I'll post the rest.

Zombie (special zombie recruiter) colton24, as of day two gregwolf
Mindlessly trudging for brains, you aren't quite the most successful attacker, your slow rotting joints are unable to keep up with your targets head on, as such instead target someone you think will be targeted, the first person to target your target will be turned into a zombie, being without a brain you will not know if anyone has successfully been infected to your side, but keep at it until you can overwhelm the masses.
You win when only zombies are alive.
Exorcist (Cop) safariguy5
Doppelgänger (survivor/copy) Skoffin/colton24
Fox Spirit (Serial killer/replacement) gregwolf121
Throughout China, Japan and Korea Fox spirits are known to be mischievous shapeshifters and sometimes monsters, you have the powers necessary to trick and kill other players, but doing so takes time, so there are no suspicions you will replace the player for the night, taking all further actions targeted on him/her.
You win when all non-neutral parties are eliminated.
Necromancer (Town User of the Dead) captainwalrus
You are a powerful user of Dark magics, capable of briefly controlling the fallen to your own means. Once per night you may choose someone from the "dead players" list and use their powers on a player of your choice, you may only select each "dead" player once per game.
You win when all threats to town are eliminated
Gargoyle (Delayed Guardian) wercool
You are a horrible looking Guardian made of stone, you protect people from evil spirits by residing one a building, but being made out of stone delays your action by one night. Once per night you may choose a person to protect, this person will not be protected the night you select them, but rather the following night (if they are still alive), under your watch the first anti town players to target them will be killed by you.
you win when all threats to town are eliminated
Ankou (Taker of Dead) cowboyz
As the last person of the last year to die, it is your task to make sure all the dead are taken to the afterlife, this isn't quite so easy when the dead are still walking around in their bodies. once per night send me a name, if this person is one of the walking dead, you will take them to the afterlife.
you win when only those that belong in the world of the living are left "alive"
(if necromancer is targeted, he loses ability for the night)
Night one
Skoffin sends in no action
CaptainWalrus sends in no action (No dead abilities to use)
Colton Targets self, Attacking Cowboyz, or rather his replacement for the night Gregwolf
Cowboyz takes colton (is immune to zombification)
gregwolf121 Kills/replaces Cowboyz (is zombified)
Wercool protects Captainwalrus for night two
Safariguy investigates Skoffin, Survivor result
Night Two
colton24 (Skoffin replacement) targets safariguy5
captainwalrus uses Cowboyz' power on gregwolf121
safariguy5 investigates gregwolf121
gregwolf121 targets colton24