You can't just say regardless. You need to actually rebuff the points he made with some reasoning!
Not so jonty! Not if the logic was flawed in the first place he should not justify it!
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You can't just say regardless. You need to actually rebuff the points he made with some reasoning!
Commander9 wrote:Trust Edoc, as I know he's VERY good.
zimmah wrote:Mind like a brick.
jonty125 wrote:
Serious time now unvote, vote Lootifer the post he made was poor.
Horse Game Activity - if pcm wanted to sure activity he would have included surely more than 5 players. Also, why not prod those who don't post, that usually works.
The Removal of the Horse Game - I can't remember the exact phrase but it goes along the lines of if town has an open setup and town don't exploit the set up then town deserve to lose. Anyway, the fact of the matter is Rodion is trying to use the horse game to his advantage. Now currently, I can't say whether he is town or mafia, merely a probability, but the point I am trying to get at is, Rodion is trying to exploit the system in a way to benefit town, which is good, not bad. Also, you said it would lower activity if the horse game were to be removed. I don't think it would, in fact I think it might increase activity, because we now have 2 lynches to talk about, the traditional and the horse. Granted, the horse is gonna be difficult to manipulate but I believe we can. We could goat people instead of voting them (i.e. goat Rodion) and he who the most goats, can end up without a horse, claim, and then be judged.
DoomYoshi wrote:Test it on me. Tree stump is my favorite role anyway lol. Next time I am picking Wispy Woods as my character.
I believe it to be some external factor. I got a PM at the start of the Day saying I don't have a vote for today.Rodion wrote:Spiesr, would you feel comfortable clarifying whether your vote loss derives from your own role or from external factors?
spiesr wrote:I believe it to be some external factor. I got a PM at the start of the Day saying I don't have a vote for today.Rodion wrote:Spiesr, would you feel comfortable clarifying whether your vote loss derives from your own role or from external factors?
Maxleod wrote:Not strike, he's the only one with a functioning brain.
sheepofdumb wrote:jonty125 wrote:
Serious time now unvote, vote Lootifer the post he made was poor.
Horse Game Activity - if pcm wanted to sure activity he would have included surely more than 5 players. Also, why not prod those who don't post, that usually works.
The Removal of the Horse Game - I can't remember the exact phrase but it goes along the lines of if town has an open setup and town don't exploit the set up then town deserve to lose. Anyway, the fact of the matter is Rodion is trying to use the horse game to his advantage. Now currently, I can't say whether he is town or mafia, merely a probability, but the point I am trying to get at is, Rodion is trying to exploit the system in a way to benefit town, which is good, not bad. Also, you said it would lower activity if the horse game were to be removed. I don't think it would, in fact I think it might increase activity, because we now have 2 lynches to talk about, the traditional and the horse. Granted, the horse is gonna be difficult to manipulate but I believe we can. We could goat people instead of voting them (i.e. goat Rodion) and he who the most goats, can end up without a horse, claim, and then be judged.
Rodion has a daykill and one the other 4 are likely going to be killed. Does it sit right with you 4 that you're now going to be examined very closely by the town and then one of you will be marked to die? I guess Rodion will be looked at too but it seems like he thinks he could ignore the rules save his own skin provided that he's town. You guys might just be better off not knowing who's going to end up without a horse. If the potato gets passed around as per the spirit of the game I think it'll boost activity by the 5 participating players.
aage wrote:Never trust CYOC or pancake.
pancakemix wrote:
While I'm on the subject, "cooking" the horse goes against the spirit of the game. As such, I'm implementing a 24 hour time limit on how long you can hold on to the potato. Don't pass it along in 24 hours, you'll be killed at the end of the day. Since this wasn't in effect before, the timer starts at the timestamp of this post.
edocsil wrote:You can't just say regardless. You need to actually rebuff the points he made with some reasoning!
Not so jonty! Not if the logic was flawed in the first place he should not justify it!
HotShot53 wrote:Anarkistsdream hasn't been horseless yet... so Anarkistsdream, that's my horse!
whatsausage wrote:So we don't have any confirmation on edoc's "daykill" yet do we? It seems unlikely to be true, because if he had that power, it wouldn't make any sense to do it right away.
Whatsausage wrote:So we don't have any confirmation on edoc's "daykill" yet do we? It seems unlikely to be true, because if he had that power, it wouldn't make any sense to do it right away.
DoomYoshi wrote:Test it on me. Tree stump is my favorite role anyway lol. Next time I am picking Wispy Woods as my character.
Maxleod wrote:Not strike, he's the only one with a functioning brain.
Whatsausage wrote:So we don't have any confirmation on edoc's "daykill" yet do we? It seems unlikely to be true, because if he had that power, it wouldn't make any sense to do it right away.
I'll unvote my joke vote since that's all it was. (That had him at L-12 lol)
So some speculation on the horse game.
1. It is a ploy by the mod to give the town more power for daykills; meaning a. possibly not a totally random group (meaning it has like ~1 scum) or b. if it is a truly random group, it is totally possible that we lose a town no matter what. (Also the possibility of multiple scum that we could use for connections info later on) and c. It is likely just for today, with something different possible tomorrow
2. It is someone's role; could be either pro or anti-town, more likely anti considering the kills. If this the case, it is more likely to be around than I believe for Case 1, so we could see tomorrow. The one reason I doubt this is someone's power....The list was available at the beginning of the first day. How could that person have been certain to be able to get the list in before the day started if it truly was to start with 3/4ths confirmed?
FP'd by pcm
So the daykill clearly didn't work![]()
Interesting about the time limit on passing it. So if the person doesn't pass it for 24 hours, they are killed at the end of the day... So could theoretically, everyone in the group die from that? Or does the "potato" disappear after?
kgb007 wrote:Is a town with more power to kill really a good thing with 22 people?
The odds are much higher that we lynch a townie than not - I don't care what you tell me, correctly lynching scum on D1 is guess work based on limited posts and mountains out of molehills at best. We'd be lucky to go 1 for 2 between the lynch and horse game today.
Another option would be to focus strictly the 5 "chosen" ones and decide who to lynch from that group to limit the killing/damage done to town in case we're wrong. Mechanically we'd just need to ensure whoever hammers also ensures that player is horseless. I'm not advocating this strategy, just posing it as an option.
For the mod to select 5 townies to play horse doesn't seem right so either pcm's used some unbiased tool to select 5 players truly at random, it's part of some player's role or he hand selected the players...
HotShot53 wrote:Anarkistsdream hasn't been horseless yet... so Anarkistsdream, that's my horse!
aage wrote: It can be. Actually, it definitely would be good. However, if the horse thing is a player ability and the player has actively chosen to use it on day 1, that player is most likely anti town. Additional killing power on day 1 is quite useless unless some very fruitful discussion arises.
aage wrote:You're using the entirely wrong reason to suggest this. Your post reeks of "hey guyz lets no lynch". FoS.
jonty125 wrote: I can't remember the exact phrase but it goes along the lines of if town has an open setup and town don't exploit the set up then town deserve to lose.
aage wrote:The odds are much higher that we lynch a townie than not - I don't care what you tell me, correctly lynching scum on D1 is guess work based on limited posts and mountains out of molehills at best. We'd be lucky to go 1 for 2 between the lynch and horse game today.
DoomYoshi wrote:Test it on me. Tree stump is my favorite role anyway lol. Next time I am picking Wispy Woods as my character.
DoomYoshi wrote:I am going to stand by an old adage for now. Third on the wagon is scum (i am counting neb and edoc in that).
vote jonty
sheepofdumb wrote:Rodion has a daykill and one the other 4 are likely going to be killed. Does it sit right with you 4 that you're now going to be examined very closely by the town and then one of you will be marked to die? I guess Rodion will be looked at too but it seems like he thinks he could ignore the rules save his own skin provided that he's town. You guys might just be better off not knowing who's going to end up without a horse. If the potato gets passed around as per the spirit of the game I think it'll boost activity by the 5 participating players.
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