Page 1 of 1

missed turn reinforcements

PostPosted: Tue Dec 25, 2007 6:50 pm
by Kegger12
I think the reinforcements could be improved if you were able to place those armies where they are needed, not just a lump sum. It is very unhelpful in a game with adjacent or chained reinforcements. You should be able to place armies where needed like you would be able to in a regular turn. Putting 3 or 6 armies in one place is a large disadvantage in a game that doesn't have unlimited reinforcements or if your armies are seperated by enemies.

PostPosted: Tue Dec 25, 2007 9:02 pm
by wacicha
Well, The option then is do not miss a turn, I think.

Re: missed turn reinforcements

PostPosted: Tue Dec 25, 2007 9:05 pm
by the_fatty
Kegger12 wrote:I think the reinforcements could be improved if you were able to place those armies where they are needed, not just a lump sum. It is very unhelpful in a game with adjacent or chained reinforcements. You should be able to place armies where needed like you would be able to in a regular turn. Putting 3 or 6 armies in one place is a large disadvantage in a game that doesn't have unlimited reinforcements or if your armies are seperated by enemies.


only deadbeats would even care, so ur a deadbeater :(

its wat u get for makeing games go longer than they should

PostPosted: Tue Dec 25, 2007 9:12 pm
by Serbia
Some people legitimately miss turns, it's not always intentional.

I think though that the reason this made this way, was to 'punish', if you will, a player for missing the turn. They've already stopped you from using all the armies to attack with, and preventing you from forting carefully is another restriction you get. Reason being, people used to intentionally miss turns, so they could get the double army bonus. This helps take away that advantage, and minimizes the effect in the forting as well.

PostPosted: Tue Dec 25, 2007 9:53 pm
by AndyDufresne
Serbia sums it all up well. I think the current way is the best.


--Andy

Re: missed turn reinforcements

PostPosted: Tue Dec 25, 2007 9:55 pm
by Evil Semp
Kegger12 wrote: Putting 3 or 6 armies in one place is a large disadvantage in a game that doesn't have unlimited reinforcements or if your armies are seperated by enemies.


But it can be a disadvantage for you opponents if you could place them where ever you want them.

I think this solution is a very good compromise in the missed turn reinforcements.

As far as fatty is concerned, why is he a dead beater just because he cares?

PostPosted: Tue Dec 25, 2007 10:24 pm
by Fireside Poet
I have found that a simple attack on the person that missed the turn does the trick. :shock: You know he is getting x2 on his next turn, so why not preempt it and minimize the potential hazard?

PostPosted: Tue Dec 25, 2007 10:57 pm
by Top Dog
Actually, I think the poster might be talking about in the beggining where you get three on each spot to start, instead of choosing where to put them.

Re: missed turn reinforcements

PostPosted: Wed Dec 26, 2007 8:00 am
by the_fatty
Evil Semp wrote:
As far as fatty is concerned, why is he a dead beater just because he cares?


because u wouldnt complain if you only missed lilke 3 turns a year

PostPosted: Wed Dec 26, 2007 3:19 pm
by -ShadySoul-
I like this new improvement...now deadbeaters at least have a disadvantage, making our life a bit less complicated!