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Do-or-Die Battles!

PostPosted: Wed Sep 20, 2006 12:24 am
by AK_iceman
The new button for attacks is pretty sweet! I had started a game a couple months ago just waiting for the do-or-die button to come out so I could test it. It was simply a very large build-up game. My 2 partners in crime were Highborn and Jaydog. So, since today was the day that the button was put in place, I tried it out.

I had 15,730 troops in Indonesia and Jaydog fortified 13,626 into Siam.
I attacked him and finished 15 minutes later with 4138 troops in Indonesia.

If someone wants to do the work with those figures to find out if attacker or defender got the advantage, I believe this test will be large enough to prove something. =D>

The game number is 42322 if anyone wants to see the next edition! :D

PostPosted: Wed Sep 20, 2006 1:17 am
by zarvinny
a total of 25, 218 troops died (a lot of casualties :shock: ) since 2 troops died with each roll of the dice, there were:

12,609 dice rollz.

If you roll 12,609 rolls, the defender should loose approximately13,606.372 troops and in this case the defender lost all 13,626 troops, therefore the defender lost 20 more troops than was supposed to, and the attacker was spared 20 troops


Congrats, in this specific roll the attacker dice were slightly favored :-$

PostPosted: Wed Sep 20, 2006 6:48 am
by lackattack
I think we should observe a moment of silence out of respect for AK_iceman's and jaydog's fallen soldiers.

PostPosted: Wed Sep 20, 2006 7:10 am
by Twill
moment over

(it's AK_Iceman and Jaydog...they dont need a very long moment)

PostPosted: Wed Sep 20, 2006 7:45 am
by lackattack
This attack paralyzed the server for 15 minutes last night :shock:

At least now I know it wasn't a more serious problem.

Re: Do-or-Die Battles!

PostPosted: Wed Sep 20, 2006 12:11 pm
by Pedronicus
AK_iceman wrote:
If someone wants to do the work with those figures to find out if attacker or defender got the advantage, I believe this test will be large enough to prove something. =D>



Pity you didn't have the dice analyser up and running
(server paralyzed for 15 minutes - LMAO)

Re: Do-or-Die Battles!

PostPosted: Wed Sep 20, 2006 12:28 pm
by D.IsleRealBrown
AK_iceman wrote:I had 15,730 troops in Indonesia


What am I missing here? How do you get 15,730 troops?

I've had over 70 at once...maybe.

Re: Do-or-Die Battles!

PostPosted: Wed Sep 20, 2006 12:46 pm
by A Mans Part
D.IsleRealBrown wrote:
AK_iceman wrote:I had 15,730 troops in Indonesia


What am I missing here? How do you get 15,730 troops?

I've had over 70 at once...maybe.


they have been playing for months just building up troops, never with the intention of either person winning the game, simply to run the auto attack when installed.

PostPosted: Wed Sep 20, 2006 2:20 pm
by fighter1405
lackattack wrote:This attack paralyzed the server for 15 minutes last night :shock:

At least now I know it wasn't a more serious problem.


So that was why CC was down ... I was wondering!!!

PostPosted: Wed Sep 20, 2006 3:44 pm
by qeee1
You took down the server, well done. :lol:

Re: Do-or-Die Battles!

PostPosted: Wed Sep 20, 2006 4:43 pm
by D.IsleRealBrown
A Mans Part wrote:
D.IsleRealBrown wrote:
AK_iceman wrote:I had 15,730 troops in Indonesia


What am I missing here? How do you get 15,730 troops?

I've had over 70 at once...maybe.


they have been playing for months just building up troops, never with the intention of either person winning the game, simply to run the auto attack when installed.


Wow, now that's risk degeneracy.

I salute you gentlemen!

PostPosted: Wed Sep 20, 2006 5:41 pm
by zarvinny
rev. kyle, why do you post by only quoting someone... We already know what they said, you do not have to repeat it

PostPosted: Wed Sep 20, 2006 6:08 pm
by reverend_kyle
zarvinny wrote:rev. kyle, why do you post by only quoting someone... We already know what they said, you do not have to repeat it


would you rather I added.. I agree..because I think thats just fine if they perfectly articulated what you were going to say.

wow

PostPosted: Wed Sep 20, 2006 7:21 pm
by whitetail hunter
zarvinny needs to teach calculis or trig maybe kudos bro

Re: wow

PostPosted: Wed Sep 20, 2006 7:46 pm
by kc-jake
whitetail hunter wrote:zarvinny needs to teach calculis or trig maybe kudos bro


That definitely takes no calculus. Just a little algebra expanded.

PostPosted: Wed Sep 20, 2006 9:30 pm
by wcaclimbing
next time you or anyone else repeats that size of attack, wont it crash the server again?

Edit: and at any time you guys feel like it, you guys could down the server just for fun? Could you pleas do your next move like that at about 3 am eastern time?

PostPosted: Wed Sep 20, 2006 9:34 pm
by AK_iceman
The next one will be much bigger, and will include the dice analyzer.
I will wait till like 2am though, so as not to disturb very many people.

PostPosted: Thu Sep 21, 2006 3:01 pm
by wcaclimbing
what kind of army numbers are you guys expecting for the next attack?

PostPosted: Thu Sep 21, 2006 3:46 pm
by MeDeFe
This remids me of a certain game on the Europe map where the units kept (or keep, is it still running?) disappearing.

You guys should have gone freestyle, though. Then you could have ended it with a draw by deadbeating once your experiments were finished.

PostPosted: Thu Sep 21, 2006 4:00 pm
by onbekende
Nice to know that game is finally getting a winner

but nice show, howlong are you thinking of chrashing the server now? 20 min?

PostPosted: Thu Sep 21, 2006 4:49 pm
by howie
thts so cool :lol:

PostPosted: Sat Sep 23, 2006 12:55 pm
by onbekende
Was it you guys to kill the server for several hours?

PostPosted: Sun Sep 24, 2006 12:23 am
by gavin_sidhu
...damn do-or-die button. I used it and got pwned. To get to another persons continent i could either choose to go east, which had 4 men, or west, which had 3 men. I had 10 men and chose to go west with do-or-die, and died.