/ wrote:dunc_2007 wrote:I agree with PCM. Whoever the rogue is, try to only kill when you're almost positive your victim is the thing.
As for there being no thing kill tonight, I think it's safe to assume they recruited someone. It'll be pretty tough for the doc to protect the right person at such an early stage in the game.
And as for ace, he may have been unaware that he was actually casting the hammering vote. It would be nice if we could hear from him.
I disagree, The rouge, being town, increases our survival probabilities if he kills every night with decent judgment, we are all in the dark here since we don't have investigators, and logically town is shrinking every night, through kills or recruiting, right now we are most likely against three things, we might as well try to end this fast and control more kills per phase than the thing, before there are more.
So if the rouge kills a thing, score one for town, if he kills town, that's bad, but unavoidable, at least we have less suspects to deal with, it's the same with lynching. We can only try our best.
Besides, fircoal didn't even post.
So
FOS dunc and perhaps PCM, for wanting the rouge not to use his abilities, a scenario which benefits the things more than town.
Yes, dying does often make one live longer, doesn't it?
Lemme put it in perspective:
cena-rules
spiesr
william18
ga7
animorpherv1
drake_259
dunc_2007
pmchugh
ace1217
LSU Tiger Josh
/
Stroop
sam_levi_11
switchblade
pancakemix
F1fth
In this example, the bottom three are the thing, and the separated one is the rogue. If we lynch every day and both the rogue and thing kill, we're done in four days if the rogue misses his target and we mislynch. Yes, this is a worst case scenario, but Murphy's law is always applicable, I think.
I'm not saying the rogue shouldn't kill, I'm saying he should chillax a bit and not just kill on the fly.