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**FINISHED** Sanmatsu-mura - Town wins

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Re: Sanmatsu-mura - Day 4

Postby Haggis_McMutton on Sun Nov 21, 2010 6:28 pm

lalaland wrote:PUT ON ARMOR


:lol: Nice try

Night 4
As soon as the meeting starts Gatsu coldly announces that he has proof of Sullimoto's guilt. Sullimoto's only defence is some odd claim about not going down so easily. This peculiar threat, combined with his odd behaviour of late ensures that the town people quickly reach the conclusion that they'd quite like to see his head next to his feet.

The proceedings for seppuku go uneventfully, Sullimoto seeming quite at peace, not worried in the least. He kneels in the traditional position, Lala Ando behind him having volunteered to act as kaishaku. He grabs the knife, waits a moment, then suddenly lifts his body mass just enough so he can pivot on the ball of one foot and lunges at Ando.

Lala is obviously surprised by this sudden burst of speed, who would have thought an old man capable of such a feat, this causes him to hesitate for a moment, which means that my the time his sword strikes it doesn't hit Sullimoto's neck, only his left arm. Sullimoto seems to not even notice the sword half-way through his upper arm and instead completes his lunge by putting his dagger through Ando's chest, just as Gatsu's sword strikes through his.

"Fools" he mutters one last time before Gatsu flips him over on the ground and decapitates him.

In the mean-time, Shino rushes over to see what state Ando is in. The dagger went straight through his heart, killing him on the spot. The old man was certainly no amateur.

This was indeed a bloody day, but, it also saw the last threat to the village killed. The townspeople would continue to be careful for some time, and the meeting would continue to be held, but no more killings would occur.

Sanmatsu-mura was once again safe.

-----------------------------

GAME OVER. TOWN WINS

Players:

lalaland Mafia

tailgunner Vig

victor - BP Townie

edocsil - SK

cena Tracker

aage Mafia

ga7 Cop

ROLES:

2 Mafia
- 0 night kills initially, get 1 nk for every lynching vote one of them makes
- can talk, through me, once per night with the cop. Cop doesn't know anything about it, they don't know who cop is
- after one is killed, investigation on the other comes up as inconclusive - SECRET

1 SK
- 1 NK every 2 nights
- can survive ONE night kill or DK
- after his survived night kill he can no longer nk, he just has ONE dk

1 Tracker
- can track anyone


1 Cop
- can investigate and get the role of anyone dead or alive, first time gets alignment, second time role
- receives messages from mysterious mason

1 Vig
- has 1 DK
- can get additional NK by having a lynching vote, however, if he lynches a townie he gets the nk but then commits suicide as well

1 BP Townie
- cannot be NK
- if he is lynched he gets the option of killing the lynching vote, or, if he is DK, killing the DK
- can find out the alignment of anyone who is dead
- is a miller, will appear as guilty to the cop - SECRET

I can post all the story if anyone wants, but it's a fuckin short novel :lol:
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Re: Sanmatsu-mura - Day 4

Postby TA1LGUNN3R on Sun Nov 21, 2010 6:35 pm

Haggis wrote:I can post all the story if anyone wants, but it's a fuckin short novel


Please do, if it's not too much trouble.

Ha I told you fools Edoku was a baddie. :) Always follow my gut...

-Tailzo

Edit: Oh and I must say I had a lot of fun in this game (and the JSM too), Haggis. Very nice theme in this one, and unique roles. I look forward to anymore you might host.

/accolades
Last edited by TA1LGUNN3R on Sun Nov 21, 2010 6:41 pm, edited 1 time in total.
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Re: Sanmatsu-mura - Day 4

Postby Haggis_McMutton on Sun Nov 21, 2010 6:40 pm

TA1LGUNN3R wrote:
Haggis wrote:I can post all the story if anyone wants, but it's a fuckin short novel


Please do, if it's not too much trouble.

Ha I told you fools Edoku was a baddie. :) Always follow my gut...

-Tailzo


Yeah that was incredible bad luck for Edoku ... poor guy :lol:

Also, no problem at all, just copy past, but seriously I'm warning you, it's big.(btw, i kind of repeated a paragraph in the back-stories, You'll notice a lot of people were ronins at one point :lol: )

Here goes:
show
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Re: **FINISHED** Sanmatsu-mura - Town wins

Postby Haggis_McMutton on Sun Nov 21, 2010 6:54 pm

Also, WTF we're you trying to do, Sullimoto? Why the whole acting crazy thing?
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Re: **FINISHED** Sanmatsu-mura - Town wins

Postby edocsil on Sun Nov 21, 2010 6:57 pm

Gah, I wanted to get at least one kill off..... Was so pissed.
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Re: **FINISHED** Sanmatsu-mura - Town wins

Postby lalaland on Sun Nov 21, 2010 8:29 pm

Damn. If I hadn't been killed I coulda won...
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Re: **FINISHED** Sanmatsu-mura - Town wins

Postby FloresDelMal on Sun Nov 21, 2010 8:35 pm

i cant believe ga7 and i won, there were truckloads of overpowered roles, great narration i loved every line, not so great balance
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Re: **FINISHED** Sanmatsu-mura - Town wins

Postby Haggis_McMutton on Sun Nov 21, 2010 8:43 pm

FloresDelMal wrote:i cant believe ga7 and i won, there were truckloads of overpowered roles, great narration i loved every line, not so great balance


yeah, i did bill it as *CRAZY*. Tbh, kind of surprised town won.

Edit: Also, in whose favour do you think it was unbalanced?
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Re: **FINISHED** Sanmatsu-mura - Town wins

Postby TA1LGUNN3R on Mon Nov 22, 2010 2:03 am

Haggis' story wrote:you will however be injured in the attempt(you're old).
I couldn't stop laughing at this one. Somehow geriatric jokes are really funny (cruel I know).

edocsil wrote:Gah, I wanted to get at least one kill off..... Was so pissed.


Yeah I was pissed when you didn't actually die. :D

FloresDelMal wrote:i cant believe ga7 and i won, there were truckloads of overpowered roles, great narration i loved every line, not so great balance


Eh really the maf could only kill if they hammered the lynch. So the town was kinda overpowered. If I hadn't fucked up D1, then it would've been a lot easier.

-Tails
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Re: **FINISHED** Sanmatsu-mura - Town wins

Postby FloresDelMal on Mon Nov 22, 2010 11:42 am

Haggis_McMutton wrote:yeah, i did bill it as *CRAZY*. Tbh, kind of surprised town won.

Edit: Also, in whose favour do you think it was unbalanced?

well if you were surprised that town won, there you answered your own question :P
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Re: **FINISHED** Sanmatsu-mura - Town wins

Postby Haggis_McMutton on Mon Nov 22, 2010 12:01 pm

FloresDelMal wrote:
Haggis_McMutton wrote:yeah, i did bill it as *CRAZY*. Tbh, kind of surprised town won.

Edit: Also, in whose favour do you think it was unbalanced?

well if you were surprised that town won, there you answered your own question :P


Well, no. You'll notice others have different oppinions. *cough* Tails :D

This could have gone a lot of ways. If it went bad for the town, (town lynched day 1, hammered by scum and all nk's hit town), town would have gotten down to 1 man by day 2. On the other hand it could've gone equally bad for any of the factions(and it did go specifically that bad for Edoku).

As oit played out, i thought it was pretty close. Had Sullimoto decided to not kill it woul've been mafia win.
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Re: **FINISHED** Sanmatsu-mura - Town wins

Postby Haggis_McMutton on Mon Nov 22, 2010 12:06 pm

But it was certainly a mess.

Heh, scum secretly masoned up with cop.

Guy who can kill the one who hammered him.

Scum AND Town who have incentive to hammer.

Good times :lol:
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Re: **FINISHED** Sanmatsu-mura - Town wins

Postby ga7 on Mon Nov 22, 2010 12:19 pm

Dude, as much as I enjoyed your storytelling the balance was nonexistent. It's good to make a crazy game but not much point if you're biased towards one faction. It's a freaking miracle town won with this setup. We could have lost if Flores hammered instead of Lala despite losing only one townie, not getting NKed and always targeting scum. We similarly could have lost Night 2 if Tailz had targeted a townie, or if Tailz was hammered by a scum that would then be able to NK on top of the SK kill.

Town had against them:
-2man mafia, one of which would be investigative proof (obviously I would never have waited to investigate the TWO scum before trying to lynch one so that mechanism was just silly, plain GF powers)
-One SK with one-shot bulletproof that could daykill
-One motherfuckin miller out of 4 members, AND a bomb that could as easily kill an extra townie
-One cop that could be tricked by scum (I didn't buy it much but never expected scum team+SK which pushed me to trust lala more than Victor)
-No protection besides the bulletproof role that you also made the most likely to be lynched
-Potentially 5 deaths in a single day & night, while it was absolutely impossible to have all scum killed in the same timeframe
-A daykiller that could become suicidal

Not to mention the flavour that had town stuck with "ronin", "shinobi","thief", remarkably trustable characters, and had against them monks. Seriously, if you had tried to make sure townies would get lynched you couldn't have done it better.
So yes, while town won it was on very low odds and could have much more likely been a bitter defeat even after playing an almost perfect game.

While again I really appreciate your creativity, effort and storytelling next time please consider this simple question: "Do all players have an equal chance to win?" (one traditional exception would be the SK that compensates by being pure awesome, though some mods have tried to tweak the role in the past to make it more resilient. An extra life in a game this small still makes no sense though).
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Re: **FINISHED** Sanmatsu-mura - Town wins

Postby ga7 on Mon Nov 22, 2010 12:23 pm

On an unrelated note, wtf Victor? Were you just trying to get scum to hammer you? I'd like to know if you were just random or if you had a plan, as frankly even though I suspected you could be a bomb after what you said at the beginning of the day it seemed like you were intentionally wanting town to lose -_-
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Re: **FINISHED** Sanmatsu-mura - Town wins

Postby Haggis_McMutton on Mon Nov 22, 2010 12:40 pm

How about you don't think of it as town vs scum and think of it as 3 factions.

SK faction had 2lifes, 1 NK every 2 days(while on his first life), 1 DK(while on his second life)

Scum faction had 2 lifes, 1NK for every hammer, possibility to confuse cop(remember, i didn't tell you lala was innocent, i didn't know how the cop would based off of a inconclusive result, could have lynched, also the communicating with you is also debatable, you could have profited from it just as much as they did)

Town faction had 4 lifes, 1 cop, 1 tracker, 1DK, 1 Bulletproof guy/Bomb and 1NK for every hammer(with restrictions).

I mean you say all the ways you could have lost, well Edoku did lose N1, and scum could have lost N1 as well. Town was actually the only faction that couldn't lose N1.
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Re: **FINISHED** Sanmatsu-mura - Town wins

Postby ga7 on Mon Nov 22, 2010 1:09 pm

You can't claim it's a faction game when the factions don't have more or less equal power. The scumteam concentrated wayy better powers than town. You say the SK lost right away due to weird circumstances (hit by daykill then hit by scumteam) but that doesn't change the fact he had actually more of a shot than the town: scum targetting a town instead meant 2 town 2 mafia 1 SK for instance which could have been pretty good for him, while town would never have been able to eliminate the mafia + SK with only 2 alive essentially losing at day 2 just the same. So all factions could have lost by day 2, the big difference is that Mafia and in a lesser extent SK would have had it easy after that, while town needed a perfect game in BOTH lynches and actions to pull it off, and even then town's actions could screw them because of the investigation-related quirks.
The "inconclusive" result just meant that to me, inconclusive. Essentially it was about the same as if I had been roleblocked, so wtf? Who would push for a lynch based on that? The communicating part was minor but I don't see how I could have gotten any clues, Lala played it decent I thought since she just gave me a bone to gnaw when admitting she could contact people, but otherwise gave me 0 info. It was obviously an extra way to not suspect her.
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Re: **FINISHED** Sanmatsu-mura - Town wins

Postby Haggis_McMutton on Mon Nov 22, 2010 1:47 pm

Ok, so let's say 2 town 2 mafia 1 SK D2.

If it's, say the vig and the cop/tracker that are alive, well the cop tracker had a 3/5 chance of getting scum last night, scum would get lynched.
if sk died and scum gets the hammer, they win, if they don't get the hammer town wins.
if scum died, it's kind of impossible to predict. Even if scum gets hammer and kills cop, D3 you'd have the town vig with 1 DK, the SK with 1 DK and the scum. Anything can pretty much happen here.

If it's the vig and the bulletproof, again town can win a number of ways. Say bomb is hammered by scum. If scum targets vig, Sk wins, if scum targets Sk, town wins.

And so on. Basically this was very hard for me to analyze, cause as you see a lot of fucking shit can happen. I'm not saying it was perfectly balanced, but i don't think it's terribly unbalanced either.

Maybe i shouldn't have put the restriction on the vigs NK's.
Also, i should probably have padded this out with vanilla townies and scum, so the power roles don't necessarily have to die immediately, but i wanted to keep it small.
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Re: **FINISHED** Sanmatsu-mura - Town wins

Postby aage on Mon Nov 22, 2010 2:11 pm

The extra life was kind of overpowered. If Edoku wouldn't have had it though, I'd have chosen to kill ga7 (as I should have! Q@$@$^@^%$!%@ Haggis you knew my doubts, and so you also know how fucking pissed I was when ga came and got me killed).

But then if I had, Edoc'sil would have probably kicked mayhem and we'd all have been sad.
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Re: **FINISHED** Sanmatsu-mura - Town wins

Postby Haggis_McMutton on Mon Nov 22, 2010 2:36 pm

If i get really bored in the next few days i might do some test games with this setting(random decisions etc) just to see what happens. :lol:
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Re: **FINISHED** Sanmatsu-mura - Town wins

Postby Haggis_McMutton on Mon Nov 22, 2010 2:42 pm

aage wrote:The extra life was kind of overpowered. If Edoku wouldn't have had it though, I'd have chosen to kill ga7 (as I should have! Q@$@$^@^%$!%@ Haggis you knew my doubts, and so you also know how fucking pissed I was when ga came and got me killed).

But then if I had, Edoc'sil would have probably kicked mayhem and we'd all have been sad.


Actually you were also tracked that night. :lol: If you had killed ga7, you would have still been lynched the next day.
If lala got the hammer she prolly would have killed the tracker, then we would have had an interesting D3. Sk with 1 DK, scum who needs to hammer and town bomb :lol:
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Re: **FINISHED** Sanmatsu-mura - Town wins

Postby Victor Sullivan on Mon Nov 22, 2010 5:48 pm

First off, bravo, Haggis =D> Idk why people think it was unbalanced... If town had so much going against them, then how could we have won...?

ga7 wrote:On an unrelated note, wtf Victor? Were you just trying to get scum to hammer you? I'd like to know if you were just random or if you had a plan, as frankly even though I suspected you could be a bomb after what you said at the beginning of the day it seemed like you were intentionally wanting town to lose -_-

Lol, I figured you were cop and either flores or lala had to be mafia. Since there seemed to be nothing decisive, I figured it might be a good idea to cast some suspicion on myself. With any luck (and as it turned out) the player to hammer would be mafia. I figured the odds there were better than mis-lynching Day 4 then scum getting an NK (potentially). Idk... UNSHEATHE SWORD seemed like the best course of action.

-Sully

P.S. I loved my role, Haggis, and I hope you have more of these in-depth story mafias.
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Re: **FINISHED** Sanmatsu-mura - Town wins

Postby aage on Mon Nov 22, 2010 5:52 pm

Mathematically you'd have had 33% chance of killing a scum which would result in town win, and 66% of hitting town, resulting in a scum win. However, since ga7 was town (defenitely) it'd be 50%, which wouldn't be enough for me to get myself lynched and do my trick :P
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Re: **FINISHED** Sanmatsu-mura - Town wins

Postby FloresDelMal on Tue Nov 23, 2010 10:29 am

Victor, if you really played it so scummily on purpose you have my respect, if it was a fluke then i envy you luck :P

Haggis, i am still your groupie you know, you have all what it takes to be a great mod, interesting concept, great storytelling, creativity, but if you really want to become a great mod, learn to accept feedback from experienced players in order of improve is necessary as well, you could do this simply by running your set up through someone experienced enough in modding who could help you to balance it, because balance is the sole element sine qua non that you cant skip. just my 2 cents.
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