AAFitz wrote:benjikat wrote:firstholliday wrote:Problem with all maps like this is; Because there are so many bonussus and rules, it ALL depends on the drop.
It's nothing to do with strategie or skill. Get a decent drop and start and you won the game.... look at p harbour.... the map looks nice and all, but you have same odds to win like flipping a coin.
I disagree - I have won games on Pearl Harbor where I have started
with not a single plane.
There is significant strategy involved in playing these maps - it's just that it is very different from what works on "classic" maps...
i love pearl harbor, but there really is no question that it can be decided by the drop with no chance of any strategy making a difference... that happens far less on classic map...
i do however like big maps, because it allows for a round or two of bad dice, and a chance for a solid strategy to prevail... not to say its always possible.. some drops are just unbeatable
AAFitz...I have started on two occasions in PH where i had two aircraft bonuses, and a good drop on oil storage (5) and still lost the games. I have also seen others start with good aircraft bonuses but not be able to keep them because opponents removed their aircraft.
For me and others i have played, the dice very much factored in the play and final result, and unless you have consistently good die there is potential to win or lose in any game.
IMHO, and this is probably a very bold statement, is that on classic and world and other maps, it is possible "to learn" where to co-ordinate your armies on whatever continent and build on that learning to win a game, and some people have done that very well. With these larger bonused maps it is not as simple, and that is why a lot of people don't like them...they haven't yet learned the layout coordination to win the map almost every time, and that is a threat their "empires". Afterall, this game and the rankings system is about empire building in a nutshell.