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DEFCON Mafia [Scrapped] If you try to steal you will die!

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DEFCON Mafia [Scrapped] If you try to steal you will die!

Postby Campin_Killer on Wed Dec 15, 2010 2:16 pm

For those of you who are wondering, I've done this in real life and did it on a brief stay on mafiascum.net(which for the record I do not like)

[DEFCON Mafia]
"Everybody dies."



show: Backstory


show: Mechanics


Players:
1. /
2. theherkman
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
Last edited by Campin_Killer on Sun Dec 26, 2010 3:12 pm, edited 4 times in total.
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Re: DEFCON Mafia [0/12]

Postby aage on Wed Dec 15, 2010 4:07 pm

Do I know you?
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Re: DEFCON Mafia [0/12]

Postby edocsil on Wed Dec 15, 2010 4:22 pm

No you don't. I just played Classic game with him today, and he was new here. His mafia setup sounds quite interesting however.

CK, I would suggest playing a game here before hosting one, otherwise people might not show up to play this one.
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Re: DEFCON Mafia [0/12]

Postby Campin_Killer on Wed Dec 15, 2010 4:43 pm

Hmmm, that does sound like good advice...
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Re: DEFCON Mafia [0/12]

Postby aage on Wed Dec 15, 2010 5:19 pm

The setup itself isn't bad. I have a question though. You're talking about xx% chance... will you be throwing 20-sided dices to determine that, or will e.g. 5% of all communications (no more no less) get into the hands of the eavesdropper? This is a crucial difference...
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Re: DEFCON Mafia [0/12]

Postby Victor Sullivan on Wed Dec 15, 2010 5:37 pm

edocsil wrote:No you don't. I just played Classic game with him today, and he was new here. His mafia setup sounds quite interesting however.

CK, I would suggest playing a game here before hosting one, otherwise people might not show up to play this one.

Hmm... I have had a good mafia game in my pocket for awhile, but wanted to wait a bit so I don't have too much on my hands, but I could start it now so you can play a mafia first, Campin Karl- I mean, Killer.
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Re: DEFCON Mafia [0/12]

Postby Campin_Killer on Wed Dec 15, 2010 6:30 pm

I'd rather run it because the mechanics are a bit weird and I ran it on mafiascum
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Re: DEFCON Mafia [0/12]

Postby / on Wed Dec 15, 2010 6:58 pm

I'd like to join please, it definitely sounds like you already have everything together, no need to learn the ropes.
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Re: DEFCON Mafia [0/12]

Postby Mr. Squirrel on Wed Dec 15, 2010 9:01 pm

From the sheer complexity of this and work you put into it, it sounds like you would make a good mod. However its waaaay too complicated for my tastes. Good luck though. Hopefully I can play one of yours some other day.
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Re: DEFCON Mafia [0/12]

Postby Victor Sullivan on Wed Dec 15, 2010 9:56 pm

Campin_Killer wrote:I'd rather run it because the mechanics are a bit weird and I ran it on mafiascum

I meant a different mafia - one I've created. There's no way I'd be able to run this.
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Re: DEFCON Mafia [1/12]

Postby Campin_Killer on Wed Dec 15, 2010 10:55 pm

Oh.
Wow 4 character minimum in a post? Happy now cuz this is more
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Re: DEFCON Mafia [1/12]

Postby / on Sat Dec 25, 2010 8:28 pm

Come on guys, who signs up for conquer club without severe megalomania?
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Re: DEFCON Mafia [1/12]

Postby Campin_Killer on Sat Dec 25, 2010 9:02 pm

Step right up! Step right up! You get nukes, troops, manpower, and millions of dollars in funding for the one low cost of ZERO dollars. In fact, if you are not satisfied, I'll refund the ENTIRE amount of your zero dollars!
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Re: DEFCON Mafia [0/12]

Postby Campin_Killer on Sat Dec 25, 2010 9:12 pm

aage wrote:The setup itself isn't bad. I have a question though. You're talking about xx% chance... will you be throwing 20-sided dices to determine that, or will e.g. 5% of all communications (no more no less) get into the hands of the eavesdropper? This is a crucial difference...


I intend to be as random as possible about it. I won't be throwing dice, I will use random.org
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Re: DEFCON Mafia [1/12]

Postby theherkman on Sat Dec 25, 2010 9:57 pm

This is crazy shite... IN
MOD ABUSE LINKS
rdsrds2120
Andy/KingA


Image
Click that picture and you will go apeshit...
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Re: DEFCON Mafia [2/12]

Postby Campin_Killer on Sun Dec 26, 2010 3:12 pm

Due to the extreme lack of willingness to play, I'm scrapping this for now.
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Re: DEFCON Mafia [0/12]

Postby Streaker on Mon Dec 27, 2010 8:53 am

Campin_Killer wrote:
aage wrote:The setup itself isn't bad. I have a question though. You're talking about xx% chance... will you be throwing 20-sided dices to determine that, or will e.g. 5% of all communications (no more no less) get into the hands of the eavesdropper? This is a crucial difference...


I intend to be as random as possible about it. I won't be throwing dice, I will use random.org




:lol: :lol: :lol:

You should consider rolling them 20-sided dice yourself :-$
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Re: DEFCON Mafia [0/12]

Postby Haggis_McMutton on Mon Dec 27, 2010 12:13 pm

Streaker wrote:
Campin_Killer wrote:
aage wrote:The setup itself isn't bad. I have a question though. You're talking about xx% chance... will you be throwing 20-sided dices to determine that, or will e.g. 5% of all communications (no more no less) get into the hands of the eavesdropper? This is a crucial difference...


I intend to be as random as possible about it. I won't be throwing dice, I will use random.org




:lol: :lol: :lol:

You should consider rolling them 20-sided dice yourself :-$


Yeah, everyone knows that random.org is a conspiracy funded by the lizardmen ... DUH
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Re: DEFCON Mafia [0/12]

Postby Streaker on Tue Dec 28, 2010 1:51 am

Haggis_McMutton wrote:
Streaker wrote:
Campin_Killer wrote:
aage wrote:The setup itself isn't bad. I have a question though. You're talking about xx% chance... will you be throwing 20-sided dices to determine that, or will e.g. 5% of all communications (no more no less) get into the hands of the eavesdropper? This is a crucial difference...


I intend to be as random as possible about it. I won't be throwing dice, I will use random.org




:lol: :lol: :lol:

You should consider rolling them 20-sided dice yourself :-$


Yeah, everyone knows that random.org is a conspiracy funded by the lizardmen ... DUH



LIAR!!

It's actually funded by the Crabpeople.
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