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USApocalypse critique

PostPosted: Mon Mar 10, 2008 6:42 am
by PsyDev
USApocalypse is one of my favorite maps. I think from both an artistic and gameplay standpoint it is one of the most interesting maps on CC.
I have a complaint about it though. While I find the radiation zone idea very interesting (-1 reinforcement for controlling 1 or 2, bonuses for controlling more) , I think it's too crippling for players at the beginning of the game. I think having only 2 reinforcements takes away from the game (the name of the game is "Risk", after all, and the emphasis has always been on attacking). Allowing any player to have less than 3 reinforcements on their turn seems really odd and inappropriate to me.
It can be really frustrating when you keep only having 2 reinforcements forever and can't make any effective attacks. Should this be fixed? Beyond that, I think it's a really cool idea, and I like the additional strategic option that controlling the radiation zones opens.
I don't think it should be fixed by CC (e.g., no map lets you have less than 3) but maybe it could be by the map author. I don't know how people would feel about changing the rules of a map after it's released, but I think it would be a good idea. 2 reinforcements really sucks.

PostPosted: Mon Mar 10, 2008 7:39 am
by MeDeFe
The risk of starting with -1 is equal for all players. I'm against your proposal, also your definition of Risk (which to this day is not the same as CC) mainly consisting of attacking is highly subjective and up for debate. In my experience building and diplomacy are even more important than hitting auto attack and praying to the dice gods.



And actually you get -1 for every irradiated territory and +1 for every combination of 2 irradiated territories if I remember correctly.

PostPosted: Mon Mar 10, 2008 10:09 am
by owenshooter
one of the best features of the map, no way it should be changed... look at dust bowl, if you didn't get a -1 on the start of your turn in the dust, the map would be "zzzzzzzzzzzz"... it can be frustrating, as you said, but it is part of the game play on that map.-0

PostPosted: Mon Mar 10, 2008 10:31 am
by yeti_c
owenshooter wrote:one of the best features of the map, no way it should be changed... look at dust bowl, if you didn't get a -1 on the start of your turn in the dust, the map would be "zzzzzzzzzzzz"... it can be frustrating, as you said, but it is part of the game play on that map.-0


Actually Dustbowl is different - you still always get the 3 "in hand" but you may lose 3 from a decay...

C.

PostPosted: Mon Mar 10, 2008 10:43 am
by owenshooter
yeti_c wrote:Actually Dustbowl is different - you still always get the 3 "in hand" but you may lose 3 from a decay...
C.


wow, yeti... proud of that code aren't you?! i was just using it as an example of another board where you can lose armies at the start of a turn.. you know i'm an idiot!!!-0

PostPosted: Mon Mar 10, 2008 10:56 am
by yeti_c
owenshooter wrote:
yeti_c wrote:Actually Dustbowl is different - you still always get the 3 "in hand" but you may lose 3 from a decay...
C.


wow, yeti... proud of that code aren't you?! i was just using it as an example of another board where you can lose armies at the start of a turn.. you know i'm an idiot!!!-0


You love it... I didn't really do much code - but I was proud of my idea that was chosen for the bonus structure todo with the decay.

C.

PostPosted: Mon Mar 10, 2008 11:46 am
by owenshooter
yeti_c wrote:You love it... I didn't really do much code - but I was proud of my idea that was chosen for the bonus structure todo with the decay.
C.


this thread has officially been hijacked!!!-0

PostPosted: Mon Mar 10, 2008 11:57 am
by dividedbyzero
Here...I'll help you get it back on track, Owen and Yeti...

It makes for a good strategy point having the radiation territories. You might opt to leave a radiation point unprotected or fort it up depending on your situation. Otherwise you might as well be playing the regular USA map.

USApoc and Dust Bowl are two of my favorite maps because of their different bonus features. (Great job on that, Yeti C.) :)