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Wayne wrote:Wow, with a voice like that Dancing Mustard must get all the babes!
Garth wrote:Yeah, I bet he's totally studly and buff.
The1exile wrote:Snorri1234 wrote:What possible advantage could cheating in this way bring to one player over the others?
Could throw your opponent if it was assassin (if your supposed multi deadbeated, not if you did)
Snorri1234 wrote:Oh man, that is just hilarious.
What possible advantage could cheating in this way bring to one player over the others?
Snorri1234 wrote:Edit: When a player is auto-kicked in an assassin game, the game continues and whomever had the deadbeat now has to kill the deadbeat's target.
The1exile wrote:Snorri1234 wrote:Edit: When a player is auto-kicked in an assassin game, the game continues and whomever had the deadbeat now has to kill the deadbeat's target.
Exactly. So the now deadbeated target, who may well have been weak, is no longer the target, and the attacker has wasted his time and armies attacking the deadbeat only to now have to launch a renewed offensive against a stronger player.
Snorri1234 wrote:Maybe, but you're assuming noone attacked the stronger player?
Snorri1234 wrote:Also, you can't choose your target anyway. So even though it might help someone, the problem is that it doesn't neccesarily help you.
The1exile wrote:Snorri1234 wrote:Maybe, but you're assuming noone attacked the stronger player?
Yep. After all, no-one active will be targeting him.
Snorri1234 wrote:Also, you can't choose your target anyway. So even though it might help someone, the problem is that it doesn't neccesarily help you.
Eh? The delay should help you (and indeed, everyone in the game but the person whose target changes) as it means you have more time to eliminate your target before someone else gets theirs.
wacicha wrote:I was in a few games where everyone deadbeated - But this was before you received the points from dead beats . so they were just dead games taking up space.
Coleman wrote:
not realizing we have 24 hour turns.
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