Moderator: Community Team
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
qeee1 wrote:There is more luck involved in escalating than in flat rate.
HolgerHerz wrote:well, not many freestyle fans around it seems...
I just think it adds time as a critical determinant of the strategy and is therefore even more challenging. However, if a player is time restricted and therefore cannot use it properly, it sucks, that's right.
But per se that has nothing to do with freestyle, just with personal limitations regarding the possibility to time moves.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
I only play escalating when in a singles game.
The reasons are this: you know what the next player to hand in a set is going to get. The whole of my philosophy in Risk is to eliminate the unknown, and play a game where you know whatās going to happen next. Yes the cards get out of hand in a snowball effect at the end ā but as long as you dot yourself around the board so that someone has to kill you last because youāre not close together (Itās easier to kill a player in a few closely interlocking areas)
A lot of players claim that no cards, involves more skill ā this is bollox, as the initial placement of armies on the board (and their closeness to an easy to own continent) makes the game virtually over before itās begun. Get a nice set up? ā Youāve won it. (You need some sort of bonus cards, to change the balance of a deployment if you got the shitty end of the stick)
Flat Rate cards are also shit because ā after three rounds someone might hand in a mixed set and get 10 ā whilst you hang on to yours hoping to stop being dealt reds. Once again ā what I want from a game is uniformity and flat rate doesnāt give you that.
Also ā Flat rate games that drag on in stalemate with three players can lead to someone just getting infuriated with the game because itās been going on for so long, and they make a silly move that ruins months of careful placements. Why waste 3 months of your life playing a game that could be lost by someone whoās just run out of patience.
shultz wrote:I like no cards because you have to learn not to be aggressive,and mount your attack at the right time
Pedronicus wrote:shultz wrote:I like no cards because you have to learn not to be aggressive,and mount your attack at the right time
I didn't join a world domination Risk site so I could learn how to be non aggressive. It's like watching a fight between a Budhist and Hari Khrishna.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
Pedronicus wrote:escalating cards are the only way to go. Anyone who says theres no skill in escalating cards hasn't got a clue how to play that type of game, and thats just ignorance.
RobinJ wrote:I only play freestyle because it is a lot quicker and more tense if it is a rt game...
Pedronicus wrote:RobinJ wrote:I only play freestyle because it is a lot quicker and more tense if it is a rt game...
how in gods name can anyone play freestyle real time?
TheProwler wrote:I concede.
Just this once.
Return to Conquer Club Discussion
Users browsing this forum: No registered users