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Fair neutral map for 1 vs. 1 play

Posted:
Wed Feb 20, 2008 11:19 am
by flexmaster33
Hi everyone...I'm running the college basketball season and we are into the tournament phase where neutral courts are being used this time for the tournament games. I went with Classic thinking that most people are familiar with it, but it seems like a lot of games are decided by the drop on that map. It stinks to play a full season and lose because your opponent gets a nice drop in the playoff game.
Any ideas for better maps to make for a fair 1 vs. 1 game?

Posted:
Wed Feb 20, 2008 11:23 am
by Gilligan
Feudal War.

Posted:
Wed Feb 20, 2008 11:52 am
by cena-rules
age of relms

Posted:
Wed Feb 20, 2008 12:03 pm
by owenshooter
the people involved don't have any ideas? that is really interesting.. i tend to think that most 1v1 games are determined by the drop, so i avoid them... can't wait to see what people that play 1v1 games say!!!-0

Posted:
Wed Feb 20, 2008 12:09 pm
by lord voldemort
if u use classic make sure forts are chained...takes a bit away from the drop
actually chained forts in general do that
classic would be the fairest as territory count is the best.
though alot of 1v1 is decided by drop..it can be combatted TO A DEGREE by the settings you use

Posted:
Wed Feb 20, 2008 12:10 pm
by yeti_c
1v1 is decided by Drop on most maps...
But for Fuedal or AOR etc - it's decided by the dice...
C.

Posted:
Wed Feb 20, 2008 12:11 pm
by KoE_Sirius
owenshooter wrote:the people involved don't have any ideas? that is really interesting.. i tend to think that most 1v1 games are determined by the drop, so i avoid them... can't wait to see what people that play 1v1 games say!!!-0
Any game of Capital Risk is not determined by the drop.

Posted:
Wed Feb 20, 2008 12:20 pm
by AAFitz
world 2.1 is the most fair by far... strategy makes up the highest percentage, and it doesnt take a genius to figure out the map...its straight forward
you can win a few bad rounds of bad dice, if you play very well... and drops are hardly ever very one sided.. not to say it cant happen

Posted:
Wed Feb 20, 2008 12:22 pm
by lord voldemort
i disagree...2.1 though the drop is bigger..someone can drop quite easily with a bonus and then gain a larger bonus in 1 or 2 rounds.. hence im not a fna of it 1v1
but if u know how to play aor's/feudal then the dice will generally determine the outcome

Posted:
Wed Feb 20, 2008 12:52 pm
by Timminz
Classic/British Isles/Benelux/San Fran/anything with 42-44 terits. No cards, chained or adj. I find that to be the best for removing as much luck as possible. Each player starts with 4 to deploy and would have to take 3 from their opponent to drop them down to 11 terits.

Posted:
Wed Feb 20, 2008 1:07 pm
by flexmaster33
KoE_Sirius wrote:owenshooter wrote:the people involved don't have any ideas? that is really interesting.. i tend to think that most 1v1 games are determined by the drop, so i avoid them... can't wait to see what people that play 1v1 games say!!!-0
Any game of Capital Risk is not determined by the drop.
Is this on option on CC? If it is, I didn't realize it.

Posted:
Wed Feb 20, 2008 1:10 pm
by gimil
The best solution for good 2 player maps would be being able to create 2 player ONLY maps. With all the XML features the foundry have to play with maps could be made to support 2 players with an even start. These could be locked that only 2 player games can be made with them


Posted:
Wed Feb 20, 2008 1:29 pm
by MeDeFe
I found Tamriel to be pretty tolerable for 1on1 games in the Swedish Championships ( I count as an honorary Swede).