Moderator: Community Team
Wayne wrote:Wow, with a voice like that Dancing Mustard must get all the babes!
Garth wrote:Yeah, I bet he's totally studly and buff.
wcaclimbing wrote:its called "i would leave negative feedback if a guy told others where i was hiding".
Wayne wrote:Wow, with a voice like that Dancing Mustard must get all the babes!
Garth wrote:Yeah, I bet he's totally studly and buff.
Dancing Mustard wrote:wcaclimbing wrote:its called "i would leave negative feedback if a guy told others where i was hiding".
What appaling sportsmanship that would be... that's like giving negative feedback because somebody attacked one of your territories.
Senfive wrote:Dancing Mustard wrote:wcaclimbing wrote:its called "i would leave negative feedback if a guy told others where i was hiding".
What appaling sportsmanship that would be... that's like giving negative feedback because somebody attacked one of your territories.
I have to agree.
Bartoli wrote:Senfive wrote:Dancing Mustard wrote:wcaclimbing wrote:its called "i would leave negative feedback if a guy told others where i was hiding".
What appaling sportsmanship that would be... that's like giving negative feedback because somebody attacked one of your territories.
I have to agree.
i agree too; risk is not a quiet game -- it's about communication too, so, what's bad about warning the rest of someone, ( and get big yourself![]()
)
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
stlcard1521 wrote:i dont know, i guess i just kind of feel it defeats the purpose of having a fog of war and there arent any rules against it at the moment, but like i said ive never had any major problems with it i was just starting debate incase it becomes a problem in the future
Juls wrote:Well I recently finished a game where one of the players was almost out. So he told another player where he was, how many he had, and what the best route was for him to come and get his cards. I gave him a neg feedback, because it was not strategy for him to win, it was just him deciding who to give the advantage to, his game was over.
Would you consider that a fair part of the game?
The front page of this site wrote:Risk all your armies on a daring continent grab. Use diplomacy to coordinate a group assault on the game leader. Feel the thrill of victory as you eliminate your last opponent.
Wayne wrote:Wow, with a voice like that Dancing Mustard must get all the babes!
Garth wrote:Yeah, I bet he's totally studly and buff.
Dancing Mustard wrote:I'd take your opinion seriously, only it appears that you're playing some game that I've never heard of. Y'see, CC works like thisThe front page of this site wrote:Risk all your armies on a daring continent grab. Use diplomacy to coordinate a group assault on the game leader. Feel the thrill of victory as you eliminate your last opponent.
In other words: If you don't like alliances, then you don't like CC. If you don't like people bartering information in FoW games, then you don't like CC. Complaining about is just rude and dull.
Basically people (and I'm talking about all the dice-hating twats here too), quit bitching about things that have made you lose, they're a part of the game and you just need to learn to play around them, instead of crying when people don't just blithely ignore you and let you build up a gigantic advantage to crush them with. This is a cut-throat strategy game, and if you don't appreciate cut-throat strategy, then it isn't the game for you.
Dancing Mustard wrote:wcaclimbing wrote:its called "i would leave negative feedback if a guy told others where i was hiding".
What appaling sportsmanship that would be... that's like giving negative feedback because somebody attacked one of your territories.
sheepofdumb wrote:I'm not scum, just a threat to the town. There's a difference, thank you very much.
ga7 wrote: I'll keep my vote where it should be but just in case Vote Strike Wolf AND f*ck FLAMINGOS f*ck THEM HARD
autoload wrote:Dancing Mustard wrote:I'd take your opinion seriously, only it appears that you're playing some game that I've never heard of. Y'see, CC works like thisThe front page of this site wrote:Risk all your armies on a daring continent grab. Use diplomacy to coordinate a group assault on the game leader. Feel the thrill of victory as you eliminate your last opponent.
In other words: If you don't like alliances, then you don't like CC. If you don't like people bartering information in FoW games, then you don't like CC. Complaining about is just rude and dull.
Basically people (and I'm talking about all the dice-hating twats here too), quit bitching about things that have made you lose, they're a part of the game and you just need to learn to play around them, instead of crying when people don't just blithely ignore you and let you build up a gigantic advantage to crush them with. This is a cut-throat strategy game, and if you don't appreciate cut-throat strategy, then it isn't the game for you.
This is one of the rare time I completely agree with Dancing Mustard.
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
Return to Conquer Club Discussion
Users browsing this forum: No registered users