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Age of Might 1vs1, UPDATE: 3 player games pg 2

PostPosted: Thu Jan 03, 2008 3:35 am
by -ShadySoul-
I have played multiple games on this, and I just love it. I love it so much, I even created a guide about them. I really hope this will be of help to all.

Age of Realms: Might

Players: 1vs1
Settings: Standard, Seq/Free, unlim/chained/adj, Foggy/Sunny

First thing you got to remember, is, if it’s your turn and one of your castles is Aoria, deploy on it! This is the winning ticket on this map. You will be in possession of 13 armies. After that, attack Rhit (don’t auto attack) if you end up with 7 armies or more, advance on Rhit. If not, stay on Aoria. After that end your turn.
If you were successful in capturing Rhit, [turn] Deploy on Rhit and attack whichever castle you feel like, except for Figye. ( once again never auto attack ) For example: you choose to attack Ghyr, so, you take over Eon, Ayr, and then Ghyr. If you find your opponents armies in Ghyr, don’t fall back…it’s most likely you could take him over. When it is all said and done, fort all your remanding armies on Rhit. [/turn] Now, if your opponent decides to attack, he will only be able to take over one castle, opening himself up. There are many things that could go wrong here, but you should at least take over one more port, and then deploy on it next turn. It will give you more bonus armies, AND give you better protection, so if you like to play it safe, this is one of the ways you could do it.
If you did not succeed in taking over Rhit, [turn] still deploy on Aoria and go after the Fick village. Fortify all your armies back on Aoria, and starting from next turn, do the same things as said above [/turn]
A fool proof plan with this scenario would be taking over one of the surrounding territories BEFORE attacking Rhit, but this could slow you down a lot if you want a quick and painless win.
Let’s forget about Aoria for now. If your starting castles are either Ghyr or Mua, [turn] deploy on one of them and go after the resource pairs. If its Ghyr, go through Ayr and Gunn, and if its Mua go through Ubb. After you succeed in taking over the resource pair, or at least part of it, end your turn and leave your armies where they are. [/turn] This is not the quick way of doing things, but it will give you more bonus armies for attacking and fortifying.
After your objective has been reached [turn] Ghyr—deploy all your armies on Blacksmith and do some damage to Ikalu. Mua---deploy all your armies on Fishery, and work towards Vesk, doing some damage to it. [/turn] This trick works perfectly since not many players pay attention to Neutral armies.
[turn] Deploy on wherever you have the most armies, take over Ikalu or Vesk, and…attack Rhit, unless your opponent has already showed himself. Then you have to act on your own. So either take over Rhit and Aoria, or start taking down your opponent’s territories. [/turn] If it took you over 3 turns to complete your objective, it is most likely that your opponent has already showed his face, but you will have more then enough armies to take him down
If you are in possession of Borun [turn] deploy on your castle, then attack Urt, Rigor, and then Haet. It doesn’t matter how long it takes you to do this, but if it took you over 3 turns you better make sure you got enough armies in Haet AND Borun. [/turn] After you take over Borun…work your way up towards Aoria. Borun and Figye are the most invisible castles and people usually go for them last, unless they are sure someone is in there.
If you are in possession of Xi castle [turn] deploy on Xi, then attack Bisd. [/turn]
[turn] Deploy on bisd and either take over or do damage to Qasr [/turn]
[turn] Start taking over Rhit and Aoria, unless you are able to see your opponent [/turn]
If you are unlucky enough to have Figye as your castle and work from it… the best thing to do would be taking over Voight. Making sure you have more then enough armies fro attacks.
You can use either of those strategies depending on your liking, however, don’t forget you are not playing with your self, and your opponent’s moves are unpredictable. There is also dice to consider, so, don’t blindly follow my instructions, but use your common sense too. If something doesn’t work out, please don’t blame me. There are WAY too many outside factors that contribute to this game.

This was all for fog^^^^^
For sunny, its bassicly the same thing, except your opponent can read you easily, so you should take your time and screw with his mind a bit.

PS. one of other techniques i have seen people use, is deploying on one territory for few turns and then going into all out attack. This depends greatly on luck, and little on skill. I dont use this strategy because i dont have enough patience to do it.

Good luck to all, if this will receive a good response, I will make more topics with different setting. ( And i sure as hell hope it is good )

If it sucks, please tell me how i could improve. Thank you, feed back appreciated.

PostPosted: Thu Jan 03, 2008 8:41 am
by Mr Unbeatable
Very good post there and i actually used it a minute ago and i won. Well done.

PostPosted: Thu Jan 03, 2008 10:32 am
by Herakilla
... Now, if your opponent decides to attack, he will only be able to take over one castle, opening himself up.


actually since you used aoria your opponent can take rhit, take aoria, advance none, and go take the other castle

PostPosted: Thu Jan 03, 2008 10:49 am
by cho a$$ up
yea i killed some guy because he rushed to take aoria

PostPosted: Thu Jan 03, 2008 1:42 pm
by -ShadySoul-
Herakilla wrote:
... Now, if your opponent decides to attack, he will only be able to take over one castle, opening himself up.


actually since you used aoria your opponent can take rhit, take aoria, advance none, and go take the other castle


yes...that is why i also included the "fool proof" plan of taking over one of the smaller territories like Aheo, before taking over Rhit.

And, thank you guys for ur feeds

PostPosted: Thu Jan 03, 2008 3:25 pm
by Herakilla
-ShadySoul- wrote:
Herakilla wrote:
... Now, if your opponent decides to attack, he will only be able to take over one castle, opening himself up.


actually since you used aoria your opponent can take rhit, take aoria, advance none, and go take the other castle


yes...that is why i also included the "fool proof" plan of taking over one of the smaller territories like Aheo, before taking over Rhit.

And, thank you guys for ur feeds


ok then, take rhit, take aheo, advance none, take aoria, advance none, then go on to pwn the other castle. very doable

PostPosted: Thu Jan 03, 2008 3:39 pm
by -ShadySoul-
thats if you want to take it over. If you are already in possession of it. Take Aheo, advance none, take Rhit advance ALL, then pwn the other castles. This, sometimes, depends on your luck, just like on any other map

PostPosted: Thu Jan 03, 2008 3:51 pm
by Herakilla
-ShadySoul- wrote:thats if you want to take it over. If you are already in possession of it. Take Aheo, advance none, take Rhit advance ALL, then pwn the other castles. This, sometimes, depends on your luck, just like on any other map


im showing you a flaw in your strategy as you said they will only be able to take one castle but they can actualy take both

PostPosted: Thu Jan 03, 2008 4:06 pm
by -ShadySoul-
Herakilla wrote:
-ShadySoul- wrote:thats if you want to take it over. If you are already in possession of it. Take Aheo, advance none, take Rhit advance ALL, then pwn the other castles. This, sometimes, depends on your luck, just like on any other map


im showing you a flaw in your strategy as you said they will only be able to take one castle but they can actualy take both


Yes you are right. So, thats why it would be best to leave 10 ish armies in Rhit after you took over the other castle...because face it...they will lose many armies getting to the port...and then they will have to go through your defense. They would need extraordinary dice luck to be able to take you down that turn.
Also, if you feel like you will not make it to the other castle, just take over another port...and leave the rest of your armies on Rhit.

I hope this makes sense :oops:

PostPosted: Fri Jan 04, 2008 1:01 am
by Herakilla
i personally would leave the armies on the port defending the castle i took, that way they go for aoria and you can just take aoria once again and still be able to attack another castle whereas if they take the first castle you gotta advance some to take it again and that splits your army

PostPosted: Fri Jan 04, 2008 2:34 am
by -ShadySoul-
Herakilla wrote:i personally would leave the armies on the port defending the castle i took, that way they go for aoria and you can just take aoria once again and still be able to attack another castle whereas if they take the first castle you gotta advance some to take it again and that splits your army


it makes sense, so you just gotta go with the flow :D

PostPosted: Fri Jan 04, 2008 2:40 am
by lord voldemort
i like it shady but i win just as much if i have the island with only one castle on it in the south...

though what you said you should win a fair bit

PostPosted: Fri Jan 04, 2008 3:13 am
by -ShadySoul-
lord voldemort wrote:i like it shady but i win just as much if i have the island with only one castle on it in the south...

though what you said you should win a fair bit


You mean mua? It is actually a very good starting position in the AOR: Magic, but it is also one of the best territories to start from if you like to go after the resource pairs, since they are bordering each other ( Market and Fishery)

BTW thx lovo

PostPosted: Fri Jan 04, 2008 3:51 am
by lord voldemort
yer thats why i like it, i can get a resouce pair turn 1..then i deploy at 17 next turn....i will then usually try and take a castle turn 2...

Bah

PostPosted: Fri Jan 04, 2008 11:46 am
by Prankcall
Im the best there is on this Map..Bar none...That is ofcourse 1 vs 1 freestyle with cards or without..I have over an 80% win rate...atleast 85+ 1 vs 1's played with around 60+ wins..

Re: Bah

PostPosted: Fri Jan 04, 2008 2:36 pm
by -ShadySoul-
Prankcall wrote:Im the best there is on this Map..Bar none...That is ofcourse 1 vs 1 freestyle with cards or without..I have over an 80% win rate...atleast 85+ 1 vs 1's played with around 60+ wins..


congrats :D
i have played around 50 1 vs1 games, with seq, no cards, and foggy settings. Won over 40 of them :D And went up from sarg to ltn.

PostPosted: Fri Jan 04, 2008 2:39 pm
by AAFitz
time for you two to sort it out with 15 1v1 games against each other it seems

PostPosted: Fri Jan 04, 2008 2:48 pm
by -ShadySoul-
AAFitz wrote:time for you two to sort it out with 15 1v1 games against each other it seems


sounds like a great idea....are you for that prank?

PostPosted: Fri Jan 04, 2008 6:11 pm
by -ShadySoul-
Due to somewhat positive replies, i have decided to prolong my legacy. This time i will run you through 3 player games. This strategy would work on any settings, even though if you are playing with fog of war, it would require a more skillful play from your side.

AOR:Might, 3 player games.

You will start with 2 castles, meaning your initial bonus would be = to 10 armies. By this time, hopefully, you have played enough games to figure out which castles you like and which you dont, and if you havent, read the original post. I would suggest you pick one castle and work from it, since it is hard to work with equal force and advance equally. Once you have made your mind up about where to start from, your strategy can be divided into 3 branches.

First branch: Waiting.
[turn] Deploy on the castle you have chosen [/turn]
[turn] Deploy on the castle once again (total armies = 23) and go after a village (Figye, Aoria, Xi), or if feeling lucky after the resource pair (Borun, Mua, Ghyr). Fortify back to the castle. [/turn]
[turn] Deploy on castle ( approximately 15-23 armies ) and go after the closest port. Conquer it and end your turn. On you next turn, decide which territory you want to own and go after it.
Advantages: More then enough armies to defend your one castle.
Disadvantages: By this time, your other territory could be conquered ( trust me that can happen) and your opponents have formed a nice defense. After you showed your face, and your opponents have seen that you are strong, they might team up and take you out.
Small variation to this strategy would be: After taking the port, go after a castle right away, but this could demolish your defense, leaving you very vulnerable. Remember you are playing against 2 opponents, and they both want to take a castle.

Branch #2: Defensive-ish:
[turn] Deploy 7 armies on your most favorite castle, deploy 3 on the other one [/turn]
Do that for a couple of turns ( or one more if you think 9 armies on you other castle is enough for protection ) then follow either the waiting branch, or the atacking one.
Advantages: gives your other castle a chance to survive a medium attack.
Disadvantages: You are giving away the turns you could use for taking bonuses.

Branch #3: Attack!!!!
[turn] deploy all 10 on your fav castle, and go after the resource pair or village right away. If your village happens to be a port ( aoria or figye ) then go for it. [/turn]---after taking it over. Dont ever auto attack since you could be left with 1-3 armies. Know your limit play within it.
Now that you got some bonuses:
[turn] deploy on the port u conquered and attack another port, from here on you would have to act on your own, either go after the castle or leave it be, and take it over next turn [/turn]
If in your first turn you went after the pair, or a vilage deep in the jungle :D, then: [turn] take the port over and put all your armies on that port[.turn] From then on...act as said above.
Advantages: Gives an element of surprise.
Disadvantages: Very weak defense.

That would be the basic outlines of a 3 player game. A big thing to remember is..no matter what castle you go after ,expect some sort of resistance. You are playing against intelligent people, not over priced machinery. Be alert and focused :D.

Hope this helps, and as always, feedback welcomed.

PostPosted: Fri Jan 04, 2008 8:01 pm
by demon7896
i do that too, though i figured it out a long time ago. got from a private to a sergaent(i lost a few games, now im a corporal first class)

PostPosted: Fri Jan 04, 2008 8:06 pm
by DiM
i keep making complex maps hoping i'd pwn everybody on them and get to #1 and you guys start posting tutorials. i hate you all :lol:

PostPosted: Fri Jan 04, 2008 8:23 pm
by Herakilla
DiM wrote:i keep making complex maps hoping i'd pwn everybody on them and get to #1 and you guys start posting tutorials. i hate you all :lol:


coleman posted the best and first one, hate him

PostPosted: Fri Jan 04, 2008 8:35 pm
by DiM
Herakilla wrote:
DiM wrote:i keep making complex maps hoping i'd pwn everybody on them and get to #1 and you guys start posting tutorials. i hate you all :lol:


coleman posted the best and first one, hate him


at least nobody figured my secret methods of winning.

PostPosted: Sat Jan 05, 2008 2:36 am
by -ShadySoul-
DiM wrote:
Herakilla wrote:
DiM wrote:i keep making complex maps hoping i'd pwn everybody on them and get to #1 and you guys start posting tutorials. i hate you all :lol:


coleman posted the best and first one, hate him


at least nobody figured my secret methods of winning.


its all just a matter of time :D

plus, your maps are not that complicating :D

PostPosted: Sat Jan 05, 2008 11:51 am
by DiM
-ShadySoul- wrote:
DiM wrote:
Herakilla wrote:
DiM wrote:i keep making complex maps hoping i'd pwn everybody on them and get to #1 and you guys start posting tutorials. i hate you all :lol:


coleman posted the best and first one, hate him


at least nobody figured my secret methods of winning.


its all just a matter of time :D

plus, your maps are not that complicating :D


that's what i keep telling people. my maps are easy. but they insist they are complex. you should see the new rating system by complexity. all my maps are considered hardcore. :lol: