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1756214588 Conquer Club • View topic - Alliances & Truces
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Alliances & Truces

PostPosted: Fri Aug 04, 2006 12:28 am
by Paulus
Are alliances and truces unfair in the midst of a game on CC? Why or why not? Should alliances and truces be banned altogether because they can make things "less fair" for players who are not part of the alliance or truce, or should they continue to be allowed so long as they are made public in the chat area of a game? Why or why not?

PostPosted: Fri Aug 04, 2006 12:31 am
by wicked
all alliances are allowed so long as they are announced in game chat before they happen (and in english!).

PostPosted: Fri Aug 04, 2006 12:34 am
by Paulus
So, I take it you believe that alliances and truces should continue to be allowed and are not really"unfair" and are simply an aspect of the game?

PostPosted: Fri Aug 04, 2006 12:36 am
by wicked
makes no difference what I believe, I'm just stating the site rules. It's how the site was set up.

PostPosted: Fri Aug 04, 2006 12:37 am
by Paulus
Oh well, thank you for reminding everyone. I would hope that people would already be aware of the rules before posting a response.

PostPosted: Fri Aug 04, 2006 12:39 am
by wicked
you asked. :roll:

i would like to say

PostPosted: Fri Aug 04, 2006 12:47 am
by kwolff
first off , alliances are going to be part of the game , in war there are always alliances...........................but , lol, .....................alliances happen all the time without the people even realizing it or announcing it ........if i own africa and someone owns samerica but there is a power house in namerica ....dont you think its the right play to just leave a couple of guys each on brazil and nafrica .....and battle the powerhouse (without annoucing it) i mean , im playing dugcar1 and the guy wants everything in writing ........i very rarely enter into an alliance on paper , but if your not attacking me im not going to attack you (if its not in my best interest)........This may be considered an alliance but i dont think it really is ........its called survival ...........I dont mind when people realize i have as many armies as the other three players left in the game combined start attacking me stated or not , its called common sense

PostPosted: Fri Aug 04, 2006 12:59 am
by DIRESTRAITS
Alliances are a very fair part of the game. Recognizing situations where you need an alliance and making it is a skill, just like tactics

PostPosted: Fri Aug 04, 2006 1:22 am
by HighBorn
we over at XI do not believe in alliances and refuse to use them... it is aginst our CoC :)

PostPosted: Fri Aug 04, 2006 1:25 am
by AK_iceman
Bushwackers also disapprove. :D

you guys always forget that.... **tisk**

PostPosted: Fri Aug 04, 2006 1:26 am
by Paulus
(In response to kwolff's earlier post) I would not consider an alliance to be in existence in a game on CC unless it were made publicly by two or more players in the chat area. Two or more players might decide to attack another player who has grown strong enough to become a threat in the form of a powerhouse, but that does not mean that they are in an alliance with each other. They would have to publicly state their diplomatic intentions in regards to each other in order for them to be in an alliance or a truce with each other. An alliance would be two or more players "agreeing" to something in particular beyonda truce. They set the parameters of their alliance. A truce is simply an agreement between two or more people to stop attacking each other and nothing more. You could say that an alliance or truce is in play when two or more players attack someone who has become a powerhouse and a threat to your territiories, but it technically does not exist if it has not been publicly stated unless it has been secretly formed in which case it would be illegal.

PostPosted: Fri Aug 04, 2006 2:29 am
by HighBorn
ummm what he said. i think...lmao

lol

PostPosted: Fri Aug 04, 2006 2:37 am
by kwolff
one long answer deserves another i guess...........thats my point though they are one in the same lol i just believe they are tactics ........either way


dont get me wrong though some you can tell are secret ones from the get go .......

Its all a part of warfare!

PostPosted: Sun Oct 08, 2006 5:14 am
by Stargazer
DIRESTRAITS wrote:Alliances are a very fair part of the game. Recognizing situations where you need an alliance and making it is a skill, just like tactics


Yes i second that.
War is not only abbout killing but also abbout surviving.
I play risk for a time, and when i played it the first couple time's it seems unfear when other conspire aiganst you, but then i dint saw the overall oversight.
The world start's its war in a kind of ballance.
When that ballance shifted to one dominating danger, than you better ally yourself just to survive.
especialy in terminating game's, where you only have to eliminate one to get points, an alliance is just a part of it all.
Even in real-live you cant seperate war from peace, if there was no peace then war wasnt war,and if there was no war, then peace is meaningless.

Sindse the topic is alliance a tought i post my treaty concept here.
It worked awesome, check my pos. feedback and the game log of 64440 and the game with Vader_10 i played recently.
And my concept is very clear in the rules.

Normaly first setting is a cease fire, both player agree not to attack each-other contigent's unles there = 1 army on country or both argee otherwise. this is a full turns that begins after the anouncement, and it automaticly expires unless otherwise agreed
And the higher step is an peace treaty, its like a cease fire, it is also 1 full turn + c1 full turn cease fire, this first treaty status let say status RED means you give eachother 2 full turns, and the status is automaticly prolonged unless one player indicated:round 5 treaty = over next round, then round six is status cease fire and automaticly in round 7 its war aigan.
Also in a alliance, the objective is an ballanced cooperation, i upload my concept here and like your feedback on this.

================= T r e a t y =======================

In the case of 'a cease fire both agree for one full turn not to attack each other. a' cease fire expires automatic ly after one full turn.

Peace treaty: that is an agreement to give each other 2 full turns notice before one open an attack.
However this agreement will be automatically prolonged as long neither Allies declare the termination of the treaty.
This is called Condition or status "Red"; for example: Turn 44 x-man: I declared this treaty terminated, at the start of turn 45 both allies are at the status of: "cease-fire" and may go to war again at the begin of turn 46

Then you can enlarge and strenthten the alliance by agree a status Orange which add one turn to the 2 turns agreement so three turns, same condition's as the status red.

Normally allies agreed upon to chair the Territory's equally, and progressing to a balance.
Also country with more then 3 to x arms belonging to an ally would not been attacked.

When one broke with the rules of an alliance, the alliance is in fact terminated!
Also the one who does terminate the alliance is considered no longer be trusted.
Because a violation of such alliance is considered very seriously, and its a honorles way to terminate an alliance.

It is not permitted to have secret alliance's therefore all alliances must Inmediately made public that is in the game chat area of the map you're playing.

Accepting and follow the rules of an alliance both party's can negotiate whatever they want.
Players may agree upon to change the status with one step (truce >> red >> orange >> yellow >> etc.) either way.
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so thats enough spamming here and i hope you all express your opinion to my poll LUCK versus strategy stil 1 1/2 month open!
Cu l8r 8)