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War of the Triple Cult (Day 6)

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Re: War of the Triple Cult (Day 5)

Postby Stroop on Wed Mar 25, 2009 3:10 pm

Suspect101 wrote:
Stroop wrote:I protected Haggis_McMutton last night, amongst others (ace and captainwalrus). If there isn't a redirector, something special about my role could have made him guard me. I'm pretty sure you're town, so I know you're not setting me up, but something must have happened because I'm not cult.


After trying to kill you, this is pretty much what I got back.

"Meanwhile on the other side of town, A blue cult member walked down the road, a cloaked Green assassin held him in his sights, aimed carefully, and shot. At the last second another blue member lept from the shadow in the path of the bullet, taking it in the chest and falling down, instantly killed. Both the shooter and the original target disappeared instantly.
Haggis_McMutton (Killed via Cult) Blue Cult Bodyguard"

Haggis was guarding a blue cult member, the person I tried to kill, which was you.

mpjh investigated me and got cult because of my role (don't say it), so that might be the reason you recognized me as a cult member in the scene.

I'm still putting my money on a redirector though, I don't think everyone has posted yet.
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Re: War of the Triple Cult (Day 5)

Postby captainwalrus on Wed Mar 25, 2009 3:15 pm

So suspect claims that he killed haggis while trying to kill stroop, right. But, it said Haggis_McMutton (killed via cult)
Doesn't that mean that suspect is cult?
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Re: War of the Triple Cult (Day 5)

Postby Suspect101 on Wed Mar 25, 2009 3:26 pm

Stroop wrote:mpjh investigated me and got cult because of my role (don't say it), so that might be the reason you recognized me as a cult member in the scene.

I'm still putting my money on a redirector though, I don't think everyone has posted yet.


It said blue cult member. Not possible cult member, not afililated with a cult, but a blue cult member.

Here are the problems with your redirector theory.
Why would a member of the town redirect the actions of a confirmed blue cult investigator? They would not.
Why would a member of the blue cult redirect my actions towards another member of their blue cult, especially one who is being body guarded. They would not either.
There is no redirector, and if for some odd reason there is, they did not redirect me.

Putting MPJH aside, why would Haggis, a blue cult body guard, who guards blue cult members, guard you. Because you are a member of the blue cult. And what kind of person do the body guards guard? The important ones.

I am putting my money on you being the leader.
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Re: War of the Triple Cult (Day 5)

Postby Juan_Bottom on Wed Mar 25, 2009 3:31 pm

Told you it was believable... It was obvious... those that voted lynch are therefor most likely cult.

Suspect101 wrote:Becuase of the derf lynch, which I was strongly against for this reason, if I did not kill a blue cult, they would have 5 town would have 6 and with Ace left over. The game is over. Blue cult would win. All they have to say is "Ace vote no lynch and we will make you blue and give you the win". Even if I got a confirmed investigation, there is no majority to get a lynch, which is why as I explained we needed to keep derf alive. So I killed a person who I was 90% sure was cult and now know for sure.
I think that I'm with you.

Suspect101 wrote:Haggis was guarding a blue cult member, the person I tried to kill, which was you.

8-) Well Stroop?

Stroop wrote:I'm still putting my money on a redirector though, I don't think everyone has posted yet.

I don't get why there would be one. He/She should have already come forward? Sounds more likely to me that you're cult...
And if one does come forward, I'd suspect them of being cult too. Lying to protect you.
Suspect101 wrote:Why would a member of the town redirect the actions of a confirmed blue cult investigator? They would not.

Agreed.
Suspect101 wrote:And what kind of person do the body guards guard? The important ones.

Never really played before but I agree.
VOTE STROOP



captainwalrus wrote:So suspect claims that he killed haggis while trying to kill stroop, right. But, it said Haggis_McMutton (killed via cult)
Doesn't that mean that suspect is cult?

dunn DUNN DUNN!!!! Oh wait,->
Natewolfman wrote:Haggis was killed by investigator, not cult, while adding flavor to the kill I wrote the wrong player in



I pretty much figured Haggis for blue cult by the way he acted and his final vote. Glad he's gone so I don't have to call him on it.
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Re: War of the Triple Cult (Day 5)

Postby Stroop on Wed Mar 25, 2009 3:39 pm

Suspect101 wrote:Here are the problems with your redirector theory.
Why would a member of the town redirect the actions of a confirmed blue cult investigator? They would not..

Redirectors don't target someone and redirect their actions. They target someone and redirect all actions against that person onto someone else.

It would make sense to protect me by redirecting actions away from me, as my role can also help catch blue cult members. So actually, yes, they would.

Juan_Bottom wrote:
Suspect101 wrote:Haggis was guarding a blue cult member, the person I tried to kill, which was you.

8-) Well Stroop?

Redirector

Stroop wrote:I'm still putting my money on a redirector though, I don't think everyone has posted yet.

I don't get why there would be one. He/She should have already come forward? Sounds more likely to me that you're cult...
And if one does come forward, I'd suspect them of being cult too. Lying to protect you.

Not everyone has posted, therefore there might still be a redirector.

You could suspect them of being cult then, but are there other reasons to think I'm a cultist other than Suspect's kill?[/quote]
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Re: War of the Triple Cult (Day 5)

Postby Suspect101 on Wed Mar 25, 2009 3:43 pm

Stroop wrote:
Suspect101 wrote:Here are the problems with your redirector theory.
Why would a member of the town redirect the actions of a confirmed blue cult investigator? They would not..

Redirectors don't target someone and redirect their actions. They target someone and redirect all actions against that person onto someone else.

It would make sense to protect me by redirecting actions away from me, as my role can also help catch blue cult members. So actually, yes, they would.



I made no reference that I was going to kill you or anyone to anyone in the town, so noone knew that I was going after you. For all the town knew I was going to investigate someone else. So why would they redirect my actions?
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Re: War of the Triple Cult (Day 5)

Postby Natewolfman on Wed Mar 25, 2009 3:45 pm

Suspect101 wrote:because if the leader of the blue cult is lynched, this game is over. Town wins, noone can be recruited any longer, and all we have to do is vote no lynch during the day, investigate at night, and lynch whoever comes up blue.

first page wrote:You may vote no lynch, HOWEVER a no lynch majority will not result in no lynch. a no lynch = a throw away vote, and the result will go to the next highest vote

I had it eluded to on the first page, but it wasnt exactly spelled out so i rewrote the rule to be more specific lol, this is not a rule change, just a clarification based on what I was reading it needed to be done.
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Re: War of the Triple Cult (Day 5)

Postby Suspect101 on Wed Mar 25, 2009 3:46 pm

Suspect101 wrote:
Stroop wrote:
Suspect101 wrote:Here are the problems with your redirector theory.
Why would a member of the town redirect the actions of a confirmed blue cult investigator? They would not..

Redirectors don't target someone and redirect their actions. They target someone and redirect all actions against that person onto someone else.

It would make sense to protect me by redirecting actions away from me, as my role can also help catch blue cult members. So actually, yes, they would.



I made no reference that I was going to kill you or anyone to anyone in the town, so noone knew that I was going after you. For all the town knew I was going to investigate someone else. So why would they redirect my actions?


sorry misread you definition of a redirector.
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Re: War of the Triple Cult (Day 5)

Postby Suspect101 on Wed Mar 25, 2009 3:51 pm

Natewolfman wrote:
Suspect101 wrote:because if the leader of the blue cult is lynched, this game is over. Town wins, noone can be recruited any longer, and all we have to do is vote no lynch during the day, investigate at night, and lynch whoever comes up blue.

first page wrote:You may vote no lynch, HOWEVER a no lynch majority will not result in no lynch. a no lynch = a throw away vote, and the result will go to the next highest vote

I had it eluded to on the first page, but it wasnt exactly spelled out so i rewrote the rule to be more specific lol, this is not a rule change, just a clarification based on what I was reading it needed to be done.


the only way for cult to kill town is by public lynch, and if they can not recruit, they have to vote lynch to win. Then we as the town just vote for whoever the first player is to vote lynch. If noone votes lynch at all, then noone dies because noone will have votes on them.

just might take a little longer, but it will still work.
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Re: War of the Triple Cult (Day 5)

Postby Natewolfman on Wed Mar 25, 2009 3:56 pm

Suspect101 wrote:the only way for cult to kill town is by public lynch, and if they can not recruit, they have to vote lynch to win. Then we as the town just vote for whoever the first player is to vote lynch. If noone votes lynch at all, then noone dies because noone will have votes on them.

just might take a little longer, but it will still work.

the only way for a no lynch is for EVERY player to vote no lynch, aside from that play it as you will :) its the game for the players not the mod
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Re: War of the Triple Cult (Day 5)

Postby nagerous on Wed Mar 25, 2009 4:05 pm

Suspect101 wrote:
Natewolfman wrote:
Suspect101 wrote:because if the leader of the blue cult is lynched, this game is over. Town wins, noone can be recruited any longer, and all we have to do is vote no lynch during the day, investigate at night, and lynch whoever comes up blue.

first page wrote:You may vote no lynch, HOWEVER a no lynch majority will not result in no lynch. a no lynch = a throw away vote, and the result will go to the next highest vote

I had it eluded to on the first page, but it wasnt exactly spelled out so i rewrote the rule to be more specific lol, this is not a rule change, just a clarification based on what I was reading it needed to be done.


the only way for cult to kill town is by public lynch, and if they can not recruit, they have to vote lynch to win. Then we as the town just vote for whoever the first player is to vote lynch. If noone votes lynch at all, then noone dies because noone will have votes on them.

just might take a little longer, but it will still work.


No offence, but that just sounds like a stalemate situation.
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Re: War of the Triple Cult (Day 5)

Postby Suspect101 on Wed Mar 25, 2009 4:14 pm

nagerous wrote:
Suspect101 wrote:
Natewolfman wrote:
Suspect101 wrote:because if the leader of the blue cult is lynched, this game is over. Town wins, noone can be recruited any longer, and all we have to do is vote no lynch during the day, investigate at night, and lynch whoever comes up blue.

first page wrote:You may vote no lynch, HOWEVER a no lynch majority will not result in no lynch. a no lynch = a throw away vote, and the result will go to the next highest vote

I had it eluded to on the first page, but it wasnt exactly spelled out so i rewrote the rule to be more specific lol, this is not a rule change, just a clarification based on what I was reading it needed to be done.


the only way for cult to kill town is by public lynch, and if they can not recruit, they have to vote lynch to win. Then we as the town just vote for whoever the first player is to vote lynch. If noone votes lynch at all, then noone dies because noone will have votes on them.

just might take a little longer, but it will still work.


No offence, but that just sounds like a stalemate situation.


during the day, yes, it is suppose to be. we can investigate at night to find blue cult and lynch them during the daywin. As eluded to, this only works if Stroop is blue cult leader.
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Re: War of the Triple Cult (Day 5)

Postby spiesr on Wed Mar 25, 2009 4:29 pm

Suspect101 wrote:
Natewolfman wrote:
Suspect101 wrote:because if the leader of the blue cult is lynched, this game is over. Town wins, noone can be recruited any longer, and all we have to do is vote no lynch during the day, investigate at night, and lynch whoever comes up blue.

first page wrote:You may vote no lynch, HOWEVER a no lynch majority will not result in no lynch. a no lynch = a throw away vote, and the result will go to the next highest vote

I had it eluded to on the first page, but it wasnt exactly spelled out so i rewrote the rule to be more specific lol, this is not a rule change, just a clarification based on what I was reading it needed to be done.


the only way for cult to kill town is by public lynch, and if they can not recruit, they have to vote lynch to win. Then we as the town just vote for whoever the first player is to vote lynch. If noone votes lynch at all, then noone dies because noone will have votes on them.

just might take a little longer, but it will still work.
Interesting strategy.
The cult presumably recruited a role with a power tonight. This role could possibly screw this up. You are also assuming that stroop is the leader for this to work. If he comes up as something else we won't be able to do it. He is most likely the leader though.
So it would work as follows:
We lynch stroop today and he is the leader.
Tonight you investigate someone and the cult kills ace because he is the only one they can kill.
If the person you look at is cult we lynch them the next day. If they are town we all agree to lynch nobody.
You continue investigating people at night until the cult is gone.
Hmm...
As long as the cult can't kill you this idea could possibly work. If their last recruit has the ability to kill you then it won't work as you appear to be the town's last role that has any power over the cult.

I have my worries about it though.
It seems possible that some townie will disagree with the plan and be lynched because of it.
If the day ends by the expiration of a deadline then a single cult member could at the last minute cast a vote for you. They would of course be lynched the next day, but the plan would no longer function after that.
On the whole though, this plan could work (Unless the cult's last recruit has some power that could mess it up like bus driver, or stroop is not the cult leader.) and it should be seriously discussed.
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Re: War of the Triple Cult (Day 5)

Postby Juan_Bottom on Wed Mar 25, 2009 4:58 pm

unvote
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Re: War of the Triple Cult (Day 5)

Postby Natewolfman on Wed Mar 25, 2009 4:59 pm

A sudden shock
As suspect rattled on his plan, flawless if he assumed he was correct he sipped at his drink, satisfied with himself and continued on. Sweat began to appear on his brow and his heart beat faster, he ignored it and went on his commanding rant. "we must do this we mu--" It sounded like he was choking, but he was not, his heart was beating at an accelerated rate, Suspect fell over on the ground gripping his chest, but before anyone could do anything, he was dead... A random member of the town hall picked up his drink "poisoned..." he said in a quiet voice.
Suspect101 (killed via cult) Blue investigator (town)
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Re: War of the Triple Cult (Day 5)

Postby Juan_Bottom on Wed Mar 25, 2009 5:29 pm

Bastards!

What kinda power role is that anyone? And how often can they usually do that???
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Re: War of the Triple Cult (Day 5)

Postby Juan_Bottom on Wed Mar 25, 2009 5:31 pm

Wait a sec, SPIESR, Nag.... seems like their is good reason for me to suspect that one of you did that, since you were online in between Natewolfman's posts.....
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Re: War of the Triple Cult (Day 5)

Postby nagerous on Wed Mar 25, 2009 5:34 pm

In light of that... unvote

Also, way to throw around accusations, you could just as easily be accused.
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Re: War of the Triple Cult (Day 5)

Postby Juan_Bottom on Wed Mar 25, 2009 5:38 pm

nagerous wrote:In light of that... unvote

Also, way to throw around accusations, you could just as easily be accused.

Yeah I could. I'm only pointing out the obvious.
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Re: War of the Triple Cult (Day 5)

Postby Suspect101 on Wed Mar 25, 2009 5:59 pm

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!

LOL!

good luck all!
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Re: War of the Triple Cult (Day 5)

Postby nagerous on Wed Mar 25, 2009 6:19 pm

vote stroop

I think I misunderstood, I read suspect's role as a blue cult investigator and scum, but on the first page it says that he is in fact town.. so the lynch on stroop should still be on.
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Re: War of the Triple Cult (Day 5)

Postby spiesr on Wed Mar 25, 2009 10:40 pm

Juan_Bottom wrote:unvote

May I ask why you did so? I mean the case against stroop still seems fairly solid.
Well with suspect gone his plan doesn't seem like it will work now. At least he told us about stroop before he died.
But, if the cult can day kill townies and our power roles dying fast, we are in a tough spot.
Unless one of the unknown power roles (by my count there should be at least one still out there. 4 if the whole psychologist bit turns out to be a total lie.) can do something to hurt the cult. Our only weapons left are ace's kill and lynching. And ace's life seems likely to end tonight. Stroop had better be the leader or we will be certainly doomed.
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Re: War of the Triple Cult (Day 5)

Postby Stroop on Thu Mar 26, 2009 3:18 am

Another interesting twist :-k

Considering no redirector came out, I think Suspect recognized me as a blue cult member in the scene because of my and his role (I look like a cult member, he looked for blue cult members). My role isn't bad, so I wouldn't be surprised if Nate also added a sort of miller effect that makes me look guilty to everyone, not just flavour cops like mpjh.

My role as psychologist was sort of confirmed when we caught sheep and through him his entire cult because of it and I think that overall I've shown that I'm pro-town. I was wrong on lynching derf, but I wasn't the only one who thought he was the last cult leader. :|

If the blue psychologist is still around; it could be risky revealing yourself, but it would at least prevent a town lynch, so we could actually still win this.

I don't think there's a lot more I can say, unless you guys have questions for me...
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Re: War of the Triple Cult (Day 5)

Postby captainwalrus on Thu Mar 26, 2009 2:23 pm

Say that stroop is cult, then the question arises as to how he knew of the recruit of william. He claims that it is because of his role, but there are some problems.
Stroop wrote:If the blue psychologist is still around

I thought he was the blue psycologist, no? if not then you must be green because you did not stop william from being recruited. There is no problem here, but to make double sure, if there is a green or red psycologist they should claim because they serve no purpose now and it would help support stroop's claim, but if no one claims, then I think that his role is bogus.

Stroop wrote: I think that overall I've shown that I'm pro-town.


Catching the red cult isn't pro town only. The blue cult wants to get rid of them too.

You have seemed pretty scummy what with mpjh finding cult things in your house, and now the body guard. You seem very scummy to me.vote count please.
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Re: War of the Triple Cult (Day 5)

Postby Juan_Bottom on Thu Mar 26, 2009 2:48 pm

spiesr wrote:Juan_Bottom wrote:
unvote
May I ask why you did so? I mean the case against stroop still seems fairly solid.

I unvoted when the plan changed to not lynching anyone. Suspect was killed right after my post.
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