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USApocalypse

Posted:
Sat Jul 22, 2006 2:43 pm
by Pedronicus
I'm playing my first game of this map.
and those radioactive areas lead to a missed go / x2 muliplier just to get to put some pieces on the board if you on one of 'em.
Is the radioactive area a good idea or a bad idea?
these games could last for ages with this tactic being employed

Posted:
Sat Jul 22, 2006 2:47 pm
by AK_iceman
i love the idea, its different from all other maps and adds some new strategy to the game.
its still annoying as hell when you start with 2 and your opponent doesnt tho.

Posted:
Sat Jul 22, 2006 5:19 pm
by lord vetinari
It's cool.
Especially in team-games, there are more possibilties and strategies.
Moreover, the names of the states are very interested. My favorite is "Not Mexico".
Re: USApocalypse

Posted:
Sun Jul 23, 2006 4:56 am
by qeee1
Pedronicus wrote:USApocalypse
...but that's not classic?

Posted:
Sun Jul 23, 2006 5:53 am
by Pedronicus
I know. I wanted to play a game of terminator- and the USApocalypse map looked more like a barren wasteland in which to kill.
I wanted the map to be new to everyone (But looking back - philberts played it before and won a couple of times

)
I've also played recently the Ireland map.
Then i made a six player, classic, esc. sequential 1 fort game, and Zawbanjito (or however he spells it) joined and said that he was glad someone out there is still keeping the old school map going as there are so many options now.

Posted:
Tue Aug 29, 2006 4:06 pm
by Dlakavi
2006-08-29 20:31:33 - Stoney229 receives -2 armies for holding irradiated territory
2006-08-29 20:31:33 - Stoney229 receives 1 armies for holding a radiation nexus
2006-08-29 20:31:33 - Stoney229 receives 3 armies for 7 territories
http://www.conquerclub.com/game.php?game=62563
this is the link to the game
So where is the nexus on the USApocalypse map and why did he get 3 reinforcements?
Thanks

Posted:
Tue Aug 29, 2006 4:25 pm
by zip_disk
He got 3 because that's the minimum territory bonus, look at what he actually deployed afterwards when radiation loss was subtracted.
2006-08-29 10:38:05 - Stoney229 deployed 2 armies on Old New Jersey

Posted:
Tue Aug 29, 2006 4:33 pm
by Dlakavi
thanks

Posted:
Tue Aug 29, 2006 6:50 pm
by joshybosh
in one way its good because thats what makes it different from all the others, however, i never play the map because of them.


Posted:
Tue Aug 29, 2006 7:12 pm
by sully800
I love that map.

Posted:
Tue Aug 29, 2006 7:40 pm
by Machiavelli
It's a fun map, I like the radiation twist

Posted:
Tue Aug 29, 2006 9:26 pm
by jaydog
i think they are an interesting idea, adds another layer to the game, good on ya

Posted:
Wed Aug 30, 2006 12:28 am
by stevegriffiths23
I don't like this map, but I still play it! The radioactive bit definitely adds something, usually -1 army to me...

Posted:
Wed Aug 30, 2006 12:28 am
by Stoney229
I think the question is why did it subtract 2 and then add 1 for a so-called "radiation nexus." what's that? Also my understanding of the map's key is that it's never supposed to penalize any more than 1 army - in this case it said it penalized me 2.

Posted:
Wed Aug 30, 2006 12:35 am
by Herakilla
theres a similar set up in the tamriel map with embassies if you hold an entire continent then if you control the country with the flag the same color as the continent you get an xtra 2 armies which is a lot considering tis only one more country

Posted:
Thu Aug 31, 2006 11:52 am
by superkarn
First time my friends and i decided to try this game out, we made the mistake of trying out "no cards" bonus also. Needless to say, that game went on for some time
lord vetinari wrote:Moreover, the names of the states are very interested. My favorite is "Not Mexico".
My favorite is Cuba (Florida) even though it's not part of the playable map


Posted:
Thu Aug 31, 2006 6:35 pm
by sully800
Stoney229 wrote:I think the question is why did it subtract 2 and then add 1 for a so-called "radiation nexus." what's that? Also my understanding of the map's key is that it's never supposed to penalize any more than 1 army - in this case it said it penalized me 2.
Thats just because of the way Jota had to set up the program to get it to add the right armies. You owned 2 irridated countries and your bonus because of that is supposed to be -1.
The map sees the 2 irridated countries and subtracts 2, then gives you +1 for the nexus which is there so your net loss is only one army.
If you own 3 irridated countries it will say -3 for irridated territory and then +3 for the nexus for a net of 0 armies.

Posted:
Thu Aug 31, 2006 6:37 pm
by sully800
superkarn wrote:First time my friends and i decided to try this game out, we made the mistake of trying out "no cards" bonus also. Needless to say, that game went on for some time

lord vetinari wrote:Moreover, the names of the states are very interested. My favorite is "Not Mexico".
My favorite is Cuba (Florida) even though it's not part of the playable map

It seems like it would be pretty similar to most other no card games really. The irridated territories subtract 1, but the continents are all roughly 1 more than they would be in a normal map to compensate for that.
The only map to worry about playing no cards with is Circus Maximus (well that and a 42 person Battle Royale)

Posted:
Thu Aug 31, 2006 6:56 pm
by Stoney229
sully800 wrote:Stoney229 wrote:I think the question is why did it subtract 2 and then add 1 for a so-called "radiation nexus." what's that? Also my understanding of the map's key is that it's never supposed to penalize any more than 1 army - in this case it said it penalized me 2.
Thats just because of the way Jota had to set up the program to get it to add the right armies. You owned 2 irridated countries and your bonus because of that is supposed to be -1.
The map sees the 2 irridated countries and subtracts 2, then gives you +1 for the nexus which is there so your net loss is only one army.
If you own 3 irridated countries it will say -3 for irridated territory and then +3 for the nexus for a net of 0 armies.
I suspected such was the case , but I wasn't sure. Thank you very much for your answer!

Posted:
Thu Aug 31, 2006 10:25 pm
by sully800
You're welcome. I know its confusing since the whole idea of the nexus is not spelled out in the map itself. Whats even more confusing is how Jota had the ability to come up with such a system and make it work!