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BATTLE OF WATERLOO - nearing completion - comments welcome!

PostPosted: Tue Nov 20, 2007 4:24 pm
by cairnswk
Waterloo is currently in development in the Map Foundry.

Clicky Here

If you want your say on this map so that you don't get surprised, then please post comment in the foundry thread.

Thanks :)

PostPosted: Tue Nov 20, 2007 4:39 pm
by firstholliday
omg another ' we need a zillion bonusses and rules' map.


please keep it simple....

PostPosted: Tue Nov 20, 2007 4:57 pm
by pepperonibread
firstholliday wrote:omg another ' we need a zillion bonusses and rules' map.


please keep it simple....


Too late.

PostPosted: Tue Nov 20, 2007 5:11 pm
by stevieQ
pepperonibread wrote:
firstholliday wrote:omg another ' we need a zillion bonusses and rules' map.


please keep it simple....


Too late.


Looks like another map for me to avoid...... Then again that's probably over 50% of the maps out there so not a big deal for me.

PostPosted: Tue Nov 20, 2007 6:30 pm
by juventino
another map thread.. i do think you all do a great job.. but keep them in the mapforum... i like being surprised with new maps and i trust you do a good job

PostPosted: Tue Nov 20, 2007 6:40 pm
by rebelman
juventino wrote:another map thread.. i do think you all do a great job.. but keep them in the mapforum... i like being surprised with new maps and i trust you do a good job


i strongly disagree with this anything which attracts more players into the foundry is in my mind a positive step - thats why i think oaktown's thread is a great initiative.

PostPosted: Tue Nov 20, 2007 6:56 pm
by juventino
rebelman wrote:
juventino wrote:another map thread.. i do think you all do a great job.. but keep them in the mapforum... i like being surprised with new maps and i trust you do a good job


i strongly disagree with this anything which attracts more players into the foundry is in my mind a positive step - thats why i think oaktown's thread is a great initiative.


yes. but i only think the players who want theiur say already found the mapforum and it is late for the rest of us to have our say when 90 percent of the map is done. But perhaps some new plkayers will start making maps and that would be good. We need some new cartmakers! (nothing bad upon the old ones, they are doing a great job, i just like to see some new people. Keep up the god job the old cartmakers)

PostPosted: Wed Nov 21, 2007 3:20 am
by cairnswk
juventino wrote:another map thread.. i do think you all do a great job.. but keep them in the mapforum... i like being surprised with new maps and i trust you do a good job


juventino...this is everyone's opportunity to know that this map is begin developed, and to to have their say....that is what most of the players who have bothered to comment so far in the foundry want....so they are getting it. :)

i am sorry you are not pleased this is in the general discussion forum, but there are others to be considered. Also, if someone doesn't want to comment, then they don't have to, but at least i have made the effort to get the message out there.

PostPosted: Wed Nov 21, 2007 4:04 am
by AK_iceman
firstholliday wrote:omg another ' we need a zillion bonusses and rules' map.


please keep it simple....

QFT. These new maps with all the weird bonuses suck.

Btw, what's a Tourament?

PostPosted: Wed Nov 21, 2007 4:11 am
by benjikat
AK_iceman wrote:
firstholliday wrote:omg another ' we need a zillion bonusses and rules' map.


please keep it simple....

QFT. These new maps with all the weird bonuses suck.

Btw, what's a Tourament?



If you don't like them, then don't play them - if every map was a Classic clone then I would have been outta here long ago :D

PostPosted: Wed Nov 21, 2007 4:27 am
by AK_iceman
Check my games, I DONT play them. My point is that the old maps are much more enjoyable, and that someone should make more maps like them.

Someone should research it and compare the popularity between the old classic-style maps, and the new-fangled zillion bonus maps. I'd be willing to bet that the former wins. :)

PostPosted: Wed Nov 21, 2007 5:23 am
by yeti_c
AK_iceman wrote:Check my games, I DONT play them. My point is that the old maps are much more enjoyable, and that someone should make more maps like them.

Someone should research it and compare the popularity between the old classic-style maps, and the new-fangled zillion bonus maps. I'd be willing to bet that the former wins. :)


The point is moot AK - there are plenty of "normal" maps coming out of the foundry...

C.

PostPosted: Wed Nov 21, 2007 5:57 am
by Baas K
I like complicated maps :)

From the looks of it I'll definitely play this one when it is available.

Looks great!

PostPosted: Wed Nov 21, 2007 6:33 am
by cairnswk
AK_iceman wrote:Someone should research it and compare the popularity between the old classic-style maps, and the new-fangled zillion bonus maps. I'd be willing to bet that the former wins. :)


Ak Iceman....thanks for your opinion...they are heard....
but please check the General Discussion forum for these stats...they are produced every fortnight to show Map stat movements by myself.

You are right, of course, old classic style maps still win hands-down. But just because you don't play them or find them "out of your reach" doesn't mean that everyone is like you, and that there is not a market for that style in the play area.

I think these more complicated maps bring variety to the play area, and will eventually mean more people in here playing this game, just as more smaller maps, which are being developed will bring to the site. :)

And thanks for the spell check....i don't always get everything correct. :oops:

PostPosted: Wed Nov 21, 2007 6:35 am
by cairnswk
benjikat wrote:
AK_iceman wrote:
firstholliday wrote:omg another ' we need a zillion bonusses and rules' map.


please keep it simple....

QFT. These new maps with all the weird bonuses suck.

Btw, what's a Tourament?



If you don't like them, then don't play them - if every map was a Classic clone then I would have been outta here long ago :D


Well spoken :)

PostPosted: Wed Nov 21, 2007 7:12 am
by benjikat
cairnswk wrote:.... or find them "out of your reach"...


:D :D :D

PostPosted: Wed Nov 21, 2007 7:21 am
by firstholliday
Problem with all maps like this is; Because there are so many bonussus and rules, it ALL depends on the drop.

It's nothing to do with strategie or skill. Get a decent drop and start and you won the game.... look at p harbour.... the map looks nice and all, but you have same odds to win like flipping a coin.

PostPosted: Wed Nov 21, 2007 7:24 am
by yeti_c
firstholliday wrote:Problem with all maps like this is; Because there are so many bonussus and rules, it ALL depends on the drop.

It's nothing to do with strategie or skill. Get a decent drop and start and you won the game.... look at p harbour.... the map looks nice and all, but you have same odds to win like flipping a coin.


I disagree actually - the plethora of bonuses means that there are more to go round... if on Classic you start well in Aus or SA - you're more than likely to go on and win - especially if everyone attacks amongst themselves...

C.

PostPosted: Wed Nov 21, 2007 7:38 am
by benjikat
firstholliday wrote:Problem with all maps like this is; Because there are so many bonussus and rules, it ALL depends on the drop.

It's nothing to do with strategie or skill. Get a decent drop and start and you won the game.... look at p harbour.... the map looks nice and all, but you have same odds to win like flipping a coin.


I disagree - I have won games on Pearl Harbor where I have started with not a single plane.

There is significant strategy involved in playing these maps - it's just that it is very different from what works on "classic" maps...

PostPosted: Wed Nov 21, 2007 9:41 am
by firstholliday
sighs......

PostPosted: Wed Nov 21, 2007 9:45 am
by benjikat
shrugs (and hopes we agree to have different but valid views :D)

PostPosted: Wed Nov 21, 2007 9:54 am
by AAFitz
benjikat wrote:
firstholliday wrote:Problem with all maps like this is; Because there are so many bonussus and rules, it ALL depends on the drop.

It's nothing to do with strategie or skill. Get a decent drop and start and you won the game.... look at p harbour.... the map looks nice and all, but you have same odds to win like flipping a coin.


I disagree - I have won games on Pearl Harbor where I have started with not a single plane.

There is significant strategy involved in playing these maps - it's just that it is very different from what works on "classic" maps...


i love pearl harbor, but there really is no question that it can be decided by the drop with no chance of any strategy making a difference... that happens far less on classic map...

i do however like big maps, because it allows for a round or two of bad dice, and a chance for a solid strategy to prevail... not to say its always possible.. some drops are just unbeatable

PostPosted: Wed Nov 21, 2007 12:37 pm
by Gold Knight
The only problem for me is I have no idea what the bonuses are besides the farms and villages. Napolean is just chillin in the bottom left corner, and some other guy is in the top right, and i dont know what theyre supposed to represent on the map... :?

PostPosted: Wed Nov 21, 2007 12:48 pm
by cairnswk
AAFitz wrote:
benjikat wrote:
firstholliday wrote:Problem with all maps like this is; Because there are so many bonussus and rules, it ALL depends on the drop.

It's nothing to do with strategie or skill. Get a decent drop and start and you won the game.... look at p harbour.... the map looks nice and all, but you have same odds to win like flipping a coin.


I disagree - I have won games on Pearl Harbor where I have started with not a single plane.

There is significant strategy involved in playing these maps - it's just that it is very different from what works on "classic" maps...


i love pearl harbor, but there really is no question that it can be decided by the drop with no chance of any strategy making a difference... that happens far less on classic map...

i do however like big maps, because it allows for a round or two of bad dice, and a chance for a solid strategy to prevail... not to say its always possible.. some drops are just unbeatable


AAFitz...I have started on two occasions in PH where i had two aircraft bonuses, and a good drop on oil storage (5) and still lost the games. I have also seen others start with good aircraft bonuses but not be able to keep them because opponents removed their aircraft.

For me and others i have played, the dice very much factored in the play and final result, and unless you have consistently good die there is potential to win or lose in any game.

IMHO, and this is probably a very bold statement, is that on classic and world and other maps, it is possible "to learn" where to co-ordinate your armies on whatever continent and build on that learning to win a game, and some people have done that very well. With these larger bonused maps it is not as simple, and that is why a lot of people don't like them...they haven't yet learned the layout coordination to win the map almost every time, and that is a threat their "empires". Afterall, this game and the rankings system is about empire building in a nutshell.

PostPosted: Wed Nov 21, 2007 12:55 pm
by benjikat
cairnswk wrote:With these larger bonused maps it is not as simple, and that is why a lot of people don't like them...they haven't yet learned the layout coordination to win the map almost every time, and that is a threat their "empires". Afterall, this game and the rankings system is about empire building in a nutshell.



Which is why I'll play these larger maps which are a little more unpredictable (and therefore need all players to respond effectively to the whole board) with higher ranked players, and am more willing to play public esc on "simpler" maps. - I still prefer the more complex ones though :)