nov 16, 2010 9:30 pm
Location: Niu York, Ukraine

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby Commander9 on Mon Aug 19, 2013 6:30 pm

strike wolf wrote:If I had to guess I would probably say there are two scum factions. A loosely organized faction of lawful and neutral evils and a tightly wound group of chaotic evils. Considering that good neutral and evil lawfuls can all win together but good/neutral chaotics cannot win with chaotixc evil and vise versa, i would suspect that there probably an extra chaotic in the mix or Edoc balanced them to be a bit stronger individually than lawful to match strength. I would also not rule out a cult in chaos but given cults tendency to revert without their leader, I would think that isnt the case or edoc has changed the mechanism so that they would remain cult or some other balancing method.


I don't really agree with this. So assuming this, we'd have a faction of 3 CE that know each other and then another evil group loosely together compose of another what 5-6 people? That'd be extremely difficult to balance and I don't see it.

TheForgivenOne wrote:Alright, I was given this information, and Edoc said I could use it as I like (I really hope something doesn't happen to me). I can confirm that their is a cult in the game.


If you don't mind me asking, can you state how did you get this information? (Actually, saw the 2nd reply, nvm).

Rodion wrote:
TFO, is the cult portrayed as an antagonist in your role PM? (I'd guess so, but Jonty suggested the possibility of a pro-town mason recruiter, so better have that analysed as well)


Are you trying to imply that it doesn't have to be antagonistic?

DoomYoshi wrote:
betiko wrote:I don t want to put tfo in trouble, but I wonder why his role mentions the cult.. It seems like he s the only one (other than cult guys i guess).

I m also keeping a theory for later: maybe he needs to be recruited by the cult and is winking at them/him by saying he knows the cult exists..


I am having strong deja vu of HP Lovecraft... anyone else?

So since Lawful and Chaotic CANNOT win together, it seems that Lawfuls outnumber Chaotics as our watcher isn't dead yet. From thence on, we should refer to Lawfuls as "town" to simplify discussions. Thus it is decreed.


Yes, yes I am. Something stinks here... And it's not Fircoal :o
But... It was so artistically done.
Lieutenant Commander9
 
Posts: 757
Joined: Fri Aug 22, 2008 1:51 am
Location: In between Lithuania/USA.

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby Rodion on Mon Aug 19, 2013 6:36 pm

Commander9 wrote:Are you trying to imply that it doesn't have to be antagonistic?


No. As I said, I just decided to deeper investigate a hypothesis presented in the post before mine.

jonty125 wrote:Not sure what alignment the cult is but I guess they recruit people to their alignment, unlikely to be N/N me thinks because cults generally have some beliefs, maybe its like a pro town mason recruiter (or whatever that role is called) and the alignment is G/? (I'm leaning G/L but I only hypothesize).
User avatar
General Rodion
 
Posts: 1380
Joined: Sun Jun 13, 2010 5:33 pm
Location: São Paulo, Brazil

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby strike wolf on Mon Aug 19, 2013 6:49 pm

Hmm..I'm actually going to FOS Jonty for that remark. Cult has always been evil and the mason recruiter has always been the town equivalent to a cult recruiter. Now edoc has been around long enough to consider any town group faction to be called masons. He would not call them cult. Arggh...I had a very clear thought in my head when I started writing this but I can't seem to get it to come out that way. Anyways, my main point is that TFO has confirmed that cult is antagonistic, I am fosing Jonty based on the possible intentional mislead by suggesting possible protagonistic cult.
Maxleod wrote:Not strike, he's the only one with a functioning brain.
User avatar
Cadet strike wolf
 
Posts: 8345
Joined: Fri May 19, 2006 11:03 pm
Location: Sandy Springs, GA (just north of Atlanta)

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby TheForgivenOne on Mon Aug 19, 2013 7:40 pm

strike wolf wrote:Hmm..I'm actually going to FOS Jonty for that remark. Cult has always been evil and the mason recruiter has always been the town equivalent to a cult recruiter. Now edoc has been around long enough to consider any town group faction to be called masons. He would not call them cult. Arggh...I had a very clear thought in my head when I started writing this but I can't seem to get it to come out that way. Anyways, my main point is that TFO has confirmed that cult is antagonistic, I am fosing Jonty based on the possible intentional mislead by suggesting possible protagonistic cult.


Just pointing out that I hadn't said they were evil yet when Jonty made that post.

I said we had a cult, he posted his, I said they were an evil dragon worshipers.

However, I haven't encountered a cult that is considered "Good". So maybe he's trying to make it look like I was mentioning a Mason instead of a Cult.
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Major TheForgivenOne
 
Posts: 5997
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME

Re: [Official] D&D Mafia ~ D1 ~ 19/19

Postby rishaed on Mon Aug 19, 2013 7:50 pm

TheForgivenOne wrote:
strike wolf wrote:Hmm..I'm actually going to FOS Jonty for that remark. Cult has always been evil and the mason recruiter has always been the town equivalent to a cult recruiter. Now edoc has been around long enough to consider any town group faction to be called masons. He would not call them cult. Arggh...I had a very clear thought in my head when I started writing this but I can't seem to get it to come out that way. Anyways, my main point is that TFO has confirmed that cult is antagonistic, I am fosing Jonty based on the possible intentional mislead by suggesting possible protagonistic cult.


Just pointing out that I hadn't said they were evil yet when Jonty made that post.

I said we had a cult, he posted his, I said they were an evil dragon worshipers.

However, I haven't encountered a cult that is considered "Good". So maybe he's trying to make it look like I was mentioning a Mason instead of a Cult.

A dragon might also be a possibility for C/E, would probably work more like an SK than anything, but very powerful? Also, seeing as Jonty was twitchy about painting the cult in a good/best light I will vote Jonty. Cult is never pro-town and you have been around long enough to know that.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

Image
User avatar
Corporal 1st Class rishaed
 
Posts: 1052
Joined: Fri Jul 20, 2007 8:54 pm
Location: Somewhere in the Foundry forums looking for whats going on!

PreviousNext

Return to Mafia Archives

Who is online

Users browsing this forum: No registered users