Well, as far as I can see the game was pretty balanced, reminded me of NJO in some aspects. I guess what screwed town was that the pgo and bomb were not very kill-attractive to say the least, and the modkills didn't help (although the amount of kills we missed pretty much balances that).
Anyway, to the important part!
Lovo decided to make the whole mafia team composed of the msn/esoog gang, which was a lot of fun for action planning and talk.
I'd like to thank Neut, who gracefully played along with fake claim and all when I made my move (and could have made it if it wasn't for a certain someone

);
Thanks to Nag, my consigliere then zombie consigliere after his unlucky death for the support (he's so helpful he even agreed to comod after

);
Cuddles to Skoffin, who made my usurping possible by giving Neut a fakeclaim which was sure to be countered (yes she's that wicked) and for general insanely good ideas (RD lynch? nahh it'll never get through

);
Love to Freddychu for taking one for the team and getting rid of an investigative role (albeit the wrong one) but managing to make the town believe there was just 1 scum late in the process

;
Kudos to Kwan for doing his usual play which seemingly always works and spring the Crab/RD cases with perfect timing;
Props to Skittles & TWO the scubmariners who had pretty vital roles for our victory (we knew almost all the roles by day 4 and would have gone nokill several times without the assassin);
and grats to Lovo for pulling out a huge, long and fun game on his first major try
