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slowwwwwwww server again

PostPosted: Fri Nov 03, 2006 3:19 pm
by Rozebud
slowwwwwwww server again

PostPosted: Fri Nov 03, 2006 3:52 pm
by Jolly Roger
You are not kidding.

It's torturously slow.

PostPosted: Fri Nov 03, 2006 6:10 pm
by Scharn
So slow I thought I might actually miss a turn.

PostPosted: Fri Nov 03, 2006 6:23 pm
by lackattack
I think the RSS feed was overloading the server. Each time the feed runs it does a lot of crunching, ending expired turns and rounds. Some people are hitting the feed several times a minute (at this moment I see Jamie, AndrewB and Matt2006 as the worst offenders). I temporarily took it down and I'll bring it back tomorrow with some anti-abuse controls in place.

PostPosted: Fri Nov 03, 2006 6:27 pm
by Phobia
ha, name and shame those offenders! i like it :)

PostPosted: Fri Nov 03, 2006 7:35 pm
by tals
Certainly seems a lot faster now. Maybe another solution over rss is needed - a custom cc app for the notify that you control?

Tals

PostPosted: Sat Nov 04, 2006 10:24 am
by lackattack
RSS is back up :P

I put in some caching, so that it will only update the info every 5 minutes even if you hit the feed every 30 seconds.

PostPosted: Sat Nov 04, 2006 10:25 am
by lackattack
I also finished my tweaks to the server, and it seems running faster than ever \:D/

PostPosted: Sat Nov 04, 2006 10:28 am
by what,me worry?
I thought i was going to die when the server began to crawl. I couldnt take any turns! lol. nice work again lack!

it is ok

PostPosted: Sun Nov 05, 2006 11:29 am
by AAFitz
it doesnt matter if i hit refresh in a game, say 3 times per second in freestyle does it??? youre talking about something else...little above my paygrade i think...but just wanted to be sure...

Re: it is ok

PostPosted: Sun Nov 05, 2006 11:55 am
by tals
AAFitz wrote:it doesnt matter if i hit refresh in a game, say 3 times per second in freestyle does it??? youre talking about something else...little above my paygrade i think...but just wanted to be sure...


No Lack is referring to if you use an RSS reader, or the notifer or the new firefox add on.

Tals

PostPosted: Sun Nov 05, 2006 2:04 pm
by lackattack
I think mr. fitz was being sarcastic, tals [-X

PostPosted: Sun Nov 05, 2006 2:46 pm
by tals
lackattack wrote:I think mr. fitz was being sarcastic, tals [-X


I think you may be surprised :shock:

PostPosted: Sun Nov 05, 2006 8:21 pm
by Stopper
I second that, LOL

PostPosted: Mon Nov 06, 2006 1:57 pm
by tals
Server seems very slow again :(

not sarcasm...just ignorance

PostPosted: Mon Nov 06, 2006 9:23 pm
by AAFitz
lackattack wrote:I think mr. fitz was being sarcastic, tals [-X


unfortunately i wasnt...i just wanted to make sure hitting refresh wasnt a problem...figured it wasnt...and checked out the feed afterwards...thanks for assuming im not an idiot though...sorry to let you down...now thats sarcasm...great site...

PostPosted: Tue Nov 07, 2006 12:52 am
by lackattack
Well please don't hit refresh 3 times a second!

PostPosted: Tue Nov 07, 2006 12:55 am
by wicked
is 4 Ok then?

PostPosted: Tue Nov 07, 2006 1:22 am
by lackattack
Smart ass :evil:

PostPosted: Tue Nov 07, 2006 9:42 am
by Freetymes
lackattack wrote:Smart ass :evil:

It is not only smart but it is damn cute too!!

PostPosted: Tue Nov 07, 2006 11:25 am
by wicked
^^^ what he said ^^^ 8)

PostPosted: Tue Nov 07, 2006 11:56 am
by AndrewB
Well please don't hit refresh 3 times a second!


Well, lackattack, if all your business logic happens on the page refresh, in php only, it will bring the site down sooner or later. Currently we have about 300 users online simultaneously. If the number will rise to 3000, it will be crawling no mater how often we are hitting refresh or reading RSS feed.

I am surprised (and scared) to hear, that CC does not really have a constantly running engine, independent from the php front end. You might want to rethink the architecture for the game. Cause i think even with 500 users, it will be crawling in the current scenario...

Possible improvements which will speed up the site are:
1. Pull out the business logic into separate application (ie. Windows Service if u are using Windows hosting environment)
2. Use AJAX in the game space.
3. OR use flash in the game space.

I know whose are huge changes, but without them, the only way forward would be getting new servers (load balancing) for approximately every 400-500 users...

PostPosted: Tue Nov 07, 2006 12:27 pm
by KoolBak
Damn.......

I was thinking you could use more frequency grease on the octode rectifiers in conjunction with hyperbalancing the tesseract vector.

That always works for me........ :shock:

PostPosted: Tue Nov 07, 2006 12:50 pm
by Freetymes
KoolBak wrote:Damn.......

I was thinking you could use more frequency grease on the octode rectifiers in conjunction with hyperbalancing the tesseract vector.

That always works for me........ :shock:


But Captain!

This will surely overload the Positronic Drive!!!

she can't take much more of this SIR! :P

PostPosted: Tue Nov 07, 2006 12:53 pm
by KoolBak
LOL!! Exactly......