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The purest form of Risk is:

Posted:
Tue Mar 28, 2006 7:30 pm
by Pedronicus
1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.

Posted:
Tue Mar 28, 2006 7:31 pm
by AndyDufresne
And of course to play in person with comrades and foes alike until the wee hours of the morning.
--Andy

Posted:
Tue Mar 28, 2006 7:39 pm
by thegrimsleeper
I'll drink to that.
I need to go buy

Posted:
Tue Mar 28, 2006 9:00 pm
by MrConfigT
I need to go buy the board game it seems..

Posted:
Tue Mar 28, 2006 9:01 pm
by Pedronicus
So why do I have to create this map each frigging time?
I hate going first and being red

Posted:
Tue Mar 28, 2006 9:26 pm
by AndyDufresne
It's classic, but sometimes I like to get a few more quicker freestyle games in.
--Andy

Posted:
Tue Mar 28, 2006 9:28 pm
by Marvaddin
Well, Im addept of flat rate and unlimited fortifications, and I have to create my games too. Almost all games are escalating + unlimited or flat rate + 1. How can I understand?
About the map, its always good something new.

Suggestion

Posted:
Wed Mar 29, 2006 12:07 am
by zorba_ca
If you want to play a certain style of game but don't always want to be first I suggest:
1. create the game
2. wait for at least one other player to join
3. drop the game
4. rejoin it
If you want to have a later turn, just wait for more players to join before you drop it (or drop it and wait for more players to join, but then you run the risk of being shut out of your own game!)
Hope that helps.

Posted:
Wed Mar 29, 2006 9:39 am
by Mjolnirs
Pedronicus wrote:1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.
AndyDufresne wrote:And of course to play in person with comrades and foes alike until the wee hours of the morning.
Don't forget the army markers are wood not plastic.

ld school:

Posted:
Tue Apr 18, 2006 7:39 am
by john123
Escalating games are not the purest form of risk, it's just waiting tilll later rounds while building up big armies, there's nowhere near as much skill needed and luck is made too important

Posted:
Tue Apr 18, 2006 8:12 am
by Nobunaga
... But this ain't Risk. That is spelled out quite plainly on the first page of this site.

Posted:
Tue Apr 18, 2006 8:18 am
by Patroclus
Risk with the wooden square pieces that represent single armies, and the contoured oblong pieces that represent 10 army units.
Oh..., and don't forget all the beer stains on the board!


Posted:
Tue Apr 18, 2006 10:47 am
by john123
Nobunaga wrote:... But this ain't Risk. That is spelled out quite plainly on the first page of this site.
yeah but the title of this thread is whats the purest form of risk

Posted:
Wed Apr 19, 2006 1:17 am
by rocksolid
I'm of the school of thought where escalating trade-ins is seen to involve too much luck. Dude after me has 3 (or say 4) cards, and after him is a player with 1 card but two continents. I have a massive army that I can use to break both continents, but in doing so would leave myself absolutely vulnerable to being wiped out if dude after me trades in; but if I don't break both continents this turn, and 3-card dude doesn't either (by not trading in), 1-card man will have enough income to make his borders unbreakable on future turns, and definitely win. So? Flip a coin? Hence my frustration with crazy trade-ins.

Posted:
Wed Apr 19, 2006 3:01 pm
by Mykel
Long live the old school game with the wood pieces!
(And playing till the wee hours)
But yah, clasic map, 1 fort, and escalating, thats the way to go, its all i play now.
Re: The purest form of Risk is:

Posted:
Wed Apr 19, 2006 6:25 pm
by Hoff
Pedronicus wrote:1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.
Add that to placing you troops where you want before the game starts player by player until all troops are deployed. Since you cant do that here that why i like unlimited forts.
Re: The purest form of Risk is:

Posted:
Sat Nov 25, 2006 1:41 pm
by Pedronicus
Hoff wrote:Add that to placing you troops where you want before the game starts player by player until all troops are deployed. Since you cant do that here that why i like unlimited forts.
When I'm placing troops on a real board - I tend to even them out, so it gives nothing away in your early placement. So I dn't mind the way this game gives out equal armies (Saves me a bundle of time

)

Posted:
Sat Nov 25, 2006 2:26 pm
by autoload
This was one hell of a bump for your topic huh?
One of these days I will make the jump and try a one fort game.

Posted:
Sat Nov 25, 2006 3:31 pm
by glide
I've still got the actual board from Waddingtons, pre parker bros.....and yup, beer drinkin'. good friends, lottsa time, and live is best.....but after so long without....I'm diggin' CC......


Posted:
Sun Nov 26, 2006 5:24 pm
by Skittlesandmnms
Mjolnirs wrote:Pedronicus wrote:1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.
AndyDufresne wrote:And of course to play in person with comrades and foes alike until the wee hours of the morning.
Don't forget the army markers are wood not plastic.

ld school:
idk about that. i was playing a board the other day, and it was the one my dad and his siblings used as kids, and the markers were plastic.

Posted:
Sun Nov 26, 2006 5:28 pm
by sfhbballnut
I have one of the original sets, the markers little wooden bloks that are painted coloers, and there are a few longer blocks that count as five, that's it. I'll have to check if that east africa Egypt connection is there an that one.

Posted:
Sun Nov 26, 2006 5:34 pm
by sfhbballnut
Copyright 1968, I hadn't looked at it in a while, its looks weird, but as far as I can tell the borders are exactly the same as our classic map

Posted:
Sun Nov 26, 2006 6:10 pm
by reverend_kyle
Nobunaga wrote:... But this ain't Risk. That is spelled out quite plainly on the first page of this site.
Non hasbro risk.

Posted:
Sun Nov 26, 2006 6:46 pm
by sfhbballnut
Technically since they own the name it is the only risk in the world, any varients on the rules even small ones, make what evr game that is not risk, just a varient. Its the reason the Super Bowl champs can be called world champs, its because no one else in the world plays that exact version of football
Re: The purest form of Risk is:

Posted:
Mon Nov 27, 2006 8:45 am
by MeDeFe
Pedronicus wrote:1. The World map
2. Sequential turns
3. 1 fortification
4. Escalating cards.
Should really be 4. Flat Rate
Escalating is crazy, we never played that on the board game, I don't think I'd even heard of it until I got here.