Well the goal was to make a NV game alike to what is common in bigger games, there wasn't any complex mechanism involved else. Lyncher can be a hard role if he doesn't succeed right away I'll give you that

Anyhow, here's the night actions.
Night 1 Actions:Hologram blocks Skittles
animorpherv1 doesn't commute
drake_259 protects ace
pimpdave hides behind Insomnia
Skittles! investigates pimpdave
William18 investigates drake
InsomniaRed investigates pimpdave
Nickbaldwin sends Stroop to kill
Stroop kills Skittles
Night 2 Actions:Hologram blocks drake
animorpherv1 commutes
drake protects Stroop > blocked
InsomniaRed investigates Hologram
William18 investigates Hologram
Nickbaldwin sends Stroop to kill
Stroop kills drake
daydream misses action
Well basically town had a bit of a disadvantage with pimp claiming out of nowhere as a hider would never get targeted by mafia (he could get killed just by targeting scum, on second thoughts I should have putted a tracker instead), but as you can see no town ever targeted scum. They did a damn fine job of not awaken any serious suspicion at any point

For the town side, I think the main problem you guys had was to not think you could be at lynch or lose (or, as we call it, LYLO). I guess Ace is partly to blame for that, diverting the attention from mafia the first two days. Thing is, the usual rule of thumb in any given game is that there is 1/3 to 1/4 of the players scum, which makes it pretty crucial when you arrive at a point where any vote can make way to a scum victory. So I guess my general advice is be more careful next time, and hope to see you all in other games!
