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multiply armies?

Posted:
Sat Sep 09, 2006 7:33 pm
by Millsk
I'd just like to say that in MY OPINION, the rule that gives players multiple armies because they missed a turn should be changed.
If folks can't make a turn in 24 hours then they should play another game..

Posted:
Sat Sep 09, 2006 7:37 pm
by wcaclimbing
go jump off a cliff


Posted:
Sat Sep 09, 2006 7:41 pm
by sully800
Stick around for a while and then tell me that you NEVER miss a turn.
And also tell me how many threads on this exact topic you see pop up...and how many times everyone has to say "the army multiplier exists for a reason and won't be changed". It's fine to disagree with the rule, but its not going to change. People should be able to have lives outside of CC (if they so please)

Posted:
Sat Sep 09, 2006 7:46 pm
by wcaclimbing
sully800 wrote:Stick around for a while and then tell me that you NEVER miss a turn.
And also tell me how many threads on this exact topic you see pop up...and how many times everyone has to say "the army multiplier exists for a reason and won't be changed". It's fine to disagree with the rule, but its not going to change. People should be able to have lives outside of CC (if they so please)
i prefer "go jump off a cliff

" to typing all of this stuff that you wrote.

Posted:
Sat Sep 09, 2006 8:31 pm
by zip_disk
Should just delete these threads as soon as they appear.

Posted:
Sat Sep 09, 2006 8:52 pm
by hendy
again this thread should be in suggestiong and bug reports

Posted:
Sun Sep 10, 2006 9:17 pm
by Evil Semp
Why should it be in suggestion and bug reports. He was just giving his opnion. But I do happen to agree with his opnion.

Posted:
Sun Sep 10, 2006 9:41 pm
by Twill
We've had this discussion a million times...that's why the search button exists. And yes, it should be in the suggestions forum
The rule stays
Have a good one

Posted:
Mon Sep 11, 2006 1:33 am
by reverend_kyle
Twill wrote:We've had this discussion a million times...that's why the search button exists. And yes, it should be in the suggestions forum

The rule stays

Have a good one
<modo action> moved to the fireplace </modo action>
Why did you put that modo action there and not get rid of it.

Posted:
Mon Sep 11, 2006 7:56 pm
by Evil Semp
Let me see if I understand this right. You don't play and you get your armies, but if you play and conquer a country and run out of time (playing slow, site crashes, life happens) you don't get a card. Just doesn't seem right to me.

Posted:
Mon Sep 11, 2006 8:16 pm
by zip_disk
Evil Semp wrote:Let me see if I understand this right. You don't play and you get your armies, but if you play and conquer a country and run out of time (playing slow, site crashes, life happens) you don't get a card. Just doesn't seem right to me.
You don't get a card in either case. The effect is the same...
As for the site crashing, some form of time stoppage is on the "To do list". The other 2 options has "your problem" written all over them.

Posted:
Mon Sep 11, 2006 8:35 pm
by Evil Semp
But why should the effect be the same? If you are in your turn why should you be penilized?
And I don't quite understand what you meant when you said "The other 2 options has "your problem" written all over them."
The only time I ever ran out of time was when the site crashed.