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Mod VS. Mod Game

PostPosted: Thu Sep 29, 2011 4:41 pm
by shieldgenerator7
I had this idea of having a Mod VS. Mod game, where one mod makes half the roles and the other mod makes the other half.

Say we have a 20 players, one mod makes 10 roles and the other makes 10 roles. All of them are townies, and they don't know who each other are. The object of the game is to get rid of the other townies. The mod wins when the townies with his roles eliminate the other mod's players, and the players win when their townies are the only ones left.

The mods know who their players are and what roles they have, but the players themselves only know their roles, but do not know who their mod is. This can be accomplished by having players send night actions to both mods, or to a supervisor mod who isn't playing, but just keeps track of night actions.

My thoughts were all roles were possible and fair game, even masoner (but not starting masons), because the townies don't know who's on their side. Of course, this raises a question: what is the purpose of lynching? Maybe both mods can have a small mafia faction to rival the townies, and have a game with 2 objectives, and 4 different parties all trying for a win. You beat the other mod's players? great, now find your mod's mafia. You beat your mod's mafia? Great, now find the other mod's players.

Sound interesting? Tell me what you think.

-SG7 ( :) )

Re: Mod VS. Mod Game

PostPosted: Thu Sep 29, 2011 5:04 pm
by Rodion
I'll make 10 (infinite) bulletproof doublevoters.

Re: Mod VS. Mod Game

PostPosted: Thu Sep 29, 2011 5:44 pm
by strike wolf
And I'll make 10 unlynchable triple voters.

I kind of like the idea but it will require a lot of restrictions to make it so the game isn't unbalanced.

Re: Mod VS. Mod Game

PostPosted: Thu Sep 29, 2011 6:07 pm
by safariguy5
Yeah, I think we'd have to have a third mod run the game, the two mods would be way too biased to actually run a game properly.

Re: Mod VS. Mod Game

PostPosted: Fri Sep 30, 2011 2:02 am
by Mr. Squirrel
strike wolf wrote:I kind of like the idea but it will require a lot of restrictions to make it so the game isn't unbalanced.

Agreed. The idea sounds really cool, but I'm not sure how to do it in practice. I hope you figure it out.

Re: Mod VS. Mod Game

PostPosted: Sun Oct 02, 2011 10:44 pm
by naxus
Why not do a faction game. Three mods each with a faction. Theres a certain list of roles(Points based) they can possibly hand out, more powerful costing more points. So that one faction could be a vig and cop with a bunch of vts or a bunch of bodygaurds.

Re: Mod VS. Mod Game

PostPosted: Mon Oct 03, 2011 2:51 pm
by shieldgenerator7
yeah, there'd need to be some way to balance it out.
I like your idea naxus, maybe we can have 1 point cost for each ability, and each mod has 10 points to spend.
Maybe make bulletproof and unlynchable cost 2 points, so there won't be a fleet of unkillable townies. Or maybe not have these as options.
I think double voting and triple voting is ok, mostly because the townies won't know who their mod is and who is on their team. So their ability could hurt or help them.
Along with bulletproof and unlynchable is masons. We can't a mod mason all his players because then they'd know who's on their team. So maybe make mason worth 2 points for 2 townies, or have a townie with masoning ability (this way there's a chance he will mason with townies from the opposing team).

-SG7 ( :) )

Re: Mod VS. Mod Game

PostPosted: Mon Oct 03, 2011 5:14 pm
by Rodion
strike wolf wrote:And I'll make 10 unlynchable triple voters.

I kind of like the idea but it will require a lot of restrictions to make it so the game isn't unbalanced.


1 governor and 9 vigilantes. ;)

Re: Mod VS. Mod Game

PostPosted: Sat Oct 15, 2011 11:46 am
by Fircoal
I'd make 10 voteless hated townies.

Also this gives me a good idea for a game x3.

Re: Mod VS. Mod Game

PostPosted: Tue Oct 18, 2011 12:33 pm
by shieldgenerator7
I'm actually thinking about making this my next game. i'm still thinking about mechanics tho, and I might want a co-mod to help look over the guidelines real quick

Re: Mod VS. Mod Game

PostPosted: Tue Oct 18, 2011 2:39 pm
by zimmah
sounds nice. hope you can work it out

Re: Mod VS. Mod Game

PostPosted: Tue Oct 18, 2011 9:07 pm
by DoomYoshi
Fircoal wrote:I'd make 10 voteless hated townies.

Also this gives me a good idea for a game x3.


Am I the only one who noticed that fircoal appeared?

Re: Mod VS. Mod Game

PostPosted: Wed Oct 19, 2011 12:06 am
by Victor Sullivan
Who?

-Sully

Re: Mod VS. Mod Game

PostPosted: Wed Oct 19, 2011 9:47 am
by pancakemix
Victor Sullivan wrote:Who?

-Sully


No, Who's on first.

Re: Mod VS. Mod Game

PostPosted: Wed Oct 19, 2011 6:31 pm
by DoomYoshi
pancakemix wrote:
Victor Sullivan wrote:Who?

-Sully


No, Who's on first.


What you mean?

Re: Mod VS. Mod Game

PostPosted: Wed Oct 19, 2011 7:03 pm
by MoB Deadly
pancakemix wrote:
Victor Sullivan wrote:Who?

-Sully


No, Who's on first.


Whats the guys name on first base?

Re: Mod VS. Mod Game

PostPosted: Wed Oct 19, 2011 7:04 pm
by pancakemix
No, What's on second. Who's on first.

Re: Mod VS. Mod Game

PostPosted: Wed Oct 19, 2011 7:09 pm
by MoB Deadly
pancakemix wrote:No, What's on second. Who's on first.


I DON'T KNOW!

Re: Mod VS. Mod Game

PostPosted: Wed Oct 19, 2011 9:28 pm
by DoomYoshi
I don't know either

Re: Mod VS. Mod Game

PostPosted: Thu Oct 20, 2011 12:02 am
by MoB Deadly

Re: Mod VS. Mod Game

PostPosted: Thu Oct 20, 2011 6:35 am
by shieldgenerator7
LSHICASTR!

I finally made a thread that's worth trolling! :D :lol:

-SG7 ( :lol: )