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Re: CYOC: TDT [22/22] D1: The Rule of Threes

Postby TheForgivenOne on Thu May 08, 2014 8:22 pm

pancakemix wrote:Then TFO bursts in. "Am I too late for this?"

Goddammit, TFO...


Huehuehuehuehuehuehue

Sorry for late check in, I felt like being a rebel.

I don't even know who to throw my jokevote on )=
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Re: CYOC: TDT [22/22] D1: The Rule of Threes

Postby DoomYoshi on Thu May 08, 2014 8:37 pm

vote jokingly
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Re: CYOC: TDT [22/22] D1: The Rule of Threes

Postby Lootifer on Thu May 08, 2014 8:44 pm

Rodion wrote:Cool, I got control and I don't intend to let it go until the final moments of D1 (thank you, Tail!). I commit to following the decision of the majority on who to "horsekill", obviously excluding myself from the pool.

Town effectively has 2 lynches:
1 - the regular lynch, with a pool of 20 different players (assuming the daykill is a joke).
2 - the horse lynch, with a pool of 4 different players (virus90, TA1LGUNN3R, Anarkistsdream, HotShot53).

Minus town points.

To me the horse game is a tool being used by PCM to ensure activity (you dont want to be inactive* as you my risk dying via horse). By taking it away you are allowing inactivity.

vote rodion
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Re: CYOC: TDT [22/22] D1: The Rule of Threes

Postby Lootifer on Thu May 08, 2014 8:44 pm

ebwop:

* inactive is different from lurking/scumarining
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Re: CYOC: TDT [22/22] D1: The Rule of Threes

Postby Nebuchadnezer on Thu May 08, 2014 8:51 pm

Lootifer wrote:
Rodion wrote:Cool, I got control and I don't intend to let it go until the final moments of D1 (thank you, Tail!). I commit to following the decision of the majority on who to "horsekill", obviously excluding myself from the pool.

Town effectively has 2 lynches:
1 - the regular lynch, with a pool of 20 different players (assuming the daykill is a joke).
2 - the horse lynch, with a pool of 4 different players (virus90, TA1LGUNN3R, Anarkistsdream, HotShot53).

Minus town points.

To me the horse game is a tool being used by PCM to ensure activity (you dont want to be inactive* as you my risk dying via horse). By taking it away you are allowing inactivity.

vote rodion

1. If he was using to get activity, he wouldn't have only involved 5 players.
2. Rodion is making a strategic play...this should not affect anyone's activity.
3. FOS LOOTIFER for a crap vote.
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Re: CYOC: TDT [22/22] D1: The Rule of Threes

Postby Lootifer on Thu May 08, 2014 9:10 pm

Eh regardless of 1 and 2 I still believe moving the horse around to be in the best interests of town. It forces interation and information (though I concede you have a point with 1.)
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Re: CYOC: TDT [22/22] D1: The Rule of Threes

Postby spiesr on Thu May 08, 2014 9:27 pm

strike wolf wrote:Could it potentially backfire? Well we could choose you as the hot potato but even then you would probably elect to pass it off at the last second though that would make you a fairly quick lynch the next day.
And he is already preparing to get around that by having basically declared that he will not accept the town trying make him hold onto the bomb as it goes off; not that I can really blame him for that.
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Re: CYOC: TDT [22/22] D1: The Rule of Threes

Postby edocsil on Thu May 08, 2014 10:38 pm

FOS lootifer for logic that I find lacking. I think it is safe to assume the "horse" is a player ability, not a mod one.

kgb007 wrote:easy SW you just invented the damn thing, I only confirmed this morning...

vote edoc waiting for the mod to confirm but it's either still a 1 in 20 shot or 1 in 19 now

Where's IB?! ;)


Simply I was looking for a knee jerk reaction. I will often do something odd D1 just to see what happens, and a DK joke is always entertaining, especially in a game where it could be a possibility. Strike remebers fairly accurately, although I wish he would have wait for a moment to say so :(
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Re: CYOC: TDT [22/22] D1: The Rule of Threes

Postby strike wolf on Thu May 08, 2014 10:40 pm

edocsil wrote:FOS lootifer for logic that I find lacking. I think it is safe to assume the "horse" is a player ability, not a mod one.

kgb007 wrote:easy SW you just invented the damn thing, I only confirmed this morning...

vote edoc waiting for the mod to confirm but it's either still a 1 in 20 shot or 1 in 19 now

Where's IB?! ;)


Simply I was looking for a knee jerk reaction. I will often do something odd D1 just to see what happens, and a DK joke is always entertaining, especially in a game where it could be a possibility. Strike remebers fairly accurately, although I wish he would have wait for a moment to say so :(


Sorry, I forgot that's your tendency to try to stir the pot.
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Re: CYOC: TDT [22/22] D1: The Rule of Threes

Postby HotShot53 on Thu May 08, 2014 10:42 pm

Wow, a lot of activity so far... it's looking like some people are moving past the joke vote stage slightly already, so I won't bother with a joke vote at this point.

I like the idea of having assigned people to watch activity of one other person... with this many people it would be way too easy for people to start scummarizing a lot. So are we using the original list, or the revised looped list? The looped list obviously works better with the idea of replacing the person you were watching... so based on that I'll be watching strike instead of jak. I guess jak proposed the revision just because he didn't want me watching him... lol. As strike came up with the idea I'm guessing I should have an easy job anyway :)
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Re: CYOC: TDT [22/22] D1: The Rule of Threes

Postby Iron Butterfly on Thu May 08, 2014 10:47 pm

Rodion has now insured that the horse game is no longer a game. In essence it is now a "blind" Vig kill for the first person to control it each day. Seeing how it was a kill or be killed game one can not argue against this tactic.

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Re: CYOC: TDT [22/22] D1: The Rule of Threes

Postby strike wolf on Thu May 08, 2014 10:55 pm

HotShot53 wrote:Wow, a lot of activity so far... it's looking like some people are moving past the joke vote stage slightly already, so I won't bother with a joke vote at this point.

I like the idea of having assigned people to watch activity of one other person... with this many people it would be way too easy for people to start scummarizing a lot. So are we using the original list, or the revised looped list? The looped list obviously works better with the idea of replacing the person you were watching... so based on that I'll be watching strike instead of jak. I guess jak proposed the revision just because he didn't want me watching him... lol. As strike came up with the idea I'm guessing I should have an easy job anyway :)


I would say the revised list. It seems like everyone so far is on board with the idea so far anyways.
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Re: CYOC: TDT [22/22] D1: The Rule of Threes

Postby Nebuchadnezer on Thu May 08, 2014 10:58 pm

Okay, I'll tag Jak...even though Anark hasn't showed up yet.
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Re: CYOC: TDT [22/22] D1: The Rule of Threes

Postby sheepofdumb on Thu May 08, 2014 11:13 pm

Beyond watching how would you get inactives back in the game? If I log out for a week there's no way for anyone on the list to contact me.
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Re: CYOC: TDT [22/22] D1: The Rule of Threes

Postby strike wolf on Thu May 08, 2014 11:25 pm

sheepofdumb wrote:Beyond watching how would you get inactives back in the game? If I log out for a week there's no way for anyone on the list to contact me.


The idea is in part keeping track of who has been inactive or semi-active. Reports could aid to see who is doing what. As another person pointed out this would make scummarining difficult. Furthermore, it would take some pressure off the mod in having to keep track of who is falling behind. there are other factors, but I'd rather not say everything when there are still ways to catch scum in traps.
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Re: CYOC: TDT [22/22] D1: The Rule of Threes

Postby Zivel on Thu May 08, 2014 11:35 pm

edocsil wrote:FOS lootifer for logic that I find lacking. I think it is safe to assume the "horse" is a player ability, not a mod one.

kgb007 wrote:easy SW you just invented the damn thing, I only confirmed this morning...

vote edoc waiting for the mod to confirm but it's either still a 1 in 20 shot or 1 in 19 now

Where's IB?! ;)


Simply I was looking for a knee jerk reaction. I will often do something odd D1 just to see what happens, and a DK joke is always entertaining, especially in a game where it could be a possibility. Strike remebers fairly accurately, although I wish he would have wait for a moment to say so :(


Hmmmm, :x glad I didn't rage at you but still a BS move as I have been unable to post till your confirmation for fear of being dead, not to mention I been in grumpy mood all day. Cheers for that.

You can have my vote for the meantime as payback VOTE: Edoc

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Re: CYOC: TDT [22/22] D1: The Rule of Threes

Postby Rodion on Thu May 08, 2014 11:51 pm

sheepofdumb wrote:Beyond watching how would you get inactives back in the game? If I log out for a week there's no way for anyone on the list to contact me.


To clarify, nobody is contacting anybody outside of the thread. That's a modkillable offense.

Spiesr, would you feel comfortable clarifying whether your vote loss derives from your own role or from external factors?

Strike, on adding me to the pool, I'd be lying if I said I wouldn't pass the potato near the end of the day, regardless of alignment.
Town Rodion could survive D2 if the cop innocented me or found someone actually guilty, for instance.
Mafia Rodion would get a chance to rendez-vous with his scumbuddies N1 and leave some pointers for the rest of the game. Plus, if the cop did investigate me, I'd have for all intents and purposes made him waste his N1 action.
Simply put, it is impossible for me to honestly assert I'll resign to my fate of dying, should the majority want that. Hence my exclusion from the pool.

I like the revised train/chain, since it adapts itself without anyone having to watch himself before the game is over. Edoc has been posting.

FP by Zivel: for further reference, you don't have to stop posting until the mod tells you to (that applies to both daykills and lynches/hammers).
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Re: CYOC: TDT [22/22] D1: The Rule of Threes

Postby strike wolf on Fri May 09, 2014 12:02 am

Rodion wrote:
sheepofdumb wrote:Beyond watching how would you get inactives back in the game? If I log out for a week there's no way for anyone on the list to contact me.


To clarify, nobody is contacting anybody outside of the thread. That's a modkillable offense.

Spiesr, would you feel comfortable clarifying whether your vote loss derives from your own role or from external factors?

Strike, on adding me to the pool, I'd be lying if I said I wouldn't pass the potato near the end of the day, regardless of alignment.
Town Rodion could survive D2 if the cop innocented me or found someone actually guilty, for instance.
Mafia Rodion would get a chance to rendez-vous with his scumbuddies N1 and leave some pointers for the rest of the game. Plus, if the cop did investigate me, I'd have for all intents and purposes made him waste his N1 action.
Simply put, it is impossible for me to honestly assert I'll resign to my fate of dying, should the majority want that. Hence my exclusion from the pool.

I like the revised train/chain, since it adapts itself without anyone having to watch himself before the game is over. Edoc has been posting.

FP by Zivel: for further reference, you don't have to stop posting until the mod tells you to (that applies to both daykills and lynches/hammers).


You miss the point. I am adding you to the pool so that people wouldn't subconsciously skip over you. It's a very easy trick to be honest if you wanted to pull it this way. "I am giving town the choice here. You can choose any of these four. Pay attention to them while I slip off into the corner and do what I want."

I would also argue that you'd waste the cop's time either way. There would be no guarantee you'd make it to day two in fact as a vig, I'd be very tempted to off you.and even more, an innocent result does not prove that you aren't the god father or otherwise immune.

That being said, you're right, I can't force you to keep it. I am not sure I will want you to keep it but I will say that on top of what I have already said, this could set a dangerous precedent if this is a role related every day occurrence.
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Re: CYOC: TDT [22/22] D1: The Rule of Threes

Postby Whatsausage on Fri May 09, 2014 12:04 am

Well rodion beat me to it, but yes spiesr, it appears no one else mentioned your comment. Do you have any knowledge as to why you cannot vote?

I demand to get in a joke vote! Vote anark before he says that he is never scum :P

I am proud to declare that sheep has posted more than once :D

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Re: CYOC: TDT [22/22] D1: The Rule of Threes

Postby aage on Fri May 09, 2014 4:34 am

spiesr wrote:
strike wolf wrote:Could it potentially backfire? Well we could choose you as the hot potato but even then you would probably elect to pass it off at the last second though that would make you a fairly quick lynch the next day.
And he is already preparing to get around that by having basically declared that he will not accept the town trying make him hold onto the bomb as it goes off; not that I can really blame him for that.

I actually find this an interesting observation. If the horse game returns tomorrow, I think we definitely should look into lynching someone while that person has no horse (or does have the potato/bomb/whatever). The game might backfire completely.

I'm supposed to be watching Lootifer and am happy to report that he followed my vote and was subsequently attacked for it, because it was a "crap vote" that "lacked logic". I'm pleased.
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Re: CYOC: TDT [22/22] D1: The Rule of Threes

Postby Zivel on Fri May 09, 2014 5:44 am

I actually dont mind Rodions tactic, its kinda like that kid at the party who holds onto the parcel for as long as possible hoping the music will stop at the right time, only in this case the parcel is bad and its not having a horse. More like musical chairs now I think about it.

Anyways, it really only comes into play at the end of the day when the hammer nears and then everyone will be jumping on the band wagon of flipping the horse around. I supose its the person who hammers who has the power to kill one of the horse people as well, and it means they have to be online at the time of the hammer which could be dodgy. Not really fair, the ones that are online at the time of the hammer survive, the ones offline cant do anything about it.

All it is, as I see it, is a nice distraction and conversation starter and I much prefer this conversation starter than the random arse daykill shit that Edoc pulled.
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Re: CYOC: TDT [22/22] D1: The Rule of Threes

Postby virus90 on Fri May 09, 2014 6:05 am

there is another risk involved with keeping it, it gives a legitimate reason (in my opinion) for everyone in the horse game who has a horse (so who doesnt have the hot potato) to quicklynch the nr 1 suspect. i think i would do that if it was L1 and there was the chance of me getting lynched by the hot potato.
Just wanna say: Dont underestimate what can go wrong. And i think its hard to blame someone for saving himself over someone you dont know what they are. I mean i wouldnt do it if i knew the cop was going to get screwed but if i you dont know what someone is its pretty legitimate in my opinion.
the only way i see it working to be honest is to let the horse players decide who they are gonna lynch out of the horse game all together and let them agree to pass the horse to this person at all times. they are with a number big enough to end the day and if they all pass it to 1 person and make sure to finish the lynch quick it might work. and still this might go wrong, and i doubt if we would come to an agreement at all.
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Re: CYOC: TDT [22/22] D1: The Rule of Threes

Postby virus90 on Fri May 09, 2014 6:07 am

Zivel wrote:I actually dont mind Rodions tactic, its kinda like that kid at the party who holds onto the parcel for as long as possible hoping the music will stop at the right time, only in this case the parcel is bad and its not having a horse. More like musical chairs now I think about it.

Anyways, it really only comes into play at the end of the day when the hammer nears and then everyone will be jumping on the band wagon of flipping the horse around. I supose its the person who hammers who has the power to kill one of the horse people as well, and it means they have to be online at the time of the hammer which could be dodgy. Not really fair, the ones that are online at the time of the hammer survive, the ones offline cant do anything about it.

All it is, as I see it, is a nice distraction and conversation starter and I much prefer this conversation starter than the random arse daykill shit that Edoc pulled.


sorry by double post, but i agree. it only matters at the end of the day. and it definitely is a nice way to get the talk going. that is proven already
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Re: CYOC: TDT [22/22] D1: The Rule of Threes

Postby strike wolf on Fri May 09, 2014 7:07 am

aage wrote:
spiesr wrote:
strike wolf wrote:Could it potentially backfire? Well we could choose you as the hot potato but even then you would probably elect to pass it off at the last second though that would make you a fairly quick lynch the next day.
And he is already preparing to get around that by having basically declared that he will not accept the town trying make him hold onto the bomb as it goes off; not that I can really blame him for that.

I actually find this an interesting observation. If the horse game returns tomorrow, I think we definitely should look into lynching someone while that person has no horse (or does have the potato/bomb/whatever). The game might backfire completely.

I'm supposed to be watching Lootifer and am happy to report that he followed my vote and was subsequently attacked for it, because it was a "crap vote" that "lacked logic". I'm pleased.


The problem with that is that we would be limiting our multiple choices for lynching to 5 people (assuming that there are 5 people involved in the horse game each day).
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Re: CYOC: TDT [22/22] D1: The Rule of Threes

Postby jonty125 on Fri May 09, 2014 7:46 am

show: JokeVote + Drivel


Serious time now unvote, vote Lootifer the post he made was poor.

Horse Game Activity - if pcm wanted to sure activity he would have included surely more than 5 players. Also, why not prod those who don't post, that usually works.
The Removal of the Horse Game - I can't remember the exact phrase but it goes along the lines of if town has an open setup and town don't exploit the set up then town deserve to lose. Anyway, the fact of the matter is Rodion is trying to use the horse game to his advantage. Now currently, I can't say whether he is town or mafia, merely a probability, but the point I am trying to get at is, Rodion is trying to exploit the system in a way to benefit town, which is good, not bad. Also, you said it would lower activity if the horse game were to be removed. I don't think it would, in fact I think it might increase activity, because we now have 2 lynches to talk about, the traditional and the horse. Granted, the horse is gonna be difficult to manipulate but I believe we can. We could goat people instead of voting them (i.e. goat Rodion) and he who the most goats, can end up without a horse, claim, and then be judged.
Lootifer's Response
Lootifer wrote:
Nebuchadnezer wrote:1. If he was using to get activity, he wouldn't have only involved 5 players.
2. Rodion is making a strategic play...this should not affect anyone's activity.
3. FOS LOOTIFER for a crap vote.

Eh regardless of 1 and 2 I still believe moving the horse around to be in the best interests of town. It forces interation and information (though I concede you have a point with 1.)
You can't just say regardless. You need to actually rebuff the points he made with some reasoning!


So, that's why I'm voting you Loot, your reasoning was poor for your vote on Rodion, and I can't see why you just disregarded Neb's post. In other news in D1, DoomYoshi has posted once, his last post was May 9th, 2014, 2:37 am GMT
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