Age Of Realms 2

NEW AND IMPROVED GUIDE!(edited 17/12/10)
Age of Realms 2 is generally a hard map by all of you, so this is a strategy guide for Age of Realms 2. You all start with a castle, there are 6: Xi, Borun, Figye, Mua, Aoria and Ghyr(ya don't need to know how to pronounce).
There are different techniques at the start.
We need to get villages, which is +1 if you have a castle and a village. So you have 5 troops if you have 1 village and two castles, 4 if you have 1 village and 1 castle, you also need to get resource pairs, which are:
1.rabbit farm and butchery
2.berry field and basket weaver
3.Log camp and Timber mill
4.gold mine and coint mint
5.iron mine and blacksmith
6.fishery and market.
You get 3 troops for 1 castle and 1 resource pair, 3 troops for 1 village and that resource pair, and normally 3 troops for territ bonus, that's 14 troops for 1 village, 2 castles and 3 troops territ bonus. So aim for castles, villages and resource pairs, and you are genrally far apart from your enemy, so spend ALL your troops on expansion because ALL normal territs get -1 each turn.AND NEVER attack on the first turn except in some instances.
At the start, you should attack depending on your location:
Xi+Mua combo: From Mua, take duisch, aosa, sler, log camp, then basket weaver. From there, xi attack bisd then berry field. This will give you 19 troops.
Figye+Mua combo: From Mua, take duisch, aosa, sler, log camp. From Figye, take lof and timber mill.
The sanctuary is wasting time. Dont take it. However, if you're playing nuclear and by some 0.5% chance you get the sanctuary card, nuke and attack it.
Game log reading(for fog of war):
Look at the pattern in which your opponent(s) takes territories. And what he got for nxt turn bonus
-Takes 2 territs, then takes 4, nxt turn gets 14. Most likely, either, Gyhr,or Xi, or Figye
-Takes 2 territs, forts, nxt turn takes two territ. Nxt turn gets 9. Most likely Borun.
-Takes 2 territs, forts, nxt turn takes three territ. Nxt turn gets 14. Most likely Borun.
-takes 2 territs, forts, nxt turn takes three territ, nxt turn gets 9. Most likely Figye.
-Takes 4 territs, nxt turn gets 9, most likely aoria or mua.
-Takes 5 territs, nxt turn gets 14, most likely aoria.
However, the strategies for castles written above are based on the scenario that it is fog. In fog be as agressive as you like during the first few turns and watch the bonuses that your opponent is getting in the game log. It is highly improbable that your opponent will get your castle within 3-5 rounds. After that, be cautious.
If there is no fog, try to build up as much as you can. If your opponent slips a little or wastes a few troops and there is no way he can take the bonus next round, go for it. Best is to wait until your opponent attacks and gets the bonus, then you can attack and snatch it from him. And remember, big stack vs big stack, even if they are the same, the attacker usually wins. So don't build up too much.
NOTE: Always fort the 3 autodeploy troops you get every turn on the castle to wherever you need it. They can make a difference!
Hope this guide has helped
PS. Feel free to post additional info.
Not my fault if this guide doesn't work, your who asked you to take advice from that idiot jleonnn?
Age of Realms 2 is generally a hard map by all of you, so this is a strategy guide for Age of Realms 2. You all start with a castle, there are 6: Xi, Borun, Figye, Mua, Aoria and Ghyr(ya don't need to know how to pronounce).
There are different techniques at the start.
We need to get villages, which is +1 if you have a castle and a village. So you have 5 troops if you have 1 village and two castles, 4 if you have 1 village and 1 castle, you also need to get resource pairs, which are:
1.rabbit farm and butchery
2.berry field and basket weaver
3.Log camp and Timber mill
4.gold mine and coint mint
5.iron mine and blacksmith
6.fishery and market.
You get 3 troops for 1 castle and 1 resource pair, 3 troops for 1 village and that resource pair, and normally 3 troops for territ bonus, that's 14 troops for 1 village, 2 castles and 3 troops territ bonus. So aim for castles, villages and resource pairs, and you are genrally far apart from your enemy, so spend ALL your troops on expansion because ALL normal territs get -1 each turn.AND NEVER attack on the first turn except in some instances.
At the start, you should attack depending on your location:
Xi+Mua combo: From Mua, take duisch, aosa, sler, log camp, then basket weaver. From there, xi attack bisd then berry field. This will give you 19 troops.
Figye+Mua combo: From Mua, take duisch, aosa, sler, log camp. From Figye, take lof and timber mill.
The sanctuary is wasting time. Dont take it. However, if you're playing nuclear and by some 0.5% chance you get the sanctuary card, nuke and attack it.
Game log reading(for fog of war):
Look at the pattern in which your opponent(s) takes territories. And what he got for nxt turn bonus
-Takes 2 territs, then takes 4, nxt turn gets 14. Most likely, either, Gyhr,or Xi, or Figye
-Takes 2 territs, forts, nxt turn takes two territ. Nxt turn gets 9. Most likely Borun.
-Takes 2 territs, forts, nxt turn takes three territ. Nxt turn gets 14. Most likely Borun.
-takes 2 territs, forts, nxt turn takes three territ, nxt turn gets 9. Most likely Figye.
-Takes 4 territs, nxt turn gets 9, most likely aoria or mua.
-Takes 5 territs, nxt turn gets 14, most likely aoria.
However, the strategies for castles written above are based on the scenario that it is fog. In fog be as agressive as you like during the first few turns and watch the bonuses that your opponent is getting in the game log. It is highly improbable that your opponent will get your castle within 3-5 rounds. After that, be cautious.
If there is no fog, try to build up as much as you can. If your opponent slips a little or wastes a few troops and there is no way he can take the bonus next round, go for it. Best is to wait until your opponent attacks and gets the bonus, then you can attack and snatch it from him. And remember, big stack vs big stack, even if they are the same, the attacker usually wins. So don't build up too much.
NOTE: Always fort the 3 autodeploy troops you get every turn on the castle to wherever you need it. They can make a difference!
Hope this guide has helped
PS. Feel free to post additional info.
Not my fault if this guide doesn't work, your who asked you to take advice from that idiot jleonnn?