wacicha wrote:I can not and will not tell you that it is right or wrong. But I play accordingly. Anyone can play risk Or even CC Games if everyone is there. But the anticipation of is he coming back does he do this always or sometimes. It gives another dimension to the game. It takes a better player to work out the strategy of What moves to make depending on what I think will be done next.
I was Player 698 in this community of ours and boy did we have deadbeats then. I remember a few games where all deadbeated and you got no points for winning it. The way it is now is 100% better than what it was.
To say it will not change is not true for it has. And the only way it can change is by letting the powers that be know how you feel.
But not only do they want to know the problem they want to know the solution. Every change that has come about has been by a player who has worked out a better solution.
So if you have a better solution then go to suggestion forum and do the paperwork for a better solution.
From a purist approach, I disagree that this added dimension is a good thing, because it distorts the game. E.g., "pyro might come back and drop 9 anywhere on the board and break all our continents, should we play for him to deadbeat out? Yeah, he's got 500 games going on and he's only playing the games where he's partners with ucabears. Let's quickly eliminate the others instead." Such considerations really IMO shouldn't be part of the game.
As a practical matter, though, what can you do? The situation with CC is different from OTB (suppose OTB, someone can throw a tantrum and mess up all the pieces). I think the recent change to drop the standard number and have deferred armies is an excellent, excellent change. There is no advantage given to the turn misser, but the penalty is not so steep as to affect game mechanics (because he still ends up getting those armies).