by max is gr8 on Sun Nov 25, 2007 11:29 am
3 mafia
3 werewolves
3 aliens
3 masons (not mafia) (cannot talk)
3 monks (not werewolf) (cannot talk)
3 xenophobes (not alien) (cannot talk)
3-12 vanilla townies (but see below)
Each scum group kills once per night. Town lynches 2 people per day. Game starts with day.
Each player starts out with one Item, assigned at random. (Or maybe just most players.) Items can be used at night, then must be given to another player during the same night. (No choice = random.) One player can receive any number of Items, and use them all the next night (and then has to give them all away again, etc). So to be clear, an ability is never in the same hands twice in a row.
list of Items:
* Cop Badge (grants mafia/not-mafia investigation)
* Crystal Ball (grants werewolf/not-werewolf investigation)
* Scanner (grants alien/not-alien investigation)
* First-Aid Kit (grants doc protect against mafia)
* Magic Wand (grants doc protect against werewolves)
* Test Tube (grants doc protect against aliens)
* Bulletproof Vest (grants self-protect against mafia)
* Wolfsbane (grants self-protect against werewolves)
* Tinfoil Hat (grants self-protect against aliens)
* Pistol (grants vig attempt; effective against all mafia)
* Silver Dagger (grants vig attempt; effective against all werewolves)
* Zapper Gun (grants vig attempt; effective against all aliens)
* Cell Phone (3x) (allows owners to talk to each other at night)
* Mafia-Wolf Translator (when activated by owner, allows mafia and werewolves to send each other anonymous messages via the mod)
* Wolf-Alien Translator
* Mafia-Alien Translator
15 items to 21 people
Some people will not get items will change items if required