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The Titanic is unsinkable...

PostPosted: Wed Jan 02, 2008 2:28 am
by cfactory
I have read through many posts from members complaining that the dice are not random. Every time, smug senior members and mods come back with the same dismissive replies; "It's the same for everybody, if you don't like it...dice analyzer...here we go again"

It's like the owner of the Titanic telling anyone who will listen that the ship is unsinkable as it settles deeper into the Atlantic! Conquer Club is not exactly sinking, but the analogy is still appropriate. This is an ENTERTAINMENT website. Your members pay money to enjoy themselves. You can run around telling anyone who will listen that the numbers all add up, but the bottom line is you have dissatisfied customers. THE DICE SUCK! Half my games are ruined by 4+ to 1 losses OR WINS. It's no fun winning a game when your opponent loses 12 armies taking 3 of your armies!

You can keep defending your dice programming and ignore the fact that you are losing customers, or you can start paying attention to your customers and try to come up with a solution that increases enjoyment while providing a game environment where the outcome is more determined by skill and not your streaky dice formula!

Just my humble opinion.

PostPosted: Wed Jan 02, 2008 2:36 am
by hecter
Most people enjoy winning. So, are you saying you want everybody to win? The dice ARE random. The dice analyzer shows that. I don't know what more you want. You want not random dice? 'Cause THAT sure as hell wouldn't start a riot, everybody knowing that their roles are predetermined. Seriously, there's only so much the site can do, and the best is to make it random, which they have.

Re: The Titanic is unsinkable...

PostPosted: Wed Jan 02, 2008 5:06 am
by CrabNebula
cfactory wrote:I have read through many posts from members complaining that the dice are not random. Every time, smug senior members and mods come back with the same dismissive replies; "It's the same for everybody, if you don't like it...dice analyzer...here we go again"

The dice ARE random and I am not a senior member.

cfactory wrote:It's like the owner of the Titanic telling anyone who will listen that the ship is unsinkable as it settles deeper into the Atlantic! Conquer Club is not exactly sinking, but the analogy is still appropriate.

Actually it isn't. Far from it, CC is getting more and more members everyday and number of games played are also increasing. Statistics prove it, 1M to 1.5M games in roughly 80 days.

cfactory wrote:This is an ENTERTAINMENT website. Your members pay money to enjoy themselves. You can run around telling anyone who will listen that the numbers all add up, but the bottom line is you have dissatisfied customers. THE DICE SUCK! Half my games are ruined by 4+ to 1 losses OR WINS. It's no fun winning a game when your opponent loses 12 armies taking 3 of your armies!

This is only the one side of the story. Do the people who get these lucky dice, don't enjoy the win? Sure they do! However, luck is not all, skill is very much required. Games are won with skill, dice is just a path to victory. If you do get bad dice and thus are unable to win, at least you can be satisfied that you played better than the other even if you didn't win.

cfactory wrote:You can keep defending your dice programming and ignore the fact that you are losing customers, or you can start paying attention to your customers and try to come up with a solution that increases enjoyment while providing a game environment where the outcome is more determined by skill and not your streaky dice formula!

Just my humble opinion.

This is loosely based on risk. It is not something that CC developed itself. If you have to complain about it, please go to Hasbro and request them to change rules. Also, why don't I see, everyone on this complaining about the dice when the dice are the same to everyone? Because most of them have accepted the fact that the dice ARE random and adjust their play according to it. You should too ;)

Through this I am just pointing out how your argument is fallacious. Please do not take it in the wrong way. Just my humble opinion ;)

PostPosted: Wed Jan 02, 2008 5:13 am
by Skittles!
Shouldn't it be - The titanic was unsinkable?

Makes more sense.

PostPosted: Wed Jan 02, 2008 5:23 am
by Fircoal
Skittles! wrote:Shouldn't it be - The titanic was unsinkable?

Makes more sense.


no, read the post. :lol:

PostPosted: Wed Jan 02, 2008 5:25 am
by Skittles!
Fircoal wrote:
Skittles! wrote:Shouldn't it be - The titanic was unsinkable?

Makes more sense.


no, read the post. :lol:

I read a little of it, but I still insist it should be was instead of is.. As the titanic is the past man!

PostPosted: Wed Jan 02, 2008 6:31 am
by Kemmler
He's true though, whils tthe dice are supposed to be random you can NEVER win 3 on 3 battles! It sucks that way...

PostPosted: Wed Jan 02, 2008 6:48 am
by insomniacdude
The dice suck. Sometimes you run into a string of bad luck. Sometimes that string can cover extensive ground and time.

But the dice are still random, and that same string of bad luck is as likely to happen to you as it is anyone else on the site.

I don't get why people keep complaining about the dice. Even if the dice are "rigged" to suck (which would take more programming then to actually just use random.org's randomness generator), then they are rigged FOR EVERYONE, which mean WE ALL HAVE THE SAME DISADVANTAGE!

Clearly that isn't true, because some people clearly keep winning.

Come back with some evidence to support your claim. Not just your experience from the past week. CC rolls literally millions of dice every week. you'd have to take extensive research of your dice rolled over at least a years' worth of time, and do extensive analysis against player, player color, player rank, map, card system, fortification system, public/private, fog, singles/teams, and terminator and assassin games AT LEAST to give some weight to your argument. Until then, the senior members (and then some) will see this as nothing more then a thread to whine. And until proof actually surfaces (which I'd be happy to see....I hate the dice as much as the next person), then that's all this thread is.

PostPosted: Wed Jan 02, 2008 7:09 am
by cena-rules
Kemmler wrote:He's true though, whils tthe dice are supposed to be random you can NEVER win 3 on 3 battles! It sucks that way...


WON 1 THIS MORNING

PostPosted: Wed Jan 02, 2008 7:38 am
by militant
Skittles! wrote:
Fircoal wrote:
Skittles! wrote:Shouldn't it be - The titanic was unsinkable?

Makes more sense.


no, read the post. :lol:

I read a little of it, but I still insist it should be was instead of is.. As the titanic is the past man!


It should be never was unsinkable because it sank :roll:

PostPosted: Wed Jan 02, 2008 8:44 am
by The1exile
Skittles! wrote:
Fircoal wrote:
Skittles! wrote:Shouldn't it be - The titanic was unsinkable?

Makes more sense.


no, read the post. :lol:

I read a little of it, but I still insist it should be was instead of is.. As the titanic is the past man!


No, because he's not making the statement, he is likening the people who said it (and were wrong) to the people saying the dice are random.

Personally, I can't see the problem in downloading another 500,000 dice rolls from random.org and adding them to the current file.Twice as random! More interestingly, though, I'd like someone to run the entire dice file through the dice analyzer to see if its actually fair, or it's randomly biased toward a certain die result.

PostPosted: Wed Jan 02, 2008 10:13 am
by spiesr
The1exile wrote:Personally, I can't see the problem in downloading another 500,000 dice rolls from random.org and adding them to the current file.Twice as random! More interestingly, though, I'd like someone to run the entire dice file through the dice analyzer to see if its actually fair, or it's randomly biased toward a certain die result.
I thought the site got a new file whenever the current when ran out, or was that changed?

Kemmler wrote:He's true though, whils tthe dice are supposed to be random you can NEVER win 3 on 3 battles! It sucks that way...
Of course you are unlikely to win this battle as when both roll two dice the defender wins more because he wins ties. Also if the attack loses two armies they would lose the battle, but if defender loses two they could still win. So yes, three on three battles are skewed toward the defender, but not by the dice, by not by the dice, by the rules of CC/Risk...

PostPosted: Wed Jan 02, 2008 10:24 am
by Kemmler
On 3 on 3 battles it seems the defender always wins both the rolls... always

PostPosted: Wed Jan 02, 2008 10:29 am
by spiesr
Those battles are a bad idea, don't engage in them.

PostPosted: Wed Jan 02, 2008 11:10 am
by Herakilla
Kemmler wrote:On 3 on 3 battles it seems the defender always wins both the rolls... always


both the rolls? if they win you lose 2 which means you cant attack any more

and the dice ARE random, i used to have the dice analyzer and it had 8 months of rolls on it and they checked out

PostPosted: Wed Jan 02, 2008 12:13 pm
by wcaclimbing
cena-rules wrote:
Kemmler wrote:He's true though, whils tthe dice are supposed to be random you can NEVER win 3 on 3 battles! It sucks that way...


WON 1 THIS MORNING


I won 2 of them today. its not that big of a deal...

PostPosted: Wed Jan 02, 2008 1:05 pm
by tzor
I see the problem as being the exact opposite of what you see the problem as. There are times when the dice are horrid. The dice can make me want to cry, especially given the default of (I get three armies this turn ... oh looky here, two double losses in a row).

It's not that the dice are bad. It is that I only see my bad dice. I see my good dice as well, but we all ignore our own good dice, so it's just bad bad and only bad for me. The grass must be greener on the other side right? No, it's not the other guy is banging his head in frustration as well.

We need to see the results of the massacres of the dice. We see the fact that a person places X armies on the map, but never that he looses X-1 of them (or worse X+1) in a single combat. That way we can all see the grass on the other side of the fence is also just a combination of dirt, moss and crab grass with dandllions thrown in for seasonal color.

PostPosted: Wed Jan 02, 2008 2:33 pm
by Strife
The reason you all think that the dice are unfair is because if you both get straight sixes tie goes to the defender. That applies for any number. If the tie goes to the defender that gives them more possible win outcomes as they only have to tie if you get lower rolls. Let's say you get straight fours. You have three ways to beat your opponent; one, two, three. While your opponent has three also; four, five, six. As it seems four would be a great role but it's actually about even. Three and under would be a terrible roll it's possible to win but not likely. Four(Defender) : two(You) chance of you winning. You have half the chance they do to win. You can call it unfair or whatever but it's just the rules of the game. No need to whine about bad dice roles. The dice given are also fricken random, how many times must that be said? Just play the game and quit your bitching.

P.S. It should be "was."

PostPosted: Wed Jan 02, 2008 2:42 pm
by ignotus
Last night Kate Winslet told me that this theory is false. :roll:
:wink: :lol:

PostPosted: Wed Jan 02, 2008 4:02 pm
by Orian
Strife is correct the dice are stacked in the def favor. that is by game design not buy the randon dice design. the dice are just fine the way they are now. if you have conserns about it take 4 real dice 2 red and 2 white. roll them and keep track. do that a few times and you should see the white will beat the red more times then not that why they att get a max of 3 dice to even the odds.

PostPosted: Wed Jan 02, 2008 6:22 pm
by InkL0sed
Actually, the dice are in favor of the attacker, though this is not very apparent with few armies. This is because the attacker has a 3rd die.

PostPosted: Wed Jan 02, 2008 6:31 pm
by AAFitz
the game is determined by skill and not the dice.. .only unskilled players cant win with the current dice

and the game would be an absolute joke, if the attacking dice were any stronger...

and further... its not their streaky dice formula.. its random.coms formula....ive played on other risk sites, and poker sites enough to know they are all the same..... if you play tons of games, you will see some pretty unlikely stuff

but since i dont have time to set up a hundred board games at once, roll 20000 dice, like i did in just one game this morning... I think Ill just stay here

have fun at the other sites though... till you get caught in a secret alliance in every other game like I did

this is the best site there is... no one who is worth keeping around leaves because of the dice.....

PostPosted: Wed Jan 02, 2008 8:21 pm
by Ragoczy
Clearly, the original poster doesn't understand the concept of RANDOM.

PostPosted: Wed Jan 02, 2008 8:28 pm
by wrightfan123
insomniacdude wrote:The dice suck. Sometimes you run into a string of bad luck. Sometimes that string can cover extensive ground and time.

But the dice are still random, and that same string of bad luck is as likely to happen to you as it is anyone else on the site.

I don't get why people keep complaining about the dice. Even if the dice are "rigged" to suck (which would take more programming then to actually just use random.org's randomness generator), then they are rigged FOR EVERYONE, which mean WE ALL HAVE THE SAME DISADVANTAGE!

Clearly that isn't true, because some people clearly keep winning.

Come back with some evidence to support your claim. Not just your experience from the past week. CC rolls literally millions of dice every week. you'd have to take extensive research of your dice rolled over at least a years' worth of time, and do extensive analysis against player, player color, player rank, map, card system, fortification system, public/private, fog, singles/teams, and terminator and assassin games AT LEAST to give some weight to your argument. Until then, the senior members (and then some) will see this as nothing more then a thread to whine. And until proof actually surfaces (which I'd be happy to see....I hate the dice as much as the next person), then that's all this thread is.


As a relatively senior member (1 year next week), I applaud you and commend your efforts at squashing this whiner. :)

-W123

PostPosted: Wed Jan 02, 2008 8:39 pm
by rebelman
its a small bit late to be posting a bug report about the titanic and this forum is for suggestions and bugs cc related - not problems with ships


please interpret this comment in the light hearted vein it was meant