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Strategy Help

Posted:
Wed Mar 01, 2006 3:57 pm
by Romber
I know forum will be made in the future but for now this is a place to ask for help or get some strategies. I know Xtra had a question which I answered to the best of my abilities.
You can also show me the game number and ask a specific question about the game. Or ask for my opinion on what you should do next.
This would be easier if you just told me the game number so I can help you with more detail on your situation.
So now I'm waiting for questions!
Re: Strategy Help

Posted:
Wed Mar 01, 2006 4:00 pm
by apwessen
Romber wrote:I know forum will be made in the future but for now this is a place to ask for help or get some strategies. I know Xtra had a question which I answered to the best of my abilities.
You can also show me the game number and ask a specific question about the game. Or ask for my opinion on what you should do next.
This would be easier if you just told me the game number so I can help you with more detail on your situation.
So now I'm waiting for questions!
Because you're so experienced with this game? It's Risk, the strategies aren't that in-depth.

Posted:
Wed Mar 01, 2006 4:06 pm
by Romber
No its not that in depth. But there is strategy. And no topic has been made to cover this. So why not?
how

Posted:
Wed Mar 01, 2006 6:52 pm
by KoolBak
Tell me how to roll better!

Posted:
Wed Mar 01, 2006 7:21 pm
by Romber
well there is a mod that you can dow- j/k
Um i put a flick of a wrist when I roll. That normally gets me 4's and up

Posted:
Wed Mar 01, 2006 7:33 pm
by thegrimsleeper

I think he was talking about the "Virtual Dice."

Posted:
Wed Mar 01, 2006 7:58 pm
by Romber
I know

^^

Posted:
Wed Mar 01, 2006 8:07 pm
by thegrimsleeper
lol sometimes it's hard to tell on a forum...


Posted:
Thu Mar 02, 2006 3:52 am
by SprCobra
Better rolls?
Destroy the new generator and make lack give you 6s all the time

Posted:
Fri Mar 03, 2006 9:40 pm
by TuckerCase
Ok, Romber, how would you play game 5519 for blue?

Posted:
Fri Mar 03, 2006 10:45 pm
by Romber
*stating the obvious* Take europe. After you get europe, take your 1 fortification and put it in greenland. As this makes it harder for them to capture and gives you one more space between your main army and your country. Teal will be to weak to take greenland from you right away. But by the time he comes close you should have enough troops to endure his attacks. Remember though to put 1 sometimes 2 troops on their if he starts building an army. Try and keep it a stalemate in troop amounts. ( you have 20 he has 23 or something close) To take ukaraine I would put your 3 into Ural and attack from there. 6 should win vs his 2.
Green is no threat. I dont know whats hes doing, but asia is suicide early in the game. Plus 1 fortification and no cards=gg for him if he trys for asia. Just fortify Ukaraine a bit after you take it.
Red is your most dangerous threat. Just make sure you keep more men or equal amount of men on those 2 borders. He might have some trouble from yellow wanting Africa. But I think yellow might go fro N. America. So keep your african borders fortified.
END NOTES:
Wait a few turns and build up primarily your African border countries. You should easily outmas him with your superior troop output. Once thats the case go in and take Africa. Or if you think you can take any African teritory earlier, do it!
Anyways I hope this helps. Dont get mad at me if it doesn't as its still largley decided on the dice (gay dice)

Posted:
Fri Mar 03, 2006 10:49 pm
by kingwaffles
Romber wrote: (gay dice)
Don't use it like that. Just don't.

Posted:
Fri Mar 03, 2006 11:02 pm
by Romber
hey when I lose 11 armies to 2 then they mysteriously become gay. (and yes I mean that literally) They decide "Since were gay, WE HAVE RIGHTS! We believe we should only roll 1-1-1. Thats OUR right and you better not take our only ****ING RIGHT AWAY!!
Just my opinion^^

Posted:
Fri Mar 03, 2006 11:05 pm
by kingwaffles
I'm sorry that just made no sense what so ever... O well I agree with you about the dice soemtimes being a little funky though....

Posted:
Fri Mar 03, 2006 11:06 pm
by Romber
I'm describing the Gay dice movement.

Posted:
Fri Mar 03, 2006 11:07 pm
by TuckerCase
I'm against moving into greenland in force, I'd rather just capture it turn after turn and pull out. For one this takes care of my card needs if I can't do it elsewhere. My main concern though is not to turn the North America/Europe border in to a real hard fight. In other words I want to preserve my forces in that region, and not have to supply that area with a large percentage of my armies each turn. Light blue needs to get me out of greenland for their continent bonus, so they will try to take it. If I moved 7 armies into greenland they might become more desperate, and make more desperate attacks. For instance if they know they need the continent bonus to be a threat in the game they might attack my 8 armies in greenland with 6-10 of their armies. That's a close fight, but they might do it being desperate. Now if I just put 1 army in greenland, they'd take it and I wouldn't lose as much. Then they would be faced with a battle of say 10-8 from greenland to iceland. They're no longer desperate, they might not risk it. I can deal with that next turn.
Green IS a threat. The thing with having australia is that they aren't really involved in any border wars. They could sit, and pretty much not be attacked. So they have freedom to hit whoever they choose. They'll probably hit either me, or red to deny us continent bonuses.
Red I might end up slow playing. Only attacking if I need to in order to deny them africa for a turn. Yellow might attack red for south america. I'll see if I can play them off each other.
Anyone else have input?

Posted:
Fri Mar 03, 2006 11:15 pm
by Romber
Wait if I followed right, your going to let teal sit there with N. America? Or are yougoing to take his continent bonus out. Plus you dont get cards in the game so so doing the take-one-and-pull doesn't matter.
Green is a threat if you let him sit. He might sit there and just put troops on one of the close countries to europe. But you should take out a bordering country before then. Once you get europe your getting 8 to his 5. That can easily cover any build up he might have.
But continent bonuses are bad, esescially if you have europe and your opponet has N.America (as it is easier to defend) You cant let him have the bonus very long.
Anyways its late so im going to bed. I'll check back in, in the morning.

Posted:
Sat Mar 04, 2006 12:13 am
by TuckerCase
No, I would never let him have north american without a fight for a whole turn. I'm just saying that not moving into greenland in force(moving my 7 armies from iceland to greenland) frees up troops to use where they're more needed on my other fronts. Only because less troops will be dying on that front.

Posted:
Sun Mar 05, 2006 10:18 am
by The_Mule
Get a Colonel's crown and this thread might be useful. That's not a slam, I just think perhaps you're a bit enthusiastic. Regards.
>> (directed to origianl poster)

Posted:
Sun Mar 05, 2006 12:01 pm
by Romber
Does that really show skill though^^ I'm not premium yet and only just joined so my rate increase is slow. But in real-life my skill is pretty good. So I dont see why not

Posted:
Sun Mar 05, 2006 2:03 pm
by Linither
Can i get some suggestions for two of my games,
6212 for blue - i got some real.y hard placement and bad luck so i think i may just have to forfeit.
and
6067 also blue
mainly i'm concerned over how hard i should fight for asia atm.
thx
Strategy

Posted:
Sun Oct 08, 2006 2:39 am
by Stargazer
Well i looked up some old topics, and hack i found thi.
I opend a poll "luck versus strategy"; and i tought maby you here would express your opinions and motivate your vote or reacting on the others.
Also, i would offer my service to you all who has questions abbout strategy, and to just talk abbout stratey.
I should say please do reply.
Thanx