Age of Might 1vs1, UPDATE: 3 player games pg 2

I have played multiple games on this, and I just love it. I love it so much, I even created a guide about them. I really hope this will be of help to all.
Age of Realms: Might
Players: 1vs1
Settings: Standard, Seq/Free, unlim/chained/adj, Foggy/Sunny
First thing you got to remember, is, if it’s your turn and one of your castles is Aoria, deploy on it! This is the winning ticket on this map. You will be in possession of 13 armies. After that, attack Rhit (don’t auto attack) if you end up with 7 armies or more, advance on Rhit. If not, stay on Aoria. After that end your turn.
If you were successful in capturing Rhit, [turn] Deploy on Rhit and attack whichever castle you feel like, except for Figye. ( once again never auto attack ) For example: you choose to attack Ghyr, so, you take over Eon, Ayr, and then Ghyr. If you find your opponents armies in Ghyr, don’t fall back…it’s most likely you could take him over. When it is all said and done, fort all your remanding armies on Rhit. [/turn] Now, if your opponent decides to attack, he will only be able to take over one castle, opening himself up. There are many things that could go wrong here, but you should at least take over one more port, and then deploy on it next turn. It will give you more bonus armies, AND give you better protection, so if you like to play it safe, this is one of the ways you could do it.
If you did not succeed in taking over Rhit, [turn] still deploy on Aoria and go after the Fick village. Fortify all your armies back on Aoria, and starting from next turn, do the same things as said above [/turn]
A fool proof plan with this scenario would be taking over one of the surrounding territories BEFORE attacking Rhit, but this could slow you down a lot if you want a quick and painless win.
Let’s forget about Aoria for now. If your starting castles are either Ghyr or Mua, [turn] deploy on one of them and go after the resource pairs. If its Ghyr, go through Ayr and Gunn, and if its Mua go through Ubb. After you succeed in taking over the resource pair, or at least part of it, end your turn and leave your armies where they are. [/turn] This is not the quick way of doing things, but it will give you more bonus armies for attacking and fortifying.
After your objective has been reached [turn] Ghyr—deploy all your armies on Blacksmith and do some damage to Ikalu. Mua---deploy all your armies on Fishery, and work towards Vesk, doing some damage to it. [/turn] This trick works perfectly since not many players pay attention to Neutral armies.
[turn] Deploy on wherever you have the most armies, take over Ikalu or Vesk, and…attack Rhit, unless your opponent has already showed himself. Then you have to act on your own. So either take over Rhit and Aoria, or start taking down your opponent’s territories. [/turn] If it took you over 3 turns to complete your objective, it is most likely that your opponent has already showed his face, but you will have more then enough armies to take him down
If you are in possession of Borun [turn] deploy on your castle, then attack Urt, Rigor, and then Haet. It doesn’t matter how long it takes you to do this, but if it took you over 3 turns you better make sure you got enough armies in Haet AND Borun. [/turn] After you take over Borun…work your way up towards Aoria. Borun and Figye are the most invisible castles and people usually go for them last, unless they are sure someone is in there.
If you are in possession of Xi castle [turn] deploy on Xi, then attack Bisd. [/turn]
[turn] Deploy on bisd and either take over or do damage to Qasr [/turn]
[turn] Start taking over Rhit and Aoria, unless you are able to see your opponent [/turn]
If you are unlucky enough to have Figye as your castle and work from it… the best thing to do would be taking over Voight. Making sure you have more then enough armies fro attacks.
You can use either of those strategies depending on your liking, however, don’t forget you are not playing with your self, and your opponent’s moves are unpredictable. There is also dice to consider, so, don’t blindly follow my instructions, but use your common sense too. If something doesn’t work out, please don’t blame me. There are WAY too many outside factors that contribute to this game.
This was all for fog^^^^^
For sunny, its bassicly the same thing, except your opponent can read you easily, so you should take your time and screw with his mind a bit.
PS. one of other techniques i have seen people use, is deploying on one territory for few turns and then going into all out attack. This depends greatly on luck, and little on skill. I dont use this strategy because i dont have enough patience to do it.
Good luck to all, if this will receive a good response, I will make more topics with different setting. ( And i sure as hell hope it is good )
If it sucks, please tell me how i could improve. Thank you, feed back appreciated.
Age of Realms: Might
Players: 1vs1
Settings: Standard, Seq/Free, unlim/chained/adj, Foggy/Sunny
First thing you got to remember, is, if it’s your turn and one of your castles is Aoria, deploy on it! This is the winning ticket on this map. You will be in possession of 13 armies. After that, attack Rhit (don’t auto attack) if you end up with 7 armies or more, advance on Rhit. If not, stay on Aoria. After that end your turn.
If you were successful in capturing Rhit, [turn] Deploy on Rhit and attack whichever castle you feel like, except for Figye. ( once again never auto attack ) For example: you choose to attack Ghyr, so, you take over Eon, Ayr, and then Ghyr. If you find your opponents armies in Ghyr, don’t fall back…it’s most likely you could take him over. When it is all said and done, fort all your remanding armies on Rhit. [/turn] Now, if your opponent decides to attack, he will only be able to take over one castle, opening himself up. There are many things that could go wrong here, but you should at least take over one more port, and then deploy on it next turn. It will give you more bonus armies, AND give you better protection, so if you like to play it safe, this is one of the ways you could do it.
If you did not succeed in taking over Rhit, [turn] still deploy on Aoria and go after the Fick village. Fortify all your armies back on Aoria, and starting from next turn, do the same things as said above [/turn]
A fool proof plan with this scenario would be taking over one of the surrounding territories BEFORE attacking Rhit, but this could slow you down a lot if you want a quick and painless win.
Let’s forget about Aoria for now. If your starting castles are either Ghyr or Mua, [turn] deploy on one of them and go after the resource pairs. If its Ghyr, go through Ayr and Gunn, and if its Mua go through Ubb. After you succeed in taking over the resource pair, or at least part of it, end your turn and leave your armies where they are. [/turn] This is not the quick way of doing things, but it will give you more bonus armies for attacking and fortifying.
After your objective has been reached [turn] Ghyr—deploy all your armies on Blacksmith and do some damage to Ikalu. Mua---deploy all your armies on Fishery, and work towards Vesk, doing some damage to it. [/turn] This trick works perfectly since not many players pay attention to Neutral armies.
[turn] Deploy on wherever you have the most armies, take over Ikalu or Vesk, and…attack Rhit, unless your opponent has already showed himself. Then you have to act on your own. So either take over Rhit and Aoria, or start taking down your opponent’s territories. [/turn] If it took you over 3 turns to complete your objective, it is most likely that your opponent has already showed his face, but you will have more then enough armies to take him down
If you are in possession of Borun [turn] deploy on your castle, then attack Urt, Rigor, and then Haet. It doesn’t matter how long it takes you to do this, but if it took you over 3 turns you better make sure you got enough armies in Haet AND Borun. [/turn] After you take over Borun…work your way up towards Aoria. Borun and Figye are the most invisible castles and people usually go for them last, unless they are sure someone is in there.
If you are in possession of Xi castle [turn] deploy on Xi, then attack Bisd. [/turn]
[turn] Deploy on bisd and either take over or do damage to Qasr [/turn]
[turn] Start taking over Rhit and Aoria, unless you are able to see your opponent [/turn]
If you are unlucky enough to have Figye as your castle and work from it… the best thing to do would be taking over Voight. Making sure you have more then enough armies fro attacks.
You can use either of those strategies depending on your liking, however, don’t forget you are not playing with your self, and your opponent’s moves are unpredictable. There is also dice to consider, so, don’t blindly follow my instructions, but use your common sense too. If something doesn’t work out, please don’t blame me. There are WAY too many outside factors that contribute to this game.
This was all for fog^^^^^
For sunny, its bassicly the same thing, except your opponent can read you easily, so you should take your time and screw with his mind a bit.
PS. one of other techniques i have seen people use, is deploying on one territory for few turns and then going into all out attack. This depends greatly on luck, and little on skill. I dont use this strategy because i dont have enough patience to do it.
Good luck to all, if this will receive a good response, I will make more topics with different setting. ( And i sure as hell hope it is good )
If it sucks, please tell me how i could improve. Thank you, feed back appreciated.