KoE_Sirius wrote:The suicide player is really emotional.
Not necessarily. Four months ago, I desperately needed some free slots because of certain tournament. I've succeeded to find two honest, noble suicidal plans:
Game 1
I had significant power in Siam and could eliminate yellow in Ukraine and take his 5 cards. However, I'd spend more than gain; that clearly wasn't enough because blue was very strong.
So, instead of eliminating yellow, I attacked Alaska to break leader's bonus (which was actually necessary if I wanted to win). Next turn, yellow cached his set and eliminated me.
Blue won the game later, as he would anyway, so I ruined nothing. But I've got my so desired free slot.
Game 2
It was an early stage of no cards game and I was the only one without the continent. And, as I said, I desperately needed a free slot. So I made a "do or die" move - attacked Oceania with aproximately 17 vs 27 (I'd be eliminated next move).
Unfortunately, I had a great dice - not only I conquered Aussy, I kept 7 in Siam! Which was quit enough in that phase of game. I am actually still keeping Australia in that game, four months later...
I think that my two suicide tries are fully rational and honest.
jimboston wrote:Does anyone think that there are times when it is appropriate to suicide on another player?
I do... they are limited, but in my mind legitimate.
1) If you have an alliance with a player and he/she breaks it. I feel it's reasonable to suicide on that person... thus giving the game to the original victim of the supposed team-up.
2) If you see a player trying what I consider a dishonorable tactic... like the old "Missed Turns" strategy. Laying low to get a bulk of armies. I feel it's appropriate to suicide or otherwise "go after" that player.
Does anyone agree/disagree or see other times where it is valid???
1) I absolutely agree
2) I don't agree with suicide (you shouldn't make damage to yourself, but to him), but what you say is basically OK...
3) Third reason for suicide is if you REALLY need a free slot. You should just find an honest, acceptable way.
4) If you lead in a tournament group and there is a player who can reach you if he wins. You'll, normally, try to cripple him - to assure a qualification in next round.