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So.... is this even possible?

PostPosted: Sat Jan 26, 2008 2:24 am
by Knight2254
Game -- 1675072

I have yet to even take a turn. Is this even possible or is there something I'm missing here. I thought I'd post for discussion before I called him out as a cheater.

PostPosted: Sat Jan 26, 2008 2:28 am
by KoE_Sirius
you still have a chance.........Well no you don't actually :)

PostPosted: Sat Jan 26, 2008 2:34 am
by yeti_c
Dude - that's the biggest arse whipping I've seen in a long while... I want his dice!!!

C.

PostPosted: Sat Jan 26, 2008 2:39 am
by hecter
I am at a loss for words with that one...

PostPosted: Sat Jan 26, 2008 2:44 am
by oVo
Ouch, that's a scary first turn. How can you call him out as a cheat? Do you think his dice are on illegal performance enhancing drugs?It looks like he barely lost a roll the whole turn and you're going to need equally hot dice to keep up.

Tough spot dude... but he won't have a continent until after the next turn. Not a lot you can do, but if you're as lucky as he was and can knock him off of Indonesia and Siam... it's a start. Odds are not in your favor and it certainly isn't likely you'll overcome red's good fortune.

PostPosted: Sat Jan 26, 2008 5:23 am
by Jamie
not possible. Added HELLS ANGEL to my ignore til this gets figured out.

PostPosted: Sat Jan 26, 2008 5:41 am
by oVo
The potential of 6 armies taking out 15 armies while conquering 5 territories is highly unlikely, but it's obviously not "not possible" because it happened here. Red not only did it in this game, but also those same 6 armies took those 5 countries without a single loss, Afganistan --the last of the 5 conquered-- fortified Brazil with one army* at the end of the turn.

* which is one too many armies.

PostPosted: Sat Jan 26, 2008 5:50 am
by Mr Unbeatable
Wow never seen something like that before jubus!!

Not a lot you could do about it though just hard luck, not sure if his cheating as it is possible, but still very unlikely.

PostPosted: Sat Jan 26, 2008 6:01 am
by KoE_Sirius
oVo wrote:Do you think his dice are on illegal performance enhancing drugs?

rofl

PostPosted: Sat Jan 26, 2008 6:24 am
by oggiss

PostPosted: Sat Jan 26, 2008 6:39 am
by Jamie
Is what possible? A link to the game doesn't help. Telling us what weird thing happened in the game would be enlightening.

PostPosted: Sat Jan 26, 2008 9:57 am
by bryguy
oVo wrote:The potential of 6 armies taking out 15 armies while conquering 5 territories is highly unlikely, but it's obviously not "not possible" because it happened here. Red not only did it in this game, but also those same 6 armies took those 5 countries without a single loss, Afganistan --the last of the 5 conquered-- fortified Brazil with one army* at the end of the turn.

* which is one too many armies.



Hmm.... very interesting..... maybe this guy is a hacker???


so based on this evidence, i would have to say that this man was cheating

PostPosted: Sat Jan 26, 2008 10:23 am
by DeyTa
oVo wrote:The potential of 6 armies taking out 15 armies while conquering 5 territories is highly unlikely, but it's obviously not "not possible" because it happened here. Red not only did it in this game, but also those same 6 armies took those 5 countries without a single loss, Afganistan --the last of the 5 conquered-- fortified Brazil with one army* at the end of the turn.

* which is one too many armies.



hmm, maybe he weakened one of those 5 countries with some of his other countries? i'm too lazy to prove my theory wrong/right :P but that's the only possibility i see

PostPosted: Sat Jan 26, 2008 10:28 am
by alex_white101
bryguy wrote:Hmm.... very interesting..... maybe this guy is a hacker???


so based on this evidence, i would have to say that this man was cheating


look at his last two positive feedbacks, if he was able to ''cheat'' and manipulate the dice i doubt he would have recieved them.....

PostPosted: Sat Jan 26, 2008 10:54 am
by Risktaker17
Wow I'm sorry knight, think about the bright side, you dice can't get any worse.

PostPosted: Sat Jan 26, 2008 11:32 am
by Blitzaholic
oVo wrote:Do you think his dice are on illegal performance enhancing drugs?



:lol: seems so :lol:

PostPosted: Sat Jan 26, 2008 11:55 am
by ParadiceCity9
hecter wrote:I am at a loss for words with that one...

PostPosted: Sat Jan 26, 2008 12:08 pm
by Bean_
DeyTa wrote:
oVo wrote:The potential of 6 armies taking out 15 armies while conquering 5 territories is highly unlikely, but it's obviously not "not possible" because it happened here. Red not only did it in this game, but also those same 6 armies took those 5 countries without a single loss, Afganistan --the last of the 5 conquered-- fortified Brazil with one army* at the end of the turn.

* which is one too many armies.



hmm, maybe he weakened one of those 5 countries with some of his other countries? i'm too lazy to prove my theory wrong/right :P but that's the only possibility i see


He didn't on those 5 countries. On some of the other 5 countries he took (starting with 3s on each country!), he had help from Kamchatka and Yakutsk. He also looks to have lost 2 from Argentina trying to take neutral Peru.

PostPosted: Sat Jan 26, 2008 12:57 pm
by fishydance
I think this game should be listed on CC Top list as ... well ... um .. something or other!

PostPosted: Sat Jan 26, 2008 1:21 pm
by fishydance
oVo wrote:The potential of 6 armies taking out 15 armies ...


Blitz can tell you such things happen. But it's pure luck ;)

PostPosted: Sat Jan 26, 2008 1:38 pm
by Robinette
Well it is possible that he's figured out an improvement to the dice patch i shared awhile back... i only worked on trying to improve my own dice, but perhaps he came up with a way to worsen his opponents dice at the same time.... and if he figured that out, he deserves every point, cause that's a insane boat load of work to do to prepare for a single turn...

For those who are interested, i am reposting the details from 4/1/07 that explains the basics...

Robinette wrote:Okay, I think we can all agree that Random dice CAN be streaky, and that is in itself part of being Random... Fortunately there are fewer than 2% of players benefiting from a dice patch, and the benefit is much smaller than most people realize. Some of you already know how difficult the patch is to manipulate the color of cards, but for those who haven't tried it, the dice patch is much much harder and only adds 1 to less than 40% of the dice.

Adding 1 to less than 40% of the dice does NOT make you invincible, you will still lose LOTS of rolls, it is clearly only a SMALL advantage, about equivalent to the advantage of using greasemoney... so clearly even with that advantage it's not like there is some sort-of "golden" dice club dominating and controlling the dice. Lucky streaks and unlucky streaks remain the key element here.

Most use Greasemonkey because it is easy, a few use the card patch because it is hard, but VERY FEW use the dice patch because it is EXTREMELY DIFFICULT. And I personally think that anybody who takes the time to do it, deserves the small advantage it affords. For those who are interested, here's how it's done:

First off, it is all about the Cyclomatic Code Complexity within the dice algorithm . The simple part to explain is that on this site the dice algorithm code complexity is defined by control flow, and obviously there are different ways of measuring complexity (e.g. data complexity, module complexity, algorithmic complexity, call-to, call-by, etc.), and although these other methods are effective in the right context, it seems to be generally accepted that control flow is one of the most useful measurements of complexity, and high complexity methods have been shown to be a strong indicator of low reliability and frequent errors. That's simple enough, but it's what we do with it that's so cool... This measure provides a single ordinal number that can be compared to the complexity of other methods. Because of static software metrics intended to be independent of language and language format, Cyclomatic Code Complexity becomes a measure of the number of linearly-independent paths through a program module and is calculated by counting the number of decision points found in the code. Stay with me people... I use a Lutz Roeders Reflector which basically allows the user to point his Reflector tool at any Common Langauge Runtime (CLR) assembly, and it will then de-compile this creating an entirely reflected treeview with all the objects from the source assembly shown, with code. Yes with code. Great stuff. Basically you can use this tool to see how any valid CLR (assuming it has not been obfuscated) assembly works. Anyway the up shot of it, is that we get a boolean to say that the current file is valid or not, that is all we care about at the moment. So if the file requested is not a valid CLR type an error message is shown, and nothing else is done. However, if the input file is a valid CLR file, it is then checked to see if the file is a "System" assembly, and if it is... eureka! You get an extra digit on the dice. Ok so thats pretty much all there is to it.

PostPosted: Sat Jan 26, 2008 2:29 pm
by hecter
You know, should we really be letting people who hack the dice and cards remain on CC? :?

PostPosted: Sat Jan 26, 2008 6:11 pm
by oVo
Prolly right Bean_ and hecter how to you gonna figure out it's hacked?

PostPosted: Sat Jan 26, 2008 6:17 pm
by The1exile
Depends on how clumsily it's done.

PostPosted: Sun Jan 27, 2008 6:40 am
by oggiss
Jamie wrote:Is what possible? A link to the game doesn't help. Telling us what weird thing happened in the game would be enlightening.


Not being able to take a territory with 6 vs 3, three fucking times :/